Player Matchup

Sol
Sol
Crintc
Sol
Level 139
God Stats
7W - 16L
1,380 SR
Queue Stats
1,135W - 1,112L
1,538 Elo+
Solo
Maui
Maui
Dull3r-_-
Maui
Level 191
God Stats
12W - 14L
1,468 SR
Queue Stats
657W - 651L
1,521 Elo+
Solo
Hades
Hades
No_LimitzZ__67
Hades
Level 102
God Stats
2W - 2L
1,579 SR
Queue Stats
89W - 107L
1,464 Elo+
Solo
Skadi
Skadi
RamenInjections
Skadi
Level 129
God Stats
1W - 1L
1,678 SR
Queue Stats
10W - 6L
1,776 Elo+
Solo
Nemesis
Nemesis
StutterKing
Nemesis
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 64L
1,450 Elo+
Solo
Team Averages
Level 129
1,521 SR
1,550 Elo+

VS

Team Averages
Level 165
1,574 SR
1,490 Elo+
Charon
Charon
 
Charon
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Hy3_Quality
Merlin
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 61L
1,465 Elo+
Solo
Cerberus
Cerberus
bigredd224
Cerberus
Level 165
God Stats
19W - 9L
1,623 SR
Queue Stats
975W - 1,022L
1,484 Elo+
Solo
Bastet
Bastet
camp-and-run
Bastet
Level 159
God Stats
14W - 6L
1,749 SR
Queue Stats
568W - 584L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Crintc
Sol
11
3 / 2 / 1
5,683
1,137
6,694
3,461
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maui
12
0 / 1 / 4
5,782
1,156
2,338
6,000
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 0
4,818
964
1,430
4,764
2,051
1
0 / 0 / 0
1,292
258
0
0
0
Nemesis
StutterKing
Nemesis
11
1 / 3 / 2
5,485
1,097
2,952
5,510
3,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 1 / 8
6,305
1,261
3,449
4,084
3,700
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
 
Osiris
9
0 / 2 / 7
5,329
1,066
2,794
6,455
5,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
11
2 / 0 / 3
6,037
1,207
3,652
1,696
765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
bigredd224
Cerberus
11
3 / 1 / 4
6,359
1,272
2,673
8,976
6,152
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bastet
11
3 / 1 / 5
6,214
1,243
6,219
4,036
2,170
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
36
5
Kills
9
9
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
8
5
W
Osiris
 
Osiris
0
2
7
1.75
L
Sol
Crintc
Sol
3
2
1
1.75
L
Maui
0
1
4
2
W
Merlin
2
0
3
3.5
L
1
3
0
0.33
L
0
0
0
0
L
Nemesis
StutterKing
Nemesis
1
3
2
0.67
W
Cerberus
bigredd224
Cerberus
3
1
4
5
W
Bastet
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,414
Damage
18,787
19,735
Taken
25,247
11,159
Mitigated
18,481
4,248
Healing
12,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
3,449
411
0
980
4,084
3,700
368
2,194
1,854
6,949
0
W
Osiris
 
Osiris
2,794
541
182
1,376
6,455
5,694
25
2,286
4,089
0
5,155
L
Sol
Crintc
Sol
6,694
4,081
0
554
3,461
1,147
0
1,934
1,482
13,331
0
L
Maui
2,338
440
336
1,637
6,000
4,867
0
3,129
2,708
5,453
0
W
Merlin
3,652
107
71
934
1,696
765
416
1,157
539
10,504
0
L
1,430
89
426
905
4,764
2,051
0
2,185
2,415
4,227
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Nemesis
StutterKing
Nemesis
2,952
1,048
84
306
5,510
3,094
0
2,526
2,855
0
6,233
W
Cerberus
bigredd224
Cerberus
2,673
59
21
4,636
8,976
6,152
0
4,014
4,788
8,797
0
W
Bastet
6,219
743
1,946
1,992
4,036
2,170
551
811
3,092
0
9,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,060
Gold Earned
30,244
44
Minions Killed
58
0
Camps Cleared
0
356,008
Distance Traveled
451,460
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
6,305
1,261
9
2
0
101,140
0
W
Osiris
5,329
1,066
2
0
0
92,511
0
L
Sol
5,683
1,137
20
4
0
73,977
0
L
Maui
5,782
1,156
6
1
0
100,107
0
W
Merlin
6,037
1,207
14
3
0
53,530
0
L
Hades
4,818
964
5
1
0
75,390
0
L
Skadi
1,292
258
0
0
0
0
0
L
Nemesis
5,485
1,097
13
3
0
106,534
0
W
Cerberus
6,359
1,272
21
4
0
94,820
0
W
Bastet
6,214
1,243
12
2
0
109,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role