Player Matchup

Arachne
Arachne
 
Arachne
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Andresduve
Baron Samedi
Level 105
God Stats
1W - 0L
1,862 SR
Queue Stats
114W - 85L
1,565 Elo+
Solo
Izanami
Izanami
Parmacrack
Izanami
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 101L
1,570 Elo+
Solo
Aphrodite
Aphrodite
br0k0ly0
Aphrodite
Level 123
God Stats
4W - 1L
1,807 SR
Queue Stats
127W - 122L
1,457 Elo+
Solo
Team Averages
Level 114
1,634 SR
1,518 Elo+

VS

Team Averages
Level 93
1,474 SR
1,473 Elo+
Merlin
Merlin
GiRoSkItSoO
Merlin
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
KRE
Bellona
Level 54
God Stats
2W - 4L
1,308 SR
Queue Stats
169W - 164L
1,511 Elo+
Party 1
Anhur
Anhur
Yuterra
Anhur
Level 204
God Stats
5W - 8L
1,500 SR
Queue Stats
120W - 114L
1,527 Elo+
Party 1
Bastet
Bastet
alviz_zatara
Bastet
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
99W - 119L
1,436 Elo+
Solo
Aphrodite
Aphrodite
autumnbloom
Aphrodite
Level 49
God Stats
15W - 11L
1,559 SR
Queue Stats
29W - 35L
1,390 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 4 / 2
8,828
1,104
9,238
12,647
7,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
 
Chaac
14
0 / 2 / 4
8,037
1,005
6,393
9,662
10,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Andresduve
Baron Samedi
14
0 / 1 / 5
8,099
1,012
10,083
5,618
2,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Parmacrack
Izanami
13
2 / 0 / 1
8,279
1,035
10,606
10,022
4,097
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
br0k0ly0
Aphrodite
13
1 / 3 / 4
8,264
1,033
5,334
8,625
4,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

318

VS

Team 2 Tickets

264

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 2 / 2
7,202
900
2,014
3,579
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
KRE
Bellona
15
4 / 2 / 4
9,341
1,168
13,751
17,937
23,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
Yuterra
Anhur
15
4 / 0 / 6
9,472
1,184
18,876
13,437
6,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
12
0 / 1 / 0
7,000
875
1,052
1,580
592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Aphrodite
autumnbloom
Aphrodite
14
2 / 1 / 5
8,725
1,091
6,520
7,148
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
27
6
Kills
10
10
Deaths
6
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
4
2
1
W
Chaac
 
Chaac
0
2
4
1
W
Baron Samedi
Andresduve
Baron Samedi
0
1
5
2.5
L
Merlin
0
2
2
0.5
L
Bellona
KRE
Bellona
4
2
4
3
W
Izanami
Parmacrack
Izanami
2
0
1
2.5
L
Anhur
Yuterra
Anhur
4
0
6
7
L
Bastet
0
1
0
0
L
Aphrodite
autumnbloom
Aphrodite
2
1
5
4.5
W
Aphrodite
br0k0ly0
Aphrodite
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,654
Damage
42,213
46,574
Taken
43,681
29,485
Mitigated
35,710
14,536
Healing
12,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
9,238
7,605
0
997
12,647
7,091
0
2,108
10,389
0
18,163
W
Chaac
 
Chaac
6,393
839
0
2,999
9,662
10,366
0
2,182
7,480
0
19,880
W
Baron Samedi
Andresduve
Baron Samedi
10,083
537
1,325
2,175
5,618
2,980
0
801
4,667
25,700
0
L
Merlin
2,014
264
0
0
3,579
1,272
0
963
2,616
4,607
0
L
Bellona
KRE
Bellona
13,751
3,193
0
902
17,937
23,297
0
7,187
10,457
1,066
25,475
W
Izanami
Parmacrack
Izanami
10,606
6,107
0
2,018
10,022
4,097
0
2,768
7,254
0
29,972
L
Anhur
Yuterra
Anhur
18,876
14,888
0
2,518
13,437
6,316
0
3,644
9,793
0
40,559
L
Bastet
1,052
304
0
278
1,580
592
0
665
915
0
2,445
L
Aphrodite
autumnbloom
Aphrodite
6,520
373
5,059
4,113
7,148
4,233
0
2,815
4,183
27,522
0
W
Aphrodite
br0k0ly0
Aphrodite
5,334
1,241
1,412
3,610
8,625
4,951
0
1,741
6,884
13,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
41,740
169
Minions Killed
157
8
Camps Cleared
4
778,548
Distance Traveled
534,275
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,828
1,104
14
2
5
160,981
0
W
Chaac
8,037
1,005
31
4
0
159,443
0
W
Baron Samedi
8,099
1,012
55
7
2
163,381
0
L
Merlin
7,202
900
9
1
0
51,630
0
L
Bellona
9,341
1,168
27
3
0
161,359
0
W
Izanami
8,279
1,035
50
6
1
139,709
0
L
Anhur
9,472
1,184
50
6
2
133,076
0
L
Bastet
7,000
875
3
0
1
32,612
0
L
Aphrodite
8,725
1,091
68
9
1
155,598
0
W
Aphrodite
8,264
1,033
19
2
0
155,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role