Player Matchup

Anubis
Anubis
Drsmoore2210
Anubis
Level 6
God Stats
1W - 7L
1,159 SR
Queue Stats
1W - 7L
1,244 Elo+
Party 2
Merlin
Merlin
Zamoney250
Merlin
Level 107
God Stats
1W - 2L
1,515 SR
Queue Stats
81W - 86L
1,471 Elo+
Solo
Ymir
Ymir
kingrican95
Ymir
Level 157
God Stats
699W - 702L
1,572 SR
Queue Stats
699W - 703L
1,524 Elo+
Solo
Chaac
Chaac
shadeoftristram
Chaac
Level 47
God Stats
2W - 3L
1,338 SR
Queue Stats
29W - 55L
1,339 Elo+
Party 2
Izanami
Izanami
snarlingshihtzu
Izanami
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,244 Elo+
Party 2
Team Averages
Level 64
1,417 SR
1,364 Elo+

VS

Team Averages
Level 126
1,610 SR
1,478 Elo+
Morgan Le Fay
Morgan Le Fay
Arscents
Morgan Le Fay
Level 123
God Stats
3W - 2L
1,635 SR
Queue Stats
311W - 264L
1,546 Elo+
Party 1
Nu Wa
Nu Wa
J_Smoke_Suave
Nu Wa
Level 109
God Stats
10W - 8L
1,595 SR
Queue Stats
75W - 78L
1,444 Elo+
Solo
Artio
Artio
Justincredable17
Artio
Level 159
God Stats
5W - 1L
1,755 SR
Queue Stats
305W - 284L
1,541 Elo+
Solo
Amaterasu
Amaterasu
Tartarxs
Amaterasu
Level 83
God Stats
9W - 12L
1,477 SR
Queue Stats
233W - 269L
1,367 Elo+
Solo
Charybdis
Charybdis
Thaa_Equalizer
Charybdis
Level 157
God Stats
14W - 17L
1,586 SR
Queue Stats
187W - 181L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
0 / 5 / 0
6,388
639
2,571
7,803
3,191
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Zamoney250
Merlin
14
0 / 1 / 0
7,378
738
7,932
3,932
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 0 / 0
7,490
749
6,101
9,054
7,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 1
6,466
647
7,973
7,300
4,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 8 / 1
6,567
657
3,548
12,200
3,598
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Arscents
Morgan Le Fay
15
6 / 0 / 5
8,565
857
9,207
3,188
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
5 / 0 / 6
8,800
880
10,622
4,792
1,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 3
6,851
685
5,275
9,567
8,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Amaterasu
Tartarxs
Amaterasu
13
1 / 1 / 4
6,958
696
1,755
16,244
13,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Charybdis
Thaa_Equalizer
Charybdis
14
3 / 0 / 4
7,722
772
6,048
6,668
2,680
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
1
Kills
16
16
Deaths
1
2
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Arscents
Morgan Le Fay
6
0
5
8.5
L
Anubis
0
5
0
0
W
5
0
6
8
W
1
0
3
2.5
W
Amaterasu
Tartarxs
Amaterasu
1
1
4
3
W
Charybdis
Thaa_Equalizer
Charybdis
3
0
4
5
L
Merlin
Zamoney250
Merlin
0
1
0
0
L
1
0
0
1
L
0
2
1
0.25
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,125
Damage
32,907
40,289
Taken
40,459
19,305
Mitigated
27,548
5,893
Healing
12,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Arscents
Morgan Le Fay
9,207
940
0
1,223
3,188
1,389
106
1,080
2,072
39,490
0
L
Anubis
2,571
454
0
910
7,803
3,191
0
4,304
3,419
16,437
0
W
10,622
4,699
0
490
4,792
1,606
1,018
1,918
2,791
33,011
0
W
5,275
231
461
2,116
9,567
8,202
0
3,384
5,752
11,743
0
W
Amaterasu
Tartarxs
Amaterasu
1,755
815
0
6,082
16,244
13,671
404
7,787
8,166
0
15,306
W
Charybdis
Thaa_Equalizer
Charybdis
6,048
2,192
0
2,272
6,668
2,680
87
2,435
4,191
0
29,308
L
Merlin
Zamoney250
Merlin
7,932
773
0
216
3,932
1,143
174
2,849
1,035
39,250
0
L
6,101
1,259
0
1,767
9,054
7,343
84
4,658
4,016
17,424
0
L
7,973
792
0
2,536
7,300
4,030
0
5,115
1,915
0
21,577
L
3,548
3,123
0
464
12,200
3,598
0
7,317
4,800
0
19,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,289
Gold Earned
38,896
204
Minions Killed
231
0
Camps Cleared
0
917,287
Distance Traveled
1,044,124
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,565
857
70
7
0
223,701
0
L
Anubis
6,388
639
33
3
0
149,486
0
W
Nu Wa
8,800
880
65
7
0
208,575
2
W
Artio
6,851
685
8
1
0
215,291
1
W
Amaterasu
6,958
696
30
3
0
211,885
0
W
Charybdis
7,722
772
58
6
0
184,672
0
L
Merlin
7,378
738
86
9
0
186,153
0
L
Ymir
7,490
749
23
2
0
214,725
0
L
Chaac
6,466
647
27
3
0
184,265
0
L
Izanami
6,567
657
35
4
0
182,658
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role