Player Matchup

Loki
Loki
GodWillRise7
Loki
Level 51
God Stats
15W - 22L
1,378 SR
Queue Stats
45W - 55L
1,459 Elo+
Party 1
Yemoja
Yemoja
Lazydreams01
Yemoja
Level 153
God Stats
3W - 2L
1,877 SR
Queue Stats
253W - 234L
1,468 Elo+
Party 1
Lancelot
Lancelot
MongooseSquire
Lancelot
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 124L
1,491 Elo+
Party 1
Anhur
Anhur
NoOrdinaryDingus
Anhur
Level 156
God Stats
6W - 3L
1,787 SR
Queue Stats
123W - 125L
1,462 Elo+
Party 3
Ix Chel
Ix Chel
PigsDragon
Ix Chel
Level 145
God Stats
2W - 2L
1,577 SR
Queue Stats
231W - 230L
1,482 Elo+
Party 3
Team Averages
Level 126
1,624 SR
1,472 Elo+

VS

Team Averages
Level 126
1,591 SR
1,514 Elo+
Sobek
Sobek
EvilestSnow3
Sobek
Level 124
God Stats
38W - 32L
1,566 SR
Queue Stats
1,107W - 1,030L
1,517 Elo+
Solo
Fenrir
Fenrir
GobbleMyWood
Fenrir
Level 155
God Stats
11W - 3L
1,712 SR
Queue Stats
146W - 145L
1,509 Elo+
Party 2
Raijin
Raijin
IWhalezI
Raijin
Level 125
God Stats
2W - 3L
1,465 SR
Queue Stats
99W - 90L
1,534 Elo+
Party 2
Ishtar
Ishtar
Myraxes
Ishtar
Level 126
God Stats
1W - 1L
1,309 SR
Queue Stats
24W - 35L
1,464 Elo+
Solo
Ao Kuang
Ao Kuang
zacharyat
Ao Kuang
Level 99
God Stats
9W - 2L
1,904 SR
Queue Stats
67W - 54L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
5,087
424
2,083
6,107
1,973
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
10
1 / 1 / 2
5,886
491
3,062
10,388
5,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
10
1 / 5 / 0
5,622
469
6,449
11,203
7,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 0 / 0
6,884
574
4,222
5,729
1,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
PigsDragon
Ix Chel
11
1 / 2 / 0
6,081
507
6,035
8,224
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
5,848
487
3,660
7,905
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
11
1 / 1 / 1
6,562
547
4,865
11,757
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Raijin
IWhalezI
Raijin
12
2 / 2 / 1
7,025
585
7,645
6,620
2,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Myraxes
Ishtar
11
0 / 0 / 0
6,183
515
3,845
6,218
1,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ao Kuang
zacharyat
Ao Kuang
13
7 / 1 / 0
8,228
686
8,489
12,021
4,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
14
5
Kills
10
10
Deaths
5
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Fenrir
1
1
1
1.5
L
0
2
0
0
W
Raijin
IWhalezI
Raijin
2
2
1
1.25
L
Yemoja
1
1
2
2
L
Lancelot
1
5
0
0.2
W
Ishtar
Myraxes
Ishtar
0
0
0
0
L
2
0
0
2
L
Ix Chel
PigsDragon
Ix Chel
1
2
0
0.5
W
Ao Kuang
zacharyat
Ao Kuang
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,851
Damage
28,504
41,651
Taken
44,521
19,450
Mitigated
19,638
12,565
Healing
21,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,660
215
180
3,201
7,905
6,099
0
3,095
4,810
18,497
0
W
Fenrir
4,865
1,245
0
7,050
11,757
4,742
0
1,612
10,145
0
49,166
L
2,083
519
0
1,917
6,107
1,973
0
2,355
3,586
0
27,997
W
Raijin
IWhalezI
Raijin
7,645
668
0
2,144
6,620
2,854
0
3,998
2,622
55,483
0
L
Yemoja
3,062
572
2,037
2,339
10,388
5,080
0
3,988
6,274
16,434
0
L
Lancelot
6,449
840
0
1,641
11,203
7,587
0
7,708
3,495
0
30,183
W
Ishtar
Myraxes
Ishtar
3,845
2,805
0
3,620
6,218
1,922
510
392
5,826
0
49,723
L
4,222
3,296
0
1,896
5,729
1,803
345
638
5,091
0
53,677
L
Ix Chel
PigsDragon
Ix Chel
6,035
582
305
2,430
8,224
3,007
0
4,487
3,411
55,021
0
W
Ao Kuang
zacharyat
Ao Kuang
8,489
1,288
0
5,052
12,021
4,021
0
0
12,021
52,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,560
Gold Earned
33,846
311
Minions Killed
356
0
Camps Cleared
0
1,138,442
Distance Traveled
1,158,520
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
5,848
487
22
2
0
248,960
0
W
Fenrir
6,562
547
79
7
0
260,856
0
L
Loki
5,087
424
57
5
0
255,232
8
W
Raijin
7,025
585
87
7
0
196,493
4
L
Yemoja
5,886
491
20
2
0
188,206
1
L
Lancelot
5,622
469
37
3
0
266,498
1
W
Ishtar
6,183
515
93
8
0
210,224
0
L
Anhur
6,884
574
98
8
0
209,708
3
L
Ix Chel
6,081
507
99
8
0
218,798
2
W
Ao Kuang
8,228
686
75
6
0
241,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role