Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
FallenKing88732
Skadi
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,651 Elo+
Party 1
Ganesha
Ganesha
KoolKristianKid
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,317 Elo+
Party 1
Susano
Susano
Levyathin
Susano
Level 144
God Stats
2W - 8L
1,389 SR
Queue Stats
154W - 241L
1,358 Elo+
Party 1
Amaterasu
Amaterasu
Strxngth
Amaterasu
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 334L
1,331 Elo+
Party 1
Team Averages
Level 110
1,478 SR
1,431 Elo+

VS

Team Averages
Level 116
1,538 SR
1,491 Elo+
Jing Wei
Jing Wei
ChUrDaYdE67
Jing Wei
Level 133
God Stats
1W - 3L
1,300 SR
Queue Stats
60W - 55L
1,439 Elo+
Solo
Athena
Athena
CobraKaiTheGuy
Athena
Level 49
God Stats
8W - 8L
1,506 SR
Queue Stats
190W - 195L
1,485 Elo+
Solo
Sun Wukong
Sun Wukong
DiablosRage
Sun Wukong
Level 131
God Stats
6W - 1L
1,850 SR
Queue Stats
73W - 79L
1,488 Elo+
Solo
Thor
Thor
Rocktronix
Thor
Level 79
God Stats
33W - 33L
1,597 SR
Queue Stats
350W - 320L
1,554 Elo+
Solo
Merlin
Merlin
ShadowSlayer374
Merlin
Level 186
God Stats
11W - 10L
1,440 SR
Queue Stats
288W - 243L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
1 / 2 / 1
6,393
639
4,985
4,875
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

6
0 / 2 / 0
4,173
417
1,059
4,362
1,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
4,435
444
650
4,345
2,618
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Susano
Levyathin
Susano
10
1 / 0 / 1
5,740
574
3,651
9,936
3,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Strxngth
Amaterasu
8
0 / 3 / 0
4,596
460
1,325
9,208
6,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ChUrDaYdE67
Jing Wei
11
1 / 0 / 3
6,246
625
3,215
4,144
1,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 1 / 2
5,599
560
2,365
7,443
5,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
DiablosRage
Sun Wukong
12
2 / 0 / 2
7,025
703
3,872
6,829
3,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 1
6,264
626
3,825
5,078
1,871
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 1 / 1
6,952
695
3,528
4,662
1,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
2
1
0.75
W
Jing Wei
ChUrDaYdE67
Jing Wei
1
0
3
2.5
W
0
1
2
1
W
Sun Wukong
DiablosRage
Sun Wukong
2
0
2
3
L
0
2
0
0
L
0
1
0
0
L
Susano
Levyathin
Susano
1
0
1
1.5
W
3
0
1
3.5
W
2
1
1
2.5
L
Amaterasu
Strxngth
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,670
Damage
16,805
32,726
Taken
28,156
16,332
Mitigated
14,222
9,618
Healing
7,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,985
131
0
1,264
4,875
2,857
0
2,192
2,418
47,010
0
W
Jing Wei
ChUrDaYdE67
Jing Wei
3,215
2,223
0
1,590
4,144
1,522
559
740
3,378
0
42,833
W
2,365
817
150
2,701
7,443
5,668
0
1,626
5,667
12,585
0
W
Sun Wukong
DiablosRage
Sun Wukong
3,872
1,144
0
2,355
6,829
3,435
239
423
6,406
0
51,137
L
1,059
343
0
510
4,362
1,125
0
845
3,517
0
15,549
L
650
0
50
579
4,345
2,618
0
588
3,737
8,274
0
L
Susano
Levyathin
Susano
3,651
823
0
5,083
9,936
3,474
0
1,324
8,513
0
48,952
W
3,825
1,180
0
430
5,078
1,871
829
374
4,670
0
43,835
W
3,528
378
0
557
4,662
1,726
0
2,463
1,977
43,486
0
L
Amaterasu
Strxngth
Amaterasu
1,325
499
0
2,132
9,208
6,258
0
1,353
7,813
0
22,306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
32,086
259
Minions Killed
339
0
Camps Cleared
0
962,005
Distance Traveled
1,036,803
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,393
639
104
10
0
201,510
4
W
Jing Wei
6,246
625
77
8
0
185,627
3
W
Athena
5,599
560
20
2
0
238,394
0
W
Sun Wukong
7,025
703
80
8
0
214,122
0
L
Skadi
4,173
417
23
2
0
125,416
0
L
Ganesha
4,435
444
9
1
0
184,373
4
L
Susano
5,740
574
88
9
0
241,037
1
W
Thor
6,264
626
71
7
0
204,930
0
W
Merlin
6,952
695
91
9
0
193,730
2
L
Amaterasu
4,596
460
35
4
0
209,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role