Player Matchup

Cthulhu
Cthulhu
BlueAngels-08
Cthulhu
Level 104
God Stats
5W - 13L
1,367 SR
Queue Stats
223W - 256L
1,449 Elo+
Party 1
Chaac
Chaac
LeApEd1923
Chaac
Level 68
God Stats
6W - 2L
1,535 SR
Queue Stats
270W - 289L
1,482 Elo+
Party 1
Awilix
Awilix
Mexicano0908
Awilix
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
175W - 194L
1,491 Elo+
Party 1
Scylla
Scylla
Universe1ys
Scylla
Level 64
God Stats
4W - 5L
1,591 SR
Queue Stats
48W - 55L
1,493 Elo+
Solo
Artemis
Artemis
turtlexa
Artemis
Level 62
God Stats
13W - 13L
1,487 SR
Queue Stats
497W - 491L
1,478 Elo+
Solo
Team Averages
Level 84
1,496 SR
1,479 Elo+

VS

Team Averages
Level 71
1,686 SR
1,553 Elo+
Ra
Ra
FirstLoretti
Ra
Level 69
God Stats
22W - 17L
1,664 SR
Queue Stats
132W - 109L
1,582 Elo+
Solo
Discordia
Discordia
K1TTYNE
Discordia
Level 17
God Stats
1W - 2L
1,318 SR
Queue Stats
36W - 31L
1,512 Elo+
Party 2
Mulan
Mulan
Mendrizzle
Mulan
Level 144
God Stats
4W - 1L
1,896 SR
Queue Stats
72W - 55L
1,578 Elo+
Party 2
Ao Kuang
Ao Kuang
NDFLEX
Ao Kuang
Level 51
God Stats
66W - 47L
1,600 SR
Queue Stats
315W - 342L
1,491 Elo+
Solo
Arachne
Arachne
SirDirtyPants
Arachne
Level 72
God Stats
2W - 0L
1,953 SR
Queue Stats
147W - 125L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 1 / 2
7,348
1,050
5,371
8,332
6,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chaac
12
1 / 3 / 3
7,384
1,055
6,210
9,961
7,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Awilix
12
1 / 4 / 3
7,135
1,019
3,952
8,936
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Scylla
12
1 / 1 / 2
7,755
1,108
5,364
5,593
2,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
turtlexa
Artemis
12
0 / 4 / 3
6,884
983
1,888
5,757
2,271
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

290

VS

Team 2 Tickets

344

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 7
7,451
1,064
6,266
4,672
1,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
K1TTYNE
Discordia
13
2 / 1 / 8
7,962
1,137
7,739
4,013
1,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
13
1 / 0 / 8
7,358
1,051
8,695
8,603
8,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
NDFLEX
Ao Kuang
13
8 / 1 / 4
9,214
1,316
7,451
3,579
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
13
2 / 1 / 9
8,318
1,188
5,586
4,899
2,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
4
Kills
13
13
Deaths
4
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
1
2
2
W
0
1
7
3.5
W
Discordia
K1TTYNE
Discordia
2
1
8
6
L
Chaac
1
3
3
0.83
W
Mulan
1
0
8
5
L
Awilix
1
4
3
0.63
W
Ao Kuang
NDFLEX
Ao Kuang
8
1
4
10
W
Arachne
2
1
9
6.5
L
Scylla
1
1
2
2
L
Artemis
turtlexa
Artemis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,785
Damage
35,737
38,579
Taken
25,766
22,364
Mitigated
16,904
3,383
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
5,371
944
103
1,230
8,332
6,745
0
3,603
3,897
15,581
0
W
6,266
197
804
830
4,672
1,891
0
1,305
3,067
27,062
0
W
Discordia
K1TTYNE
Discordia
7,739
97
0
90
4,013
1,544
0
1,213
2,650
17,710
0
L
Chaac
6,210
403
0
944
9,961
7,540
0
5,814
3,750
0
13,004
W
Mulan
8,695
1,878
0
3,029
8,603
8,533
0
3,862
4,741
0
13,394
L
Awilix
3,952
1,125
34
166
8,936
3,742
0
4,839
3,707
0
8,594
W
Ao Kuang
NDFLEX
Ao Kuang
7,451
2,641
0
383
3,579
2,053
0
2,059
1,520
12,634
556
W
Arachne
5,586
3,490
0
1,310
4,899
2,883
0
1,846
3,053
0
13,820
L
Scylla
5,364
778
0
852
5,593
2,066
0
2,150
3,066
34,869
0
L
Artemis
turtlexa
Artemis
1,888
643
0
54
5,757
2,271
0
3,007
2,278
0
9,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,506
Gold Earned
40,303
161
Minions Killed
144
5
Camps Cleared
7
606,672
Distance Traveled
716,269
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,348
1,050
23
3
1
117,332
0
W
Ra
7,451
1,064
62
9
1
151,336
0
W
Discordia
7,962
1,137
32
5
0
144,501
0
L
Chaac
7,384
1,055
22
3
0
141,352
0
W
Mulan
7,358
1,051
8
1
0
135,865
0
L
Awilix
7,135
1,019
9
1
3
129,823
0
W
Ao Kuang
9,214
1,316
18
3
3
125,889
0
W
Arachne
8,318
1,188
24
3
3
158,678
0
L
Scylla
7,755
1,108
84
12
0
138,759
0
L
Artemis
6,884
983
23
3
1
79,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role