Player Matchup

Kali
Kali
IIILucaII
Kali
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 76L
1,522 Elo+
Party 1
Medusa
Medusa
LeshiiGaming
Medusa
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,353 Elo+
Party 1
Freya
Freya
LethalShadow481
Freya
Level 15
God Stats
3W - 4L
1,848 SR
Queue Stats
20W - 20L
1,427 Elo+
Party 1
Bacchus
Bacchus
Zasalamel73
Bacchus
Level 29
God Stats
2W - 0L
1,744 SR
Queue Stats
38W - 43L
1,397 Elo+
Party 1
Nike
Nike
rjleandro2
Nike
Level 116
God Stats
1W - 2L
1,159 SR
Queue Stats
59W - 45L
1,384 Elo+
Solo
Team Averages
Level 53
1,550 SR
1,417 Elo+

VS

Team Averages
Level 79
1,487 SR
1,363 Elo+
Zeus
Zeus
CONFLEXxX
Zeus
Level 64
God Stats
4W - 9L
1,655 SR
Queue Stats
70W - 173L
1,244 Elo+
Party 3
Jormungandr
Jormungandr
D00bySc00b
Jormungandr
Level 80
God Stats
3W - 4L
1,467 SR
Queue Stats
56W - 40L
1,434 Elo+
Party 2
Neith
Neith
Dummi33
Neith
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 36L
1,434 Elo+
Party 2
Amaterasu
Amaterasu
Mrcraft3498
Amaterasu
Level 83
God Stats
0W - 1L
1,456 SR
Queue Stats
192W - 307L
1,340 Elo+
Party 3
Cliodhna
Cliodhna
chaconyosoy
Cliodhna
Level 89
God Stats
6W - 10L
1,355 SR
Queue Stats
245W - 382L
1,361 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
3 / 1 / 3
9,075
567
10,887
15,092
7,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
11
0 / 1 / 1
6,808
426
3,859
7,515
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
8 / 1 / 1
8,879
555
10,071
13,403
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Zasalamel73
Bacchus
11
0 / 3 / 2
7,144
447
4,317
12,900
11,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
6 / 1 / 2
10,308
644
12,447
13,977
12,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
1 / 4 / 0
7,105
444
10,297
9,238
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
D00bySc00b
Jormungandr
10
4 / 2 / 1
7,647
478
7,636
12,418
11,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Dummi33
Neith
13
1 / 1 / 3
7,712
482
11,112
10,133
4,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Mrcraft3498
Amaterasu
12
0 / 4 / 1
6,445
403
3,684
14,582
11,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cliodhna
chaconyosoy
Cliodhna
9
0 / 7 / 0
6,092
381
3,641
12,427
4,279
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
17
Kills
6
7
Deaths
18
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Zeus
1
4
0
0.25
L
Jormungandr
D00bySc00b
Jormungandr
4
2
1
2.25
L
Neith
Dummi33
Neith
1
1
3
2.5
W
Kali
3
1
3
4.5
W
Medusa
0
1
1
0.5
W
8
1
1
8.5
L
Amaterasu
Mrcraft3498
Amaterasu
0
4
1
0.13
W
Bacchus
Zasalamel73
Bacchus
0
3
2
0.33
L
Cliodhna
chaconyosoy
Cliodhna
0
7
0
0
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,581
Damage
36,370
62,887
Taken
58,798
39,462
Mitigated
34,359
17,979
Healing
13,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
10,297
103
0
1,885
9,238
3,094
420
1,890
7,348
52,457
0
L
Jormungandr
D00bySc00b
Jormungandr
7,636
1,871
128
3,798
12,418
11,424
117
3,969
8,449
30,229
0
L
Neith
Dummi33
Neith
11,112
4,214
0
2,996
10,133
4,550
465
4,479
5,654
0
63,538
W
Kali
10,887
4,619
0
4,756
15,092
7,033
800
3,869
11,035
0
87,183
W
Medusa
3,859
2,048
0
1,743
7,515
2,953
569
1,985
5,530
0
39,697
W
10,071
2,908
0
6,748
13,403
5,490
795
6,600
6,331
50,108
0
L
Amaterasu
Mrcraft3498
Amaterasu
3,684
655
0
2,716
14,582
11,012
0
1,427
13,155
0
36,264
W
Bacchus
Zasalamel73
Bacchus
4,317
405
0
2,303
12,900
11,359
128
2,045
10,855
21,399
0
L
Cliodhna
chaconyosoy
Cliodhna
3,641
923
0
2,062
12,427
4,279
544
2,623
9,804
0
29,760
W
12,447
1,581
0
2,429
13,977
12,627
180
2,574
11,203
0
84,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,214
Gold Earned
35,001
403
Minions Killed
317
0
Camps Cleared
0
1,634,437
Distance Traveled
1,438,494
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,105
444
82
5
0
270,223
5
L
Jormungandr
7,647
478
41
3
0
292,061
0
L
Neith
7,712
482
98
6
0
294,791
0
W
Kali
9,075
567
109
7
0
389,858
1
W
Medusa
6,808
426
74
5
0
280,930
0
W
Freya
8,879
555
80
5
0
319,162
0
L
Amaterasu
6,445
403
50
3
0
314,183
2
W
Bacchus
7,144
447
24
2
0
331,942
0
L
Cliodhna
6,092
381
46
3
0
267,236
0
W
Nike
10,308
644
116
7
0
312,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role