Player Matchup

Achilles
Achilles
Dani_i16
Achilles
Level 62
God Stats
7W - 2L
1,900 SR
Queue Stats
108W - 111L
1,435 Elo+
Party 1
Neith
Neith
FabulosoJoe
Neith
Level 28
God Stats
1W - 1L
1,026 SR
Queue Stats
29W - 36L
1,363 Elo+
Party 1
Skadi
Skadi
Huvamo92
Skadi
Level 120
God Stats
6W - 4L
1,418 SR
Queue Stats
136W - 136L
1,423 Elo+
Party 1
Kukulkan
Kukulkan
abrahamsevilla46
Kukulkan
Level 108
God Stats
1W - 3L
1,104 SR
Queue Stats
45W - 50L
1,391 Elo+
Party 1
Cupid
Cupid
roberto10-0722
Cupid
Level 117
God Stats
2W - 2L
1,255 SR
Queue Stats
254W - 251L
1,409 Elo+
Party 1
Team Averages
Level 87
1,341 SR
1,404 Elo+

VS

Team Averages
Level 82
1,583 SR
1,417 Elo+
Cupid
Cupid
So_realbabe
Cupid
Level 56
God Stats
2W - 5L
1,712 SR
Queue Stats
606W - 619L
1,343 Elo+
Solo
Anhur
Anhur
StepwiseZebra5
Anhur
Level 77
God Stats
1W - 1L
1,701 SR
Queue Stats
132W - 146L
1,460 Elo+
Solo
Ymir
Ymir
TayderChip91
Ymir
Level 127
God Stats
7W - 8L
1,503 SR
Queue Stats
423W - 416L
1,471 Elo+
Solo
Kali
Kali
UncleCosworth
Kali
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,416 Elo+
Solo
Nox
Nox
emal_edwards
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 119L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dani_i16
Achilles
13
4 / 2 / 15
8,140
814
6,735
10,010
7,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
5 / 0 / 15
9,139
914
8,788
5,115
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Skadi
Huvamo92
Skadi
15
7 / 0 / 14
8,978
898
9,451
5,821
2,661
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 0 / 11
9,247
925
11,518
6,054
2,975
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
3 / 1 / 14
8,160
816
6,718
6,685
2,613
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,231
623
4,267
8,839
5,306
Mystical Earring

Mystical Earring

+15
Mp 5

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 4 / 1
6,512
651
4,318
8,030
3,521
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 5 / 2
6,518
652
3,466
10,619
9,476
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
2 / 7 / 1
6,691
669
4,639
13,764
6,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 2 / 2
6,871
687
6,079
6,898
3,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
11
23
Kills
3
3
Deaths
23
69
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
Dani_i16
Achilles
4
2
15
5.75
W
5
0
15
12.5
W
Skadi
Huvamo92
Skadi
7
0
14
14
L
0
5
2
0.2
L
1
4
1
0.38
L
0
5
2
0.2
L
2
7
1
0.36
W
4
0
11
9.5
L
0
2
2
0.5
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,210
Damage
22,769
33,685
Taken
48,150
17,961
Mitigated
28,323
19,277
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Dani_i16
Achilles
6,735
1,269
581
4,120
10,010
7,282
322
3,520
6,490
0
8,397
W
8,788
2,600
316
917
5,115
2,430
1,067
620
4,495
0
17,916
W
Skadi
Huvamo92
Skadi
9,451
4,558
1,254
963
5,821
2,661
419
952
4,869
0
16,337
L
4,267
1,294
723
1,045
8,839
5,306
0
1,436
7,276
0
9,689
L
4,318
878
533
738
8,030
3,521
0
3,031
4,818
0
10,179
L
3,466
641
352
444
10,619
9,476
0
2,534
8,009
10,204
0
L
4,639
1,111
0
2,566
13,764
6,696
0
3,034
10,592
2
11,161
W
11,518
584
3,560
3,319
6,054
2,975
1,166
2,434
3,620
35,308
0
L
6,079
352
544
2,722
6,898
3,324
0
1,483
5,323
16,268
0
W
6,718
4,261
1,921
2,326
6,685
2,613
1,393
2,021
4,664
0
8,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,664
Gold Earned
32,823
111
Minions Killed
71
0
Camps Cleared
0
870,783
Distance Traveled
715,966
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,140
814
3
0
0
186,893
0
W
Neith
9,139
914
31
3
0
159,165
0
W
Skadi
8,978
898
10
1
0
163,706
0
L
Cupid
6,231
623
15
2
0
151,566
0
L
Anhur
6,512
651
7
1
0
163,466
0
L
Ymir
6,518
652
14
1
0
99,381
0
L
Kali
6,691
669
16
2
0
138,421
0
W
Kukulkan
9,247
925
56
6
0
188,964
0
L
Nox
6,871
687
19
2
0
163,132
0
W
Cupid
8,160
816
11
1
0
172,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role