Player Matchup

Athena
Athena
Silver II
 
Athena
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Silver IV
B00G3MZ
Chernobog
Silver IV
Level 165
God Stats
14W - 15L
1,497 SR
Queue Stats
44W - 65L
1,117 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
OfficialA1fly
Zhong Kui
Silver II
Level 121
God Stats
5W - 8L
1,415 SR
Queue Stats
528W - 544L
1,015 MMR
Solo
Bakasura
Bakasura
Silver IV
Salzballz
Bakasura
Silver IV
Level 146
God Stats
10W - 6L
1,669 SR
Queue Stats
77W - 94L
575 MMR
Solo
Zeus
Zeus
Silver II
WoodsierTwo8962
Zeus
Silver II
Level 143
God Stats
15W - 10L
1,607 SR
Queue Stats
152W - 173L
1,055 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 146
1,538 SR
1,052 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 144
1,431 SR
1,059 MMR
Sun Wukong
Sun Wukong
Silver I
DJRobRock
Sun Wukong
Silver I
Level 215
God Stats
5W - 9L
1,379 SR
Queue Stats
777W - 836L
1,089 MMR
Solo
Poseidon
Poseidon
Silver I
Grimm23
Poseidon
Silver I
Level 108
God Stats
13W - 20L
1,478 SR
Queue Stats
285W - 312L
1,171 MMR
Solo
Danzaburou
Danzaburou
Silver V
Leo_London
Danzaburou
Silver V
Level 143
God Stats
370W - 359L
1,511 SR
Queue Stats
493W - 555L
760 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
PunThePenetrator
Baron Samedi
Silver I
Level 184
God Stats
1W - 3L
1,288 SR
Queue Stats
393W - 410L
1,180 MMR
Solo
Cthulhu
Cthulhu
Silver III
Super_Sonic_13
Cthulhu
Silver III
Level 69
God Stats
0W - 2L
1,501 SR
Queue Stats
76W - 104L
1,098 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 1 / 4
8,054
537
4,872
14,113
12,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chernobog
B00G3MZ
Chernobog
13
1 / 2 / 3
7,848
523
7,197
9,882
4,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
OfficialA1fly
Zhong Kui
15
1 / 0 / 2
9,601
640
9,680
9,300
8,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bakasura
Salzballz
Bakasura
15
3 / 1 / 2
9,008
601
7,766
14,774
6,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
3 / 0 / 1
8,865
591
10,615
4,534
1,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CharonRavanaKaliArachne

VS

Bans
AnubisThanatosMercuryHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DJRobRock
Sun Wukong
14
1 / 0 / 0
7,903
527
3,700
12,936
12,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Poseidon
Grimm23
Poseidon
13
2 / 3 / 1
7,664
511
5,513
7,603
2,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Leo_London
Danzaburou
13
1 / 1 / 2
7,816
521
7,507
11,220
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Baron Samedi
PunThePenetrator
Baron Samedi
13
0 / 3 / 1
7,390
493
4,145
9,633
4,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
0 / 2 / 1
6,826
455
4,282
16,434
14,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
9
Kills
4
4
Deaths
9
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
4
3
W
Chernobog
B00G3MZ
Chernobog
1
2
3
1.25
L
Sun Wukong
DJRobRock
Sun Wukong
1
0
0
1
L
Poseidon
Grimm23
Poseidon
2
3
1
0.83
L
Danzaburou
Leo_London
Danzaburou
1
1
2
2
W
Zhong Kui
OfficialA1fly
Zhong Kui
1
0
2
2
L
Baron Samedi
PunThePenetrator
Baron Samedi
0
3
1
0.17
W
Bakasura
Salzballz
Bakasura
3
1
2
4
L
0
2
1
0.25
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,130
Damage
25,147
52,603
Taken
57,826
33,805
Mitigated
38,736
15,408
Healing
15,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
4,872
1,588
0
1,582
14,113
12,914
0
5,016
9,097
24,253
0
W
Chernobog
B00G3MZ
Chernobog
7,197
3,829
0
2,311
9,882
4,272
321
1,595
8,287
0
51,047
L
Sun Wukong
DJRobRock
Sun Wukong
3,700
489
0
2,722
12,936
12,355
0
7,018
5,918
0
61,079
L
Poseidon
Grimm23
Poseidon
5,513
501
0
860
7,603
2,791
0
2,539
4,704
58,587
976
L
Danzaburou
Leo_London
Danzaburou
7,507
2,918
0
4,981
11,220
4,700
729
1,971
9,249
0
64,975
W
Zhong Kui
OfficialA1fly
Zhong Kui
9,680
1,867
0
4,356
9,300
8,120
3,895
533
8,767
75,062
12,496
L
Baron Samedi
PunThePenetrator
Baron Samedi
4,145
279
853
1,855
9,633
4,555
0
4,388
4,709
60,974
0
W
Bakasura
Salzballz
Bakasura
7,766
4,826
0
4,563
14,774
6,586
0
3,940
10,834
0
71,911
L
4,282
588
187
3,704
16,434
14,335
0
8,730
6,874
27,057
114
W
10,615
750
0
2,596
4,534
1,913
310
2,463
2,071
73,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,376
Gold Earned
37,599
538
Minions Killed
478
0
Camps Cleared
0
1,506,935
Distance Traveled
1,436,636
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,054
537
28
2
0
343,972
10
W
Chernobog
7,848
523
99
7
0
269,797
0
L
Sun Wukong
7,903
527
108
7
0
271,257
2
L
Poseidon
7,664
511
90
6
0
322,126
4
L
Danzaburou
7,816
521
122
8
0
256,187
2
W
Zhong Kui
9,601
640
154
10
0
260,590
0
L
Baron Samedi
7,390
493
132
9
0
276,079
0
W
Bakasura
9,008
601
124
8
0
334,555
0
L
Cthulhu
6,826
455
26
2
0
310,987
1
W
Zeus
8,865
591
133
9
0
298,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role