Player Matchup

Xing Tian
Xing Tian
JOKERcyx
Xing Tian
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 205L
1,527 Elo+
Solo
Bakasura
Bakasura
SixxMoves
Bakasura
Level 116
God Stats
1W - 1L
1,678 SR
Queue Stats
168W - 168L
1,533 Elo+
Party 2
Horus
Horus
Tabentain
Horus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,506 Elo+
Party 2
Bacchus
Bacchus
X_BILLIE_BUS
Bacchus
Level 136
God Stats
3W - 5L
1,393 SR
Queue Stats
288W - 273L
1,520 Elo+
Party 2
Thanatos
Thanatos
xlRaazta
Thanatos
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
192W - 199L
1,517 Elo+
Party 2
Team Averages
Level 105
1,514 SR
1,521 Elo+

VS

Team Averages
Level 150
1,514 SR
1,498 Elo+
Achilles
Achilles
A Lag Man
Achilles
Level 158
God Stats
3W - 4L
1,327 SR
Queue Stats
399W - 410L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Jelasu12
Tsukuyomi
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 82L
1,434 Elo+
Solo
Horus
Horus
Kimjongillest420
Horus
Level 148
God Stats
2W - 5L
1,611 SR
Queue Stats
796W - 805L
1,550 Elo+
Solo
Artemis
Artemis
Wussie
Artemis
Level 156
God Stats
7W - 4L
1,565 SR
Queue Stats
360W - 371L
1,511 Elo+
Party 1
Cthulhu
Cthulhu
omny99
Cthulhu
Level 159
God Stats
10W - 7L
1,569 SR
Queue Stats
541W - 559L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JOKERcyx
Xing Tian
15
4 / 4 / 8
7,831
783
9,902
13,410
15,000
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
SixxMoves
Bakasura
13
3 / 5 / 8
7,498
750
5,217
12,487
12,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Horus
Tabentain
Horus
14
3 / 3 / 11
8,000
800
8,214
11,378
11,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bacchus
X_BILLIE_BUS
Bacchus
13
1 / 2 / 11
7,903
790
8,274
9,900
12,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
xlRaazta
Thanatos
15
6 / 3 / 8
8,167
817
9,579
10,626
5,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
A Lag Man
Achilles
15
2 / 2 / 11
8,238
824
9,558
10,927
13,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
Jelasu12
Tsukuyomi
13
5 / 4 / 8
8,416
842
11,158
9,333
3,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
6 / 4 / 10
9,060
906
7,328
10,194
8,983
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artemis
Wussie
Artemis
13
2 / 3 / 8
7,836
784
6,843
8,229
3,147
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
omny99
Cthulhu
15
2 / 4 / 11
8,033
803
14,127
10,638
10,122
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
65
17
Kills
17
17
Deaths
17
46
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Achilles
A Lag Man
Achilles
2
2
11
3.75
L
Xing Tian
JOKERcyx
Xing Tian
4
4
8
2
W
Tsukuyomi
Jelasu12
Tsukuyomi
5
4
8
2.25
W
6
4
10
2.75
L
Bakasura
SixxMoves
Bakasura
3
5
8
1.4
L
Horus
Tabentain
Horus
3
3
11
2.83
W
Artemis
Wussie
Artemis
2
3
8
2
L
Bacchus
X_BILLIE_BUS
Bacchus
1
2
11
3.25
W
Cthulhu
omny99
Cthulhu
2
4
11
1.88
L
Thanatos
xlRaazta
Thanatos
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,186
Damage
49,014
57,801
Taken
49,321
57,217
Mitigated
39,527
15,701
Healing
15,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
A Lag Man
Achilles
9,558
1,717
1,479
3,597
10,927
13,349
108
4,228
6,067
4,003
10,882
L
Xing Tian
JOKERcyx
Xing Tian
9,902
793
223
214
13,410
15,000
210
3,773
9,094
17,080
0
W
Tsukuyomi
Jelasu12
Tsukuyomi
11,158
2,923
579
876
9,333
3,926
753
4,102
4,870
0
19,532
W
7,328
3,107
1,986
2,282
10,194
8,983
126
4,479
5,388
0
12,091
L
Bakasura
SixxMoves
Bakasura
5,217
3,257
758
2,427
12,487
12,338
0
1,449
10,669
0
5,953
L
Horus
Tabentain
Horus
8,214
1,498
916
2,145
11,378
11,595
143
4,646
6,425
6,106
7,538
W
Artemis
Wussie
Artemis
6,843
2,316
59
1,390
8,229
3,147
449
4,967
3,007
0
16,737
L
Bacchus
X_BILLIE_BUS
Bacchus
8,274
842
1,590
2,485
9,900
12,445
60
2,469
7,050
13,460
311
W
Cthulhu
omny99
Cthulhu
14,127
174
2,125
1,061
10,638
10,122
0
2,790
7,465
24,089
255
L
Thanatos
xlRaazta
Thanatos
9,579
1,736
625
4,318
10,626
5,839
460
3,612
6,870
0
18,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,399
Gold Earned
41,583
71
Minions Killed
91
0
Camps Cleared
0
905,997
Distance Traveled
874,203
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,238
824
19
2
0
195,354
0
L
Xing Tian
7,831
783
14
1
0
178,726
0
W
Tsukuyomi
8,416
842
17
2
0
182,599
0
W
Horus
9,060
906
6
1
0
160,176
0
L
Bakasura
7,498
750
15
2
0
158,053
0
L
Horus
8,000
800
9
1
0
184,439
0
W
Artemis
7,836
784
22
2
0
154,122
0
L
Bacchus
7,903
790
14
1
0
181,054
0
W
Cthulhu
8,033
803
27
3
0
181,952
0
L
Thanatos
8,167
817
19
2
0
203,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role