Player Matchup

Pele
Pele
JulioCardin
Pele
Level 146
God Stats
7W - 10L
1,498 SR
Queue Stats
614W - 621L
1,426 Elo+
Solo
Nu Wa
Nu Wa
NathanKenner021
Nu Wa
Level 149
God Stats
13W - 8L
1,722 SR
Queue Stats
122W - 145L
1,485 Elo+
Party 3
Cabrakan
Cabrakan
SpiralxBullet
Cabrakan
Level 144
God Stats
24W - 16L
1,547 SR
Queue Stats
179W - 173L
1,476 Elo+
Party 1
Skadi
Skadi
iSmiler
Skadi
Level 153
God Stats
2W - 5L
1,381 SR
Queue Stats
349W - 345L
1,491 Elo+
Party 3
Amaterasu
Amaterasu
trent_wrighteous
Amaterasu
Level 162
God Stats
27W - 19L
1,563 SR
Queue Stats
754W - 692L
1,489 Elo+
Party 1
Team Averages
Level 151
1,542 SR
1,473 Elo+

VS

Team Averages
Level 126
1,455 SR
1,466 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
LEGENDARYxxBR
Hachiman
Level 126
God Stats
5W - 6L
1,360 SR
Queue Stats
60W - 70L
1,403 Elo+
Party 2
Arachne
Arachne
Timboo Jimboo
Arachne
Level 140
God Stats
4W - 5L
1,441 SR
Queue Stats
164W - 149L
1,514 Elo+
Solo
Hera
Hera
lostinnull
Hera
Level 127
God Stats
9W - 3L
1,647 SR
Queue Stats
379W - 345L
1,485 Elo+
Solo
Sylvanus
Sylvanus
lv USOPP vl
Sylvanus
Level 139
God Stats
9W - 6L
1,326 SR
Queue Stats
69W - 72L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
5,967
542
4,051
11,095
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 3 / 0
5,921
538
4,760
5,234
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
SpiralxBullet
Cabrakan
9
1 / 3 / 1
5,089
463
3,985
8,200
5,944
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
iSmiler
Skadi
11
1 / 2 / 1
6,217
565
3,660
6,158
2,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Amaterasu
11
1 / 1 / 0
6,382
580
5,217
11,140
5,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 1 / 1
6,274
570
5,937
9,426
3,665
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
LEGENDARYxxBR
Hachiman
12
2 / 1 / 2
6,087
553
2,834
5,861
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
11
5 / 1 / 3
6,822
620
8,237
8,963
4,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
3 / 0 / 2
6,610
601
4,879
6,010
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
lv USOPP vl
Sylvanus
9
0 / 1 / 6
5,676
516
4,215
8,897
4,914
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
11
11
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
1
1
1
1.5
L
0
2
1
0.25
W
Hachiman
LEGENDARYxxBR
Hachiman
2
1
2
3
L
1
3
0
0.33
L
Cabrakan
SpiralxBullet
Cabrakan
1
3
1
0.5
W
Arachne
5
1
3
6.5
L
Skadi
iSmiler
Skadi
1
2
1
0.75
W
3
0
2
4
W
Sylvanus
lv USOPP vl
Sylvanus
0
1
6
3
L
Amaterasu
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,673
Damage
26,102
41,827
Taken
39,157
19,530
Mitigated
17,065
12,920
Healing
20,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
5,937
1,415
0
5,584
9,426
3,665
0
1,572
7,807
38,797
215
L
4,051
1,110
0
3,239
11,095
3,798
0
2,493
8,464
0
52,918
W
Hachiman
LEGENDARYxxBR
Hachiman
2,834
1,565
0
2,047
5,861
2,460
0
683
5,134
0
41,265
L
4,760
946
0
1,074
5,234
1,714
42
2,902
2,148
34,861
0
L
Cabrakan
SpiralxBullet
Cabrakan
3,985
422
0
1,551
8,200
5,944
0
2,892
5,170
20,291
0
W
Arachne
8,237
6,231
0
4,491
8,963
4,151
9
1,380
7,465
33
42,707
L
Skadi
iSmiler
Skadi
3,660
895
0
1,379
6,158
2,146
597
532
5,610
0
47,378
W
4,879
1,280
0
2,442
6,010
1,875
43
2,259
3,581
48,581
0
W
Sylvanus
lv USOPP vl
Sylvanus
4,215
1,302
2,157
3,602
8,897
4,914
0
2,374
6,425
17,253
0
L
Amaterasu
5,217
3,294
0
5,677
11,140
5,928
855
5,738
5,402
0
47,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,576
Gold Earned
31,469
352
Minions Killed
322
0
Camps Cleared
0
1,017,376
Distance Traveled
1,068,024
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
6,274
570
68
6
0
206,985
1
L
Pele
5,967
542
78
7
0
232,661
0
W
Hachiman
6,087
553
76
7
0
174,428
0
L
Nu Wa
5,921
538
61
6
0
177,685
4
L
Cabrakan
5,089
463
38
3
0
185,378
0
W
Arachne
6,822
620
65
6
0
270,300
2
L
Skadi
6,217
565
93
8
0
202,372
3
W
Hera
6,610
601
96
9
0
213,842
1
W
Sylvanus
5,676
516
17
2
0
202,469
0
L
Amaterasu
6,382
580
82
7
0
219,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role