Player Matchup

Poseidon
Poseidon
AudyH
Poseidon
Level 161
God Stats
1W - 1L
1,430 SR
Queue Stats
247W - 208L
1,463 Elo+
Party 1
Apollo
Apollo
JonusHellman
Apollo
Level 37
God Stats
14W - 7L
1,701 SR
Queue Stats
126W - 113L
1,457 Elo+
Party 1
Mercury
Mercury
SteezySZN
Mercury
Level 66
God Stats
2W - 11L
1,049 SR
Queue Stats
207W - 183L
1,440 Elo+
Party 1
Ymir
Ymir
SunWuThong
Ymir
Level 83
God Stats
23W - 24L
1,569 SR
Queue Stats
76W - 74L
1,494 Elo+
Party 1
Janus
Janus
Thome2Gunz
Janus
Level 102
God Stats
6W - 8L
1,583 SR
Queue Stats
175W - 179L
1,446 Elo+
Party 1
Team Averages
Level 90
1,466 SR
1,460 Elo+

VS

Team Averages
Level 113
1,639 SR
1,523 Elo+
King Arthur
King Arthur
BuddyGuyMan
King Arthur
Level 154
God Stats
7W - 14L
1,427 SR
Queue Stats
518W - 480L
1,547 Elo+
Solo
Raijin
Raijin
FlacoGamingYT
Raijin
Level 145
God Stats
8W - 5L
1,761 SR
Queue Stats
48W - 59L
1,535 Elo+
Party 2
Kuzenbo
Kuzenbo
RNS Demon
Kuzenbo
Level 119
God Stats
6W - 9L
1,579 SR
Queue Stats
350W - 361L
1,487 Elo+
Solo
Artemis
Artemis
Tempuraboy
Artemis
Level 119
God Stats
1W - 2L
1,665 SR
Queue Stats
42W - 53L
1,496 Elo+
Party 2
Neith
Neith
baconlover00
Neith
Level 29
God Stats
1W - 0L
1,765 SR
Queue Stats
3W - 2L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
AudyH
Poseidon
15
2 / 4 / 3
8,473
770
11,809
10,946
4,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
12
1 / 2 / 3
7,112
647
3,885
5,448
2,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
SteezySZN
Mercury
14
2 / 5 / 2
8,030
730
4,273
11,764
5,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 4 / 1
7,562
687
3,358
12,626
13,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
15
1 / 6 / 3
8,276
752
7,758
9,157
3,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BuddyGuyMan
King Arthur
16
7 / 1 / 5
9,522
866
12,015
12,176
12,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 4 / 9
9,315
847
14,738
9,446
4,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
RNS Demon
Kuzenbo
16
4 / 0 / 13
8,861
806
6,081
11,583
16,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Artemis
Tempuraboy
Artemis
16
5 / 1 / 6
8,963
815
5,537
6,708
3,156
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 0 / 9
7,663
697
4,284
2,578
1,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
6
Kills
21
21
Deaths
6
12
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Poseidon
AudyH
Poseidon
2
4
3
0.88
W
King Arthur
BuddyGuyMan
King Arthur
7
1
5
9.5
W
5
4
9
2.38
L
Apollo
1
2
3
1.25
W
Kuzenbo
RNS Demon
Kuzenbo
4
0
13
10.5
L
Mercury
SteezySZN
Mercury
2
5
2
0.6
L
0
4
1
0.13
W
Artemis
Tempuraboy
Artemis
5
1
6
8
L
Janus
1
6
3
0.42
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,083
Damage
42,655
49,941
Taken
42,491
29,294
Mitigated
37,303
4,171
Healing
7,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
AudyH
Poseidon
11,809
2,026
0
2,390
10,946
4,251
0
4,344
6,331
48,404
0
W
King Arthur
BuddyGuyMan
King Arthur
12,015
1,014
0
2,843
12,176
12,207
35
6,497
5,550
0
30,915
W
14,738
951
0
120
9,446
4,255
630
6,554
2,742
36,771
0
L
Apollo
3,885
2,102
0
245
5,448
2,353
0
1,699
3,749
0
12,025
W
Kuzenbo
RNS Demon
Kuzenbo
6,081
1,399
0
1,131
11,583
16,543
31
5,893
5,452
18,767
0
L
Mercury
SteezySZN
Mercury
4,273
1,148
0
245
11,764
5,092
0
5,405
6,266
0
15,489
L
3,358
166
0
853
12,626
13,818
0
4,535
7,775
7,539
0
W
Artemis
Tempuraboy
Artemis
5,537
2,219
0
3,083
6,708
3,156
515
1,933
4,775
0
34,918
L
Janus
7,758
90
0
438
9,157
3,780
220
3,877
5,001
40,907
0
W
4,284
1,652
0
555
2,578
1,142
1,146
1,525
1,047
0
10,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,453
Gold Earned
44,324
214
Minions Killed
208
0
Camps Cleared
0
1,148,920
Distance Traveled
1,235,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,473
770
77
7
0
247,436
0
W
King Arthur
9,522
866
46
4
0
257,416
0
W
Raijin
9,315
847
68
6
0
248,040
0
L
Apollo
7,112
647
10
1
0
169,823
0
W
Kuzenbo
8,861
806
24
2
0
263,200
0
L
Mercury
8,030
730
35
3
0
260,822
0
L
Ymir
7,562
687
8
1
0
229,214
0
W
Artemis
8,963
815
52
5
0
258,032
0
L
Janus
8,276
752
84
8
0
241,625
0
W
Neith
7,663
697
18
2
0
209,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role