Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
PenguinDMRs
Discordia
Level 79
God Stats
6W - 5L
1,551 SR
Queue Stats
72W - 55L
1,559 Elo+
Solo
Sylvanus
Sylvanus
ShadowSkillz
Sylvanus
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
138W - 110L
1,609 Elo+
Solo
Ne Zha
Ne Zha
aceofhearts1st
Ne Zha
Level 143
God Stats
2W - 1L
1,758 SR
Queue Stats
98W - 68L
1,617 Elo+
Party 2
Apollo
Apollo
satoson
Apollo
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 20L
1,662 Elo+
Party 2
Team Averages
Level 78
1,562 SR
1,589 Elo+

VS

Team Averages
Level 125
1,493 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
CanadianChnk
Sol
Level 67
God Stats
1W - 1L
1,445 SR
Queue Stats
39W - 42L
1,512 Elo+
Party 1
King Arthur
King Arthur
ChonkayChips
King Arthur
Level 128
God Stats
5W - 4L
1,483 SR
Queue Stats
81W - 91L
1,453 Elo+
Party 1
Fenrir
Fenrir
MeatPlopper
Fenrir
Level 109
God Stats
17W - 8L
1,553 SR
Queue Stats
140W - 121L
1,518 Elo+
Party 1
Ares
Ares
TheUncleTouch
Ares
Level 134
God Stats
1W - 3L
1,483 SR
Queue Stats
313W - 280L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
4
1 / 0 / 0
4,329
433
1,785
1,689
516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
PenguinDMRs
Discordia
11
3 / 3 / 2
6,200
620
7,952
6,107
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
ShadowSkillz
Sylvanus
9
0 / 3 / 3
5,006
501
3,725
10,268
6,368
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
2 / 2 / 2
5,548
555
4,328
9,313
3,185
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
satoson
Apollo
10
2 / 1 / 1
6,060
606
2,950
6,903
2,882
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 0 / 3
6,399
640
4,746
5,220
1,879
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 0 / 1
6,675
668
5,329
5,166
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
ChonkayChips
King Arthur
10
3 / 3 / 2
5,722
572
4,050
7,441
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
1 / 3 / 1
5,659
566
3,291
11,084
4,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 2 / 1
6,844
684
4,578
7,592
3,502
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
8
Kills
9
9
Deaths
8
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
0
0
1
W
Janus
 
Janus
1
0
3
2.5
W
1
0
1
1.5
W
King Arthur
ChonkayChips
King Arthur
3
3
2
1.33
W
Fenrir
1
3
1
0.5
L
Discordia
PenguinDMRs
Discordia
3
3
2
1.33
L
Sylvanus
ShadowSkillz
Sylvanus
0
3
3
0.5
W
3
2
1
1.75
L
2
2
2
1.5
L
Apollo
satoson
Apollo
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,740
Damage
21,994
34,280
Taken
36,503
15,118
Mitigated
17,084
8,587
Healing
12,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
1,785
1,085
0
750
1,689
516
0
806
883
13,664
0
W
Janus
 
Janus
4,746
359
0
2,175
5,220
1,879
630
2,375
2,561
51,425
0
W
5,329
2,316
0
4,129
5,166
2,039
565
711
4,455
45,138
9,815
W
King Arthur
ChonkayChips
King Arthur
4,050
788
0
589
7,441
5,367
31
2,837
4,503
0
21,783
W
Fenrir
3,291
1,423
0
2,835
11,084
4,297
0
2,395
8,575
0
40,353
L
Discordia
PenguinDMRs
Discordia
7,952
199
0
1,105
6,107
2,167
0
3,529
2,436
36,060
0
L
Sylvanus
ShadowSkillz
Sylvanus
3,725
1,761
776
2,133
10,268
6,368
0
5,144
5,048
14,399
4,962
W
4,578
1,149
0
3,103
7,592
3,502
0
4,226
3,288
41,899
0
L
4,328
1,458
0
2,554
9,313
3,185
0
1,015
8,260
0
37,461
L
Apollo
satoson
Apollo
2,950
2,099
0
1,269
6,903
2,882
0
3,522
3,373
0
38,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,143
Gold Earned
31,299
240
Minions Killed
356
0
Camps Cleared
0
912,208
Distance Traveled
1,072,597
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
4,329
433
21
2
0
67,645
0
W
Janus
6,399
640
95
10
0
204,243
0
W
Sol
6,675
668
98
10
0
196,365
0
W
King Arthur
5,722
572
33
3
0
239,986
0
W
Fenrir
5,659
566
59
6
0
232,353
2
L
Discordia
6,200
620
75
8
0
202,754
1
L
Sylvanus
5,006
501
22
2
0
215,700
2
W
Ares
6,844
684
71
7
0
199,650
0
L
Ne Zha
5,548
555
55
6
0
231,587
0
L
Apollo
6,060
606
67
7
0
194,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role