Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Blitzkrieg1194
Ares
Level 152
God Stats
6W - 2L
1,643 SR
Queue Stats
190W - 204L
1,481 Elo+
Party 4
Jormungandr
Jormungandr
C0balt3mpire
Jormungandr
Level 97
God Stats
4W - 7L
1,392 SR
Queue Stats
91W - 90L
1,415 Elo+
Party 1
Charybdis
Charybdis
Delwinter
Charybdis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,554 Elo+
Party 4
Baron Samedi
Baron Samedi
II Leaend II
Baron Samedi
Level 128
God Stats
6W - 7L
1,538 SR
Queue Stats
118W - 104L
1,451 Elo+
Party 1
Team Averages
Level 123
1,515 SR
1,480 Elo+

VS

Team Averages
Level 79
1,449 SR
1,394 Elo+
Sylvanus
Sylvanus
DatDudeSkittles_
Sylvanus
Level 68
God Stats
2W - 0L
1,674 SR
Queue Stats
28W - 43L
1,429 Elo+
Party 3
Hades
Hades
Diekthxbye
Hades
Level 64
God Stats
18W - 12L
1,539 SR
Queue Stats
64W - 66L
1,305 Elo+
Party 2
Mulan
Mulan
StrangersInCars
Mulan
Level 69
God Stats
1W - 3L
1,121 SR
Queue Stats
11W - 18L
1,427 Elo+
Party 3
He Bo
He Bo
Zzodar
He Bo
Level 83
God Stats
31W - 37L
1,411 SR
Queue Stats
61W - 67L
1,346 Elo+
Party 2
Ishtar
Ishtar
ansonsuttles59
Ishtar
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,463 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
1 / 4 / 1
6,919
461
3,695
13,247
5,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 1
6,444
430
3,119
10,572
9,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
C0balt3mpire
Jormungandr
13
2 / 3 / 0
7,860
524
7,955
11,007
9,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
Delwinter
Charybdis
14
1 / 1 / 0
7,862
524
5,870
10,014
4,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
II Leaend II
Baron Samedi
9
0 / 7 / 1
5,923
395
5,433
9,988
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 7
7,478
499
4,477
8,097
6,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
14
8 / 1 / 6
9,332
622
12,373
9,062
5,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 3 / 5
7,669
511
4,984
12,992
8,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

He Bo
Zzodar
He Bo
15
8 / 0 / 6
9,213
614
7,416
7,349
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
0 / 1 / 4
6,736
449
7,059
8,282
3,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
5
Kills
17
18
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
4
1
0.38
L
1
3
1
0.5
L
Jormungandr
C0balt3mpire
Jormungandr
2
3
0
0.67
W
1
0
7
4.5
L
Charybdis
Delwinter
Charybdis
1
1
0
1
W
Hades
8
1
6
11
L
Baron Samedi
II Leaend II
Baron Samedi
0
7
1
0.07
W
0
3
5
0.83
W
He Bo
Zzodar
He Bo
8
0
6
11
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,072
Damage
36,309
54,828
Taken
45,782
33,888
Mitigated
26,031
13,731
Healing
21,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,695
893
0
1,752
13,247
5,699
0
5,217
8,030
0
48,979
L
3,119
81
0
1,840
10,572
9,021
0
5,828
4,744
17,795
0
L
Jormungandr
C0balt3mpire
Jormungandr
7,955
2,487
0
2,032
11,007
9,824
238
2,732
8,275
61,452
0
W
4,477
1,585
3,787
2,574
8,097
6,151
323
3,153
4,944
20,117
0
L
Charybdis
Delwinter
Charybdis
5,870
3,146
0
6,196
10,014
4,502
0
2,787
7,227
0
69,665
W
Hades
12,373
824
408
4,938
9,062
5,307
904
4,172
4,890
69,240
0
L
Baron Samedi
II Leaend II
Baron Samedi
5,433
777
172
1,739
9,988
4,842
0
7,702
2,286
33,412
0
W
4,984
666
0
3,906
12,992
8,791
485
6,570
6,422
0
41,586
W
He Bo
Zzodar
He Bo
7,416
307
160
4,008
7,349
2,679
592
1,690
5,659
73,113
0
W
7,059
4,256
0
2,126
8,282
3,103
411
922
7,360
0
49,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,008
Gold Earned
40,428
382
Minions Killed
422
0
Camps Cleared
0
1,344,211
Distance Traveled
1,444,574
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,919
461
76
5
0
328,092
0
L
Ares
6,444
430
11
1
0
264,175
1
L
Jormungandr
7,860
524
94
6
0
265,984
2
W
Sylvanus
7,478
499
28
2
0
274,054
3
L
Charybdis
7,862
524
151
10
0
254,321
0
W
Hades
9,332
622
127
8
0
289,663
0
L
Baron Samedi
5,923
395
50
3
0
231,639
2
W
Mulan
7,669
511
76
5
0
295,479
0
W
He Bo
9,213
614
115
8
0
309,484
0
W
Ishtar
6,736
449
76
5
0
275,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role