Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
DarkXF8
Fenrir
Level 23
God Stats
54W - 62L
1,504 SR
Queue Stats
302W - 315L
1,437 Elo+
Party 1
Amaterasu
Amaterasu
Zacama45
Amaterasu
Level 157
God Stats
12W - 14L
1,415 SR
Queue Stats
657W - 702L
1,384 Elo+
Party 1
Ra
Ra
richdogg27
Ra
Level 147
God Stats
42W - 44L
1,460 SR
Queue Stats
308W - 315L
1,470 Elo+
Solo
Charon
Charon
sadboimurph
Charon
Level 44
God Stats
5W - 7L
1,067 SR
Queue Stats
24W - 32L
1,407 Elo+
Party 1
Team Averages
Level 99
1,389 SR
1,440 Elo+

VS

Team Averages
Level 86
1,501 SR
1,477 Elo+
Skadi
Skadi
 
Skadi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Angel19894
Poseidon
Level 60
God Stats
2W - 5L
1,398 SR
Queue Stats
28W - 38L
1,446 Elo+
Solo
Scylla
Scylla
GooseFist
Scylla
Level 47
God Stats
1W - 1L
1,398 SR
Queue Stats
19W - 17L
1,490 Elo+
Solo
Shiva
Shiva
SickWitIt318
Shiva
Level 103
God Stats
182W - 144L
1,658 SR
Queue Stats
546W - 584L
1,520 Elo+
Solo
Fenrir
Fenrir
l--_--l44
Fenrir
Level 76
God Stats
3W - 3L
1,554 SR
Queue Stats
214W - 222L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 0 / 4
6,948
1,158
7,024
4,331
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
DarkXF8
Fenrir
12
2 / 1 / 3
7,001
1,167
6,436
4,404
2,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Amaterasu
Zacama45
Amaterasu
12
5 / 3 / 2
7,646
1,274
7,557
13,101
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 3 / 1
6,643
1,107
1,845
6,394
2,522
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charon
12
1 / 1 / 4
7,034
1,172
4,015
6,313
3,220
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

369

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 2 / 6
6,823
1,137
3,578
5,278
1,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
Angel19894
Poseidon
12
0 / 0 / 5
6,660
1,110
5,522
4,374
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
GooseFist
Scylla
12
2 / 3 / 5
7,213
1,202
6,431
5,104
1,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 2 / 5
7,359
1,227
10,417
8,705
9,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
l--_--l44
Fenrir
11
3 / 1 / 4
7,291
1,215
4,270
6,124
2,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
8
Kills
8
8
Deaths
8
14
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
4
2
L
Skadi
 
Skadi
1
2
6
2
L
Poseidon
Angel19894
Poseidon
0
0
5
2.5
W
Fenrir
DarkXF8
Fenrir
2
1
3
3.5
L
Scylla
GooseFist
Scylla
2
3
5
1.5
L
2
2
5
2.25
W
Amaterasu
Zacama45
Amaterasu
5
3
2
2
L
Fenrir
l--_--l44
Fenrir
3
1
4
5
W
0
3
1
0.17
W
Charon
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,877
Damage
30,218
34,543
Taken
29,585
14,867
Mitigated
16,730
4,249
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,024
1,603
0
1,060
4,331
1,322
0
1,477
2,430
29,008
0
L
Skadi
 
Skadi
3,578
2,046
0
0
5,278
1,919
0
1,316
3,868
0
11,419
L
Poseidon
Angel19894
Poseidon
5,522
374
0
2,523
4,374
1,668
0
2,971
1,253
12,668
0
W
Fenrir
DarkXF8
Fenrir
6,436
860
0
191
4,404
2,058
0
1,033
3,285
0
6,944
L
Scylla
GooseFist
Scylla
6,431
863
0
250
5,104
1,798
0
2,241
2,818
12,113
0
L
10,417
1,539
134
912
8,705
9,121
0
3,608
4,660
0
19,471
W
Amaterasu
Zacama45
Amaterasu
7,557
4,668
0
1,594
13,101
5,745
0
3,603
9,193
0
8,727
L
Fenrir
l--_--l44
Fenrir
4,270
926
0
607
6,124
2,224
0
2,595
3,073
0
7,546
W
1,845
0
650
602
6,394
2,522
0
2,425
3,493
21,160
0
W
Charon
4,015
590
0
152
6,313
3,220
0
3,115
3,030
5,674
79

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,272
Gold Earned
35,346
132
Minions Killed
88
3
Camps Cleared
6
652,463
Distance Traveled
553,401
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,948
1,158
63
11
0
130,028
0
L
Skadi
6,823
1,137
14
2
2
67,782
3
L
Poseidon
6,660
1,110
20
3
2
130,758
0
W
Fenrir
7,001
1,167
8
1
0
139,804
0
L
Scylla
7,213
1,202
26
4
1
107,426
0
L
Shiva
7,359
1,227
18
3
0
136,976
0
W
Amaterasu
7,646
1,274
7
1
0
118,180
0
L
Fenrir
7,291
1,215
10
2
1
110,459
0
W
Ra
6,643
1,107
50
8
2
137,797
2
W
Charon
7,034
1,172
4
1
1
126,654
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role