Player Matchup

Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Heartbeat004
Janus
Level 158
God Stats
6W - 2L
1,469 SR
Queue Stats
156W - 176L
1,449 Elo+
Party 1
Rama
Rama
Lil Baros
Rama
Level 118
God Stats
11W - 19L
1,561 SR
Queue Stats
111W - 117L
1,423 Elo+
Party 1
Ymir
Ymir
Stevie254
Ymir
Level 65
God Stats
7W - 10L
1,345 SR
Queue Stats
140W - 156L
1,435 Elo+
Party 1
King Arthur
King Arthur
Zaih
King Arthur
Level 128
God Stats
2W - 4L
1,142 SR
Queue Stats
4W - 7L
1,287 Elo+
Solo
Team Averages
Level 123
1,403 SR
1,419 Elo+

VS

Team Averages
Level 162
1,593 SR
1,479 Elo+
Achilles
Achilles
 
Achilles
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Coscreation
Fenrir
Level 134
God Stats
8W - 15L
1,397 SR
Queue Stats
540W - 540L
1,529 Elo+
Solo
Charon
Charon
RecklessD00DE
Charon
Level 145
God Stats
18W - 18L
1,549 SR
Queue Stats
179W - 189L
1,460 Elo+
Solo
Hou Yi
Hou Yi
SHulk12
Hou Yi
Level 209
God Stats
36W - 41L
1,912 SR
Queue Stats
502W - 498L
1,486 Elo+
Solo
Nox
Nox
xnxrgx
Nox
Level 152
God Stats
31W - 28L
1,608 SR
Queue Stats
526W - 527L
1,420 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
4 / 0 / 4
7,805
600
8,064
13,316
6,664
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
2 / 0 / 0
8,011
616
2,048
4,615
1,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
11
1 / 3 / 2
6,365
490
7,830
9,110
3,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
11
1 / 0 / 2
6,634
510
3,378
9,447
7,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
Zaih
King Arthur
12
1 / 0 / 1
7,105
547
5,872
13,473
11,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 3 / 0
7,061
543
5,725
14,511
10,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
10
3 / 2 / 0
6,446
496
3,680
7,429
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 3
6,600
508
7,741
9,857
5,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
SHulk12
Hou Yi
10
0 / 2 / 0
5,963
459
4,770
10,585
3,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nox
xnxrgx
Nox
14
0 / 1 / 0
7,667
590
4,284
5,192
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
3
3
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
4
6
L
Achilles
 
Achilles
0
3
0
0
L
Fenrir
3
2
0
1.5
W
2
0
0
2
W
Rama
1
3
2
0.67
L
0
1
3
1.5
L
Hou Yi
SHulk12
Hou Yi
0
2
0
0
W
Ymir
1
0
2
2
W
King Arthur
Zaih
King Arthur
1
0
1
1.5
L
Nox
xnxrgx
Nox
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,192
Damage
26,200
49,961
Taken
47,574
31,183
Mitigated
24,675
16,915
Healing
14,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,064
5,756
0
7,501
13,316
6,664
613
2,368
10,948
0
72,186
L
Achilles
 
Achilles
5,725
1,504
0
4,206
14,511
10,613
451
249
14,262
0
59,928
L
Fenrir
3,680
327
0
1,032
7,429
3,109
0
1,180
6,215
0
39,088
W
2,048
0
0
1,660
4,615
1,817
0
1,560
3,055
73,471
0
W
Rama
7,830
7,176
0
2,640
9,110
3,691
0
3,554
5,556
0
51,229
L
7,741
789
1,959
2,838
9,857
5,009
0
1,471
8,358
31,513
0
L
Hou Yi
SHulk12
Hou Yi
4,770
2,141
0
2,338
10,585
3,696
0
1,327
9,258
0
29,837
W
Ymir
3,378
1,196
0
1,777
9,447
7,403
116
3,614
5,833
17,632
0
W
King Arthur
Zaih
King Arthur
5,872
925
53
3,284
13,473
11,608
112
929
12,544
743
45,887
L
Nox
xnxrgx
Nox
4,284
281
0
1,862
5,192
2,248
918
1,254
3,806
76,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,920
Gold Earned
33,737
406
Minions Killed
361
0
Camps Cleared
0
1,386,890
Distance Traveled
1,408,008
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,805
600
98
8
0
326,942
6
L
Achilles
7,061
543
88
7
0
277,584
5
L
Fenrir
6,446
496
61
5
0
334,060
0
W
Janus
8,011
616
136
10
0
275,105
3
W
Rama
6,365
490
83
6
0
241,004
2
L
Charon
6,600
508
21
2
0
287,565
11
L
Hou Yi
5,963
459
59
5
0
240,048
0
W
Ymir
6,634
510
19
1
0
270,020
5
W
King Arthur
7,105
547
70
5
0
273,819
0
L
Nox
7,667
590
132
10
0
268,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role