Player Matchup

Hercules
Hercules
DaddyDangerous
Hercules
Level 153
God Stats
2W - 0L
1,763 SR
Queue Stats
200W - 189L
1,481 Elo+
Party 2
Shiva
Shiva
DrDougRD
Shiva
Level 154
God Stats
7W - 0L
1,500 SR
Queue Stats
185W - 172L
1,467 Elo+
Party 2
Artemis
Artemis
Linnyx
Artemis
Level 106
God Stats
4W - 1L
1,704 SR
Queue Stats
48W - 36L
1,621 Elo+
Solo
Baba Yaga
Baba Yaga
Tripp Outlaw12
Baba Yaga
Level 128
God Stats
9W - 3L
1,657 SR
Queue Stats
209W - 205L
1,463 Elo+
Party 2
Horus
Horus
ZentyaPaganyum
Horus
Level 123
God Stats
5W - 6L
1,176 SR
Queue Stats
182W - 180L
1,410 Elo+
Solo
Team Averages
Level 133
1,560 SR
1,489 Elo+

VS

Team Averages
Level 103
1,474 SR
1,495 Elo+
Horus
Horus
OGKingMidWest
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,676 Elo+
Party 1
Yu Huang
Yu Huang
WIZEMAN2469
Yu Huang
Level 155
God Stats
2W - 5L
1,378 SR
Queue Stats
514W - 497L
1,478 Elo+
Solo
Ares
Ares
dafgypsy
Ares
Level 128
God Stats
1W - 3L
1,416 SR
Queue Stats
44W - 46L
1,466 Elo+
Solo
Kali
Kali
lIIlAmylIIl
Kali
Level 108
God Stats
0W - 2L
1,219 SR
Queue Stats
30W - 47L
1,396 Elo+
Solo
Atlas
Atlas
x_MERKULATOR_x
Atlas
Level 109
God Stats
15W - 6L
1,857 SR
Queue Stats
989W - 1,039L
1,461 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
16
5 / 1 / 9
10,060
838
11,046
22,789
20,094
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
DrDougRD
Shiva
15
2 / 1 / 13
8,903
742
4,801
12,579
13,163
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Linnyx
Artemis
16
6 / 2 / 8
9,779
815
14,949
10,068
4,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baba Yaga
Tripp Outlaw12
Baba Yaga
16
2 / 0 / 11
9,250
771
13,506
6,866
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 1 / 12
9,618
802
4,375
18,045
17,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
7,560
630
5,788
13,779
15,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Yu Huang
WIZEMAN2469
Yu Huang
17
2 / 2 / 2
8,657
721
22,657
6,131
4,124
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
10
0 / 2 / 5
7,081
590
3,071
8,089
10,503
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 3 / 2
7,493
624
6,065
10,353
6,280
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
1 / 4 / 4
8,170
681
12,263
13,854
15,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
23
16
Kills
5
5
Deaths
16
53
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
5
1
9
9.5
W
Shiva
DrDougRD
Shiva
2
1
13
8.5
W
Artemis
Linnyx
Artemis
6
2
8
5
L
0
5
5
0.5
W
Baba Yaga
Tripp Outlaw12
Baba Yaga
2
0
11
7.5
L
Yu Huang
WIZEMAN2469
Yu Huang
2
2
2
1.5
W
1
1
12
7
L
Ares
0
2
5
1.25
L
2
3
2
1
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,677
Damage
49,844
70,347
Taken
52,206
58,770
Mitigated
51,506
45,879
Healing
12,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
11,046
2,166
1,858
10,958
22,789
20,094
168
10,715
12,074
0
16,198
W
Shiva
DrDougRD
Shiva
4,801
256
4,422
3,255
12,579
13,163
737
8,108
4,471
0
9,944
W
Artemis
Linnyx
Artemis
14,949
6,522
1,527
1,294
10,068
4,383
4,592
7,967
2,101
0
37,896
L
5,788
1,669
1,712
2,655
13,779
15,198
0
3,208
10,214
4,884
3,552
W
Baba Yaga
Tripp Outlaw12
Baba Yaga
13,506
477
1,456
2,061
6,866
3,247
737
4,377
2,489
31,287
0
L
Yu Huang
WIZEMAN2469
Yu Huang
22,657
2,359
213
126
6,131
4,124
0
970
5,077
47,015
0
W
4,375
1,988
9,660
9,388
18,045
17,883
281
10,122
7,923
0
9,818
L
Ares
3,071
299
1,032
793
8,089
10,503
0
1,814
6,198
4,180
0
L
6,065
1,964
1,870
2,821
10,353
6,280
0
2,598
7,755
0
12,527
L
12,263
3,390
273
778
13,854
15,401
0
4,916
8,762
22,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,610
Gold Earned
38,961
137
Minions Killed
89
0
Camps Cleared
0
1,112,081
Distance Traveled
973,868
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,060
838
11
1
0
206,694
0
W
Shiva
8,903
742
12
1
0
232,212
0
W
Artemis
9,779
815
63
5
0
208,844
0
L
Horus
7,560
630
4
0
0
206,138
0
W
Baba Yaga
9,250
771
39
3
0
223,658
0
L
Yu Huang
8,657
721
58
5
0
220,218
0
W
Horus
9,618
802
12
1
0
240,673
0
L
Ares
7,081
590
0
0
0
141,067
0
L
Kali
7,493
624
12
1
0
223,987
0
L
Atlas
8,170
681
15
1
0
182,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role