Player Matchup

Bellona
Bellona
Darkman_1908
Bellona
Level 67
God Stats
4W - 3L
1,899 SR
Queue Stats
319W - 326L
1,485 Elo+
Solo
Apollo
Apollo
Edrozine
Apollo
Level 101
God Stats
1W - 1L
1,666 SR
Queue Stats
186W - 152L
1,587 Elo+
Party 4
Heimdallr
Heimdallr
K3v1ns4l
Heimdallr
Level 23
God Stats
0W - 1L
1,244 SR
Queue Stats
40W - 33L
1,543 Elo+
Party 4
Nox
Nox
babbit93
Nox
Level 173
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 95L
1,560 Elo+
Party 1
Fenrir
Fenrir
oZyphxr
Fenrir
Level 106
God Stats
1W - 2L
1,388 SR
Queue Stats
4W - 4L
1,583 Elo+
Party 1
Team Averages
Level 94
1,540 SR
1,552 Elo+

VS

Team Averages
Level 88
1,560 SR
1,591 Elo+
Maui
Maui
ArathyLaro
Maui
Level 63
God Stats
2W - 0L
1,744 SR
Queue Stats
92W - 64L
1,642 Elo+
Party 2
Odin
Odin
Cavemanbensmokin
Odin
Level 125
God Stats
2W - 0L
1,534 SR
Queue Stats
33W - 23L
1,531 Elo+
Party 3
Danzaburou
Danzaburou
Elias2528
Danzaburou
Level 70
God Stats
5W - 6L
1,448 SR
Queue Stats
478W - 443L
1,585 Elo+
Solo
Charybdis
Charybdis
ItzNani
Charybdis
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 50L
1,624 Elo+
Party 2
Ymir
Ymir
Legatus
Ymir
Level 124
God Stats
2W - 1L
1,572 SR
Queue Stats
98W - 74L
1,571 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Darkman_1908
Bellona
13
2 / 5 / 6
8,559
778
6,347
11,926
13,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
Edrozine
Apollo
18
5 / 6 / 8
9,934
903
11,113
14,657
8,083
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
K3v1ns4l
Heimdallr
17
5 / 6 / 5
9,422
857
9,714
14,642
7,971
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

16
2 / 5 / 6
9,245
840
12,518
10,092
5,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
oZyphxr
Fenrir
13
2 / 6 / 6
8,400
764
2,288
12,938
15,329
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 17
11,489
1,044
8,235
14,967
18,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
4 / 4 / 17
10,473
952
9,780
14,019
16,356
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Elias2528
Danzaburou
16
6 / 4 / 14
10,358
942
14,012
11,535
7,142
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ItzNani
Charybdis
15
7 / 4 / 11
10,065
915
14,356
11,489
7,694
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Legatus
Ymir
15
2 / 3 / 20
9,397
854
8,748
13,398
18,105
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
107
16
Kills
28
28
Deaths
17
31
Assists
79
Player
Kills
Deaths
Assists
KDA
W
9
2
17
8.75
W
4
4
17
3.13
L
Bellona
Darkman_1908
Bellona
2
5
6
1
L
Apollo
Edrozine
Apollo
5
6
8
1.5
W
Danzaburou
Elias2528
Danzaburou
6
4
14
3.25
W
Charybdis
ItzNani
Charybdis
7
4
11
3.13
L
Heimdallr
K3v1ns4l
Heimdallr
5
6
5
1.25
W
Ymir
Legatus
Ymir
2
3
20
4
L
2
5
6
1
L
Fenrir
oZyphxr
Fenrir
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,980
Damage
55,131
64,255
Taken
65,408
49,868
Mitigated
67,517
12,620
Healing
15,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,235
1,641
388
3,293
14,967
18,220
729
1,507
13,188
17,107
0
W
9,780
1,628
2,255
2,146
14,019
16,356
578
2,571
11,406
0
12,407
L
Bellona
Darkman_1908
Bellona
6,347
1,318
196
1,130
11,926
13,055
0
3,504
8,035
0
12,296
L
Apollo
Edrozine
Apollo
11,113
5,459
574
2,352
14,657
8,083
1,670
3,403
10,884
0
23,007
W
Danzaburou
Elias2528
Danzaburou
14,012
7,082
599
1,727
11,535
7,142
3,105
2,801
8,560
0
29,806
W
Charybdis
ItzNani
Charybdis
14,356
7,373
888
1,033
11,489
7,694
3,497
1,890
9,503
0
37,151
L
Heimdallr
K3v1ns4l
Heimdallr
9,714
5,235
968
2,413
14,642
7,971
850
2,752
11,594
0
18,022
W
Ymir
Legatus
Ymir
8,748
1,382
764
1,946
13,398
18,105
996
3,749
9,529
13,862
0
L
12,518
842
1,184
1,011
10,092
5,430
445
4,024
5,663
32,062
0
L
Fenrir
oZyphxr
Fenrir
2,288
618
1,082
1,710
12,938
15,329
33
2,355
10,188
0
5,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,560
Gold Earned
51,782
108
Minions Killed
115
0
Camps Cleared
0
826,006
Distance Traveled
989,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
11,489
1,044
18
2
0
205,860
0
W
Odin
10,473
952
4
0
0
209,455
0
L
Bellona
8,559
778
10
1
0
141,834
0
L
Apollo
9,934
903
28
3
0
164,396
0
W
Danzaburou
10,358
942
38
3
0
184,602
0
W
Charybdis
10,065
915
41
4
0
182,177
0
L
Heimdallr
9,422
857
21
2
0
167,972
0
W
Ymir
9,397
854
14
1
0
207,014
0
L
Nox
9,245
840
41
4
0
172,320
0
L
Fenrir
8,400
764
8
1
0
179,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role