Player Matchup

Arachne
Arachne
Platinum I
Khezify
Arachne
Platinum I
Level 212
God Stats
4W - 0L
1,793 SR
Queue Stats
200W - 15L
2,123 MMR
Party 1
Janus
Janus
Platinum I
Pilgrimm
Janus
Platinum I
Level 215
God Stats
3W - 0L
1,726 SR
Queue Stats
194W - 15L
2,123 MMR
Party 1
Ares
Ares
Platinum I
SSmorc
Ares
Platinum I
Level 157
God Stats
4W - 0L
1,871 SR
Queue Stats
194W - 15L
2,123 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 195
1,797 SR
2,123 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 101
1,506 SR
1,588 MMR
Xbalanque
Xbalanque
Gold III
 
Xbalanque
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
GutsQ8
Hercules
Platinum V
Level 79
God Stats
3W - 2L
1,429 SR
Queue Stats
46W - 35L
1,680 MMR
Solo
Raijin
Raijin
Gold III
Ycknhead
Raijin
Gold III
Level 119
God Stats
0W - 3L
1,590 SR
Queue Stats
24W - 30L
1,584 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Khezify
Arachne
13
6 / 0 / 5
10,368
864
9,662
12,158
7,235
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Pilgrimm
Janus
13
3 / 1 / 8
10,291
858
8,589
6,617
2,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ares
SSmorc
Ares
14
4 / 0 / 8
10,392
866
13,204
12,935
14,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
FenrirAchillesKuzenboCharonSobek

VS

Bans
ThothNe ZhaDiscordiaHorusMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
1 / 4 / 0
8,502
709
5,839
8,905
3,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
GutsQ8
Hercules
10
0 / 3 / 1
7,895
658
4,703
15,745
15,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
Ycknhead
Raijin
10
0 / 6 / 1
8,266
689
8,455
10,707
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
3
13
Kills
1
1
Deaths
13
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
1
4
0
0.25
L
Hercules
GutsQ8
Hercules
0
3
1
0.17
W
Arachne
Khezify
Arachne
6
0
5
8.5
W
Janus
Pilgrimm
Janus
3
1
8
7
W
Ares
SSmorc
Ares
4
0
8
8
L
Raijin
Ycknhead
Raijin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,455
Damage
18,997
31,710
Taken
35,357
24,513
Mitigated
23,212
11,443
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
5,839
3,433
0
1,481
8,905
3,289
0
5,400
2,894
0
23,022
L
Hercules
GutsQ8
Hercules
4,703
1,528
0
4,630
15,745
15,964
0
7,240
7,515
0
11,391
W
Arachne
Khezify
Arachne
9,662
6,482
0
6,598
12,158
7,235
785
2,135
9,696
0
38,007
W
Janus
Pilgrimm
Janus
8,589
470
0
1,995
6,617
2,616
446
2,417
4,007
62,406
0
W
Ares
SSmorc
Ares
13,204
1,713
0
2,850
12,935
14,662
362
4,578
8,059
31,547
0
L
Raijin
Ycknhead
Raijin
8,455
512
0
2,069
10,707
3,959
0
7,268
3,155
45,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
24,663
160
Minions Killed
150
0
Camps Cleared
0
766,318
Distance Traveled
688,332
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
8,502
709
49
4
0
241,295
4
L
Hercules
7,895
658
23
2
0
237,993
0
W
Arachne
10,368
864
36
3
0
262,547
0
W
Janus
10,291
858
99
8
0
244,785
0
W
Ares
10,392
866
25
2
0
258,986
0
L
Raijin
8,266
689
78
7
0
209,044
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role