Player Matchup

Ratatoskr
Ratatoskr
BigPoppaCog
Ratatoskr
Level 125
God Stats
0W - 2L
1,550 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Aphrodite
Aphrodite
Boats-and-Heauxs
Aphrodite
Level 118
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Cliodhna
Cliodhna
Lord_Anoose
Cliodhna
Level 125
God Stats
0W - 1L
1,581 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Cthulhu
Cthulhu
Purvashada
Cthulhu
Level 35
God Stats
0W - 1L
1,627 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Tiamat
Tiamat
The1_IZA
Tiamat
Level 65
God Stats
0W - 1L
1,543 SR
Queue Stats
0W - 2L
1,295 Elo+
Party 1
Team Averages
Level 94
1,601 SR
1,295 Elo+

VS

Team Averages
Level 132
1,586 SR
1,495 Elo+
Atlas
Atlas
 
Atlas
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
AgentSterling
Yemoja
Level 186
God Stats
2W - 0L
1,754 SR
Queue Stats
196W - 185L
1,480 Elo+
Party 2
Hades
Hades
CoolDS
Hades
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 87L
1,502 Elo+
Solo
Charybdis
Charybdis
PopeJohn
Charybdis
Level 127
God Stats
5W - 1L
1,656 SR
Queue Stats
147W - 127L
1,485 Elo+
Party 2
Lancelot
Lancelot
SirSly1990
Lancelot
Level 85
God Stats
4W - 2L
1,519 SR
Queue Stats
76W - 70L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BigPoppaCog
Ratatoskr
14
2 / 6 / 3
7,670
767
5,440
12,142
5,456
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
13
0 / 5 / 6
7,501
750
6,190
12,015
6,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Cliodhna
Lord_Anoose
Cliodhna
14
3 / 4 / 4
8,476
848
9,652
9,267
3,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Purvashada
Cthulhu
16
2 / 4 / 5
8,885
889
10,533
14,257
13,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
The1_IZA
Tiamat
13
2 / 7 / 2
7,793
779
5,317
11,088
4,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
2 / 1 / 17
9,348
935
12,581
10,779
7,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
0 / 1 / 22
8,907
891
1,565
9,896
7,097
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hades
CoolDS
Hades
16
10 / 2 / 11
10,274
1,027
12,278
12,901
13,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
PopeJohn
Charybdis
15
3 / 1 / 13
8,725
873
12,552
10,329
4,736
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
SirSly1990
Lancelot
15
11 / 4 / 14
9,659
966
16,337
12,607
7,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
103
9
Kills
26
26
Deaths
9
20
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
1
17
10.5
W
0
1
22
11
L
Ratatoskr
BigPoppaCog
Ratatoskr
2
6
3
0.58
L
Aphrodite
0
5
6
0.6
W
Hades
CoolDS
Hades
10
2
11
7.75
L
Cliodhna
Lord_Anoose
Cliodhna
3
4
4
1.25
W
Charybdis
PopeJohn
Charybdis
3
1
13
9.5
L
Cthulhu
Purvashada
Cthulhu
2
4
5
1.13
W
Lancelot
SirSly1990
Lancelot
11
4
14
4.5
L
Tiamat
The1_IZA
Tiamat
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,132
Damage
55,313
58,769
Taken
56,512
34,035
Mitigated
41,194
15,870
Healing
34,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
12,581
3,940
1,390
2,509
10,779
7,723
872
3,634
7,145
26,172
0
W
1,565
775
15,074
4,689
9,896
7,097
1,462
3,680
6,080
3,212
0
L
Ratatoskr
BigPoppaCog
Ratatoskr
5,440
295
512
2,005
12,142
5,456
0
5,113
6,924
0
9,721
L
Aphrodite
6,190
448
4,384
4,604
12,015
6,388
0
5,926
5,954
21,652
0
W
Hades
CoolDS
Hades
12,278
590
1,302
3,908
12,901
13,877
690
5,686
6,956
24,655
0
L
Cliodhna
Lord_Anoose
Cliodhna
9,652
168
173
975
9,267
3,321
0
4,039
5,131
0
15,386
W
Charybdis
PopeJohn
Charybdis
12,552
5,596
298
1,892
10,329
4,736
1,909
4,520
5,627
0
26,597
L
Cthulhu
Purvashada
Cthulhu
10,533
744
528
1,456
14,257
13,912
0
5,542
8,521
18,312
982
W
Lancelot
SirSly1990
Lancelot
16,337
1,494
1,410
2,206
12,607
7,761
302
3,538
8,932
0
21,657
L
Tiamat
The1_IZA
Tiamat
5,317
365
141
1,092
11,088
4,958
0
5,804
5,137
10,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,325
Gold Earned
46,913
91
Minions Killed
122
0
Camps Cleared
0
863,642
Distance Traveled
870,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,348
935
27
3
0
172,002
0
W
Yemoja
8,907
891
6
1
0
156,101
0
L
Ratatoskr
7,670
767
8
1
0
184,464
0
L
Aphrodite
7,501
750
32
3
0
162,835
0
W
Hades
10,274
1,027
40
4
0
168,149
0
L
Cliodhna
8,476
848
10
1
0
187,740
0
W
Charybdis
8,725
873
37
4
0
171,965
0
L
Cthulhu
8,885
889
28
3
0
173,474
0
W
Lancelot
9,659
966
12
1
0
202,268
0
L
Tiamat
7,793
779
13
1
0
155,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role