Player Matchup

Arachne
Arachne
BetoJugadorLoco
Arachne
Level 144
God Stats
8W - 7L
1,445 SR
Queue Stats
101W - 99L
1,526 Elo+
Solo
Ix Chel
Ix Chel
HoshiMoot
Ix Chel
Level 112
God Stats
8W - 7L
1,606 SR
Queue Stats
76W - 75L
1,514 Elo+
Party 1
Skadi
Skadi
KLEETUS_69_
Skadi
Level 118
God Stats
4W - 3L
1,742 SR
Queue Stats
39W - 38L
1,498 Elo+
Solo
Hera
Hera
Uhm Zatanna
Hera
Level 123
God Stats
5W - 4L
1,605 SR
Queue Stats
109W - 124L
1,492 Elo+
Party 1
Chaac
Chaac
whitebull0531
Chaac
Level 99
God Stats
6W - 3L
1,726 SR
Queue Stats
94W - 90L
1,420 Elo+
Solo
Team Averages
Level 119
1,625 SR
1,490 Elo+

VS

Team Averages
Level 106
1,403 SR
1,481 Elo+
Kuzenbo
Kuzenbo
BuckLegends
Kuzenbo
Level 101
God Stats
4W - 3L
1,261 SR
Queue Stats
179W - 176L
1,408 Elo+
Party 2
Sol
Sol
Divine_dez
Sol
Level 107
God Stats
5W - 7L
1,466 SR
Queue Stats
211W - 195L
1,569 Elo+
Solo
Zeus
Zeus
MattyIce88
Zeus
Level 88
God Stats
5W - 4L
1,595 SR
Queue Stats
148W - 128L
1,434 Elo+
Party 2
Surtr
Surtr
WhoYaNewDad
Surtr
Level 146
God Stats
3W - 13L
1,192 SR
Queue Stats
130W - 137L
1,547 Elo+
Solo
Lancelot
Lancelot
snowkoala04
Lancelot
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 108L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 2
4,710
673
2,031
6,234
2,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ix Chel
HoshiMoot
Ix Chel
8
5 / 0 / 4
5,278
754
6,001
3,644
1,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
4 / 0 / 4
5,379
768
3,401
2,770
974
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 0 / 1
5,347
764
2,449
3,147
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 2 / 1
4,793
685
3,685
6,320
3,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BuckLegends
Kuzenbo
6
0 / 2 / 0
4,165
595
1,296
5,735
4,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

5
0 / 5 / 0
3,574
511
2,345
4,973
1,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
0 / 3 / 0
4,549
650
2,432
3,769
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 2 / 0
5,492
785
4,550
7,860
3,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
snowkoala04
Lancelot
6
0 / 2 / 0
3,838
548
371
4,894
1,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
3
3
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Kuzenbo
BuckLegends
Kuzenbo
0
2
0
0
L
0
5
0
0
W
Ix Chel
HoshiMoot
Ix Chel
5
0
4
7
W
4
0
4
6
L
0
3
0
0
W
2
0
1
2.5
L
3
2
0
1.5
L
Lancelot
snowkoala04
Lancelot
0
2
0
0
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,567
Damage
10,994
22,115
Taken
27,231
8,483
Mitigated
13,099
6,649
Healing
5,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,031
1,391
0
1,843
6,234
2,036
0
333
5,901
0
27,763
L
Kuzenbo
BuckLegends
Kuzenbo
1,296
322
21
1,331
5,735
4,806
0
1,595
3,997
10,212
0
L
2,345
618
0
681
4,973
1,625
0
2,885
1,850
17,059
2,777
W
Ix Chel
HoshiMoot
Ix Chel
6,001
693
212
1,719
3,644
1,183
370
2,096
1,548
20,984
0
W
3,401
2,087
0
1,132
2,770
974
766
1,423
1,347
0
26,179
L
2,432
349
0
292
3,769
1,346
0
2,294
1,475
27,291
0
W
2,449
204
0
750
3,147
1,076
0
2,128
1,019
32,929
0
L
4,550
1,537
0
2,499
7,860
3,763
0
0
7,860
357
34,555
L
Lancelot
snowkoala04
Lancelot
371
173
0
500
4,894
1,559
0
1,223
3,599
0
18,092
W
3,685
756
0
993
6,320
3,214
0
93
6,227
0
30,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,507
Gold Earned
21,618
257
Minions Killed
196
0
Camps Cleared
0
703,913
Distance Traveled
683,653
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,710
673
42
6
0
166,717
0
L
Kuzenbo
4,165
595
18
3
0
134,473
1
L
Sol
3,574
511
29
4
0
141,660
0
W
Ix Chel
5,278
754
34
5
0
133,514
0
W
Skadi
5,379
768
50
7
0
115,514
0
L
Zeus
4,549
650
55
8
0
130,519
0
W
Hera
5,347
764
75
11
0
140,196
0
L
Surtr
5,492
785
64
9
0
148,181
0
L
Lancelot
3,838
548
30
4
0
128,820
0
W
Chaac
4,793
685
56
8
0
147,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role