Player Matchup

Baron Samedi
Baron Samedi
CrazyViolinist6
Baron Samedi
Level 102
God Stats
12W - 11L
1,520 SR
Queue Stats
381W - 360L
1,475 Elo+
Party 3
Ymir
Ymir
DctrSetso
Ymir
Level 45
God Stats
7W - 5L
1,715 SR
Queue Stats
168W - 168L
1,426 Elo+
Solo
Thanatos
Thanatos
JakkBiRD
Thanatos
Level 66
God Stats
17W - 15L
1,522 SR
Queue Stats
97W - 103L
1,484 Elo+
Party 1
Artio
Artio
Smitename22
Artio
Level 94
God Stats
6W - 9L
1,420 SR
Queue Stats
309W - 304L
1,492 Elo+
Party 3
Izanami
Izanami
mikeydubs13
Izanami
Level 25
God Stats
4W - 6L
1,664 SR
Queue Stats
27W - 22L
1,490 Elo+
Party 1
Team Averages
Level 66
1,568 SR
1,473 Elo+

VS

Team Averages
Level 61
1,437 SR
1,400 Elo+
Odin
Odin
Dani Huchiha253
Odin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 164L
1,461 Elo+
Solo
Ah Puch
Ah Puch
Dragogamer01
Ah Puch
Level 106
God Stats
2W - 5L
1,470 SR
Queue Stats
155W - 158L
1,464 Elo+
Party 4
Apollo
Apollo
KITSUNE_LTDMS
Apollo
Level 47
God Stats
0W - 2L
1,292 SR
Queue Stats
27W - 38L
1,362 Elo+
Party 2
Ymir
Ymir
dante-pino
Ymir
Level 85
God Stats
22W - 18L
1,540 SR
Queue Stats
83W - 75L
1,523 Elo+
Party 4
Danzaburou
Danzaburou
fiero760mago
Danzaburou
Level 23
God Stats
0W - 2L
1,381 SR
Queue Stats
17W - 21L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrazyViolinist6
Baron Samedi
14
5 / 0 / 6
9,604
534
8,708
9,160
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
11
0 / 2 / 9
7,933
441
6,316
14,069
15,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
JakkBiRD
Thanatos
16
14 / 1 / 11
11,325
629
17,880
14,654
6,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 2 / 6
9,656
536
8,554
19,381
19,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
mikeydubs13
Izanami
14
5 / 1 / 7
9,406
523
11,384
8,423
3,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 0
8,311
462
6,564
14,343
9,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Puch
Dragogamer01
Ah Puch
12
1 / 6 / 0
7,433
413
10,061
11,753
4,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 4 / 1
7,331
407
3,138
10,704
3,295
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 6 / 2
7,205
400
6,312
22,466
20,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
fiero760mago
Danzaburou
11
1 / 7 / 1
7,077
393
3,990
13,284
4,677
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
10
27
Kills
6
6
Deaths
27
39
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CrazyViolinist6
Baron Samedi
5
0
6
8
L
3
4
0
0.75
W
Ymir
0
2
9
2.25
L
Ah Puch
Dragogamer01
Ah Puch
1
6
0
0.17
W
Thanatos
JakkBiRD
Thanatos
14
1
11
19.5
L
1
4
1
0.38
W
3
2
6
3
L
0
6
2
0.17
L
Danzaburou
fiero760mago
Danzaburou
1
7
1
0.21
W
Izanami
mikeydubs13
Izanami
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,842
Damage
30,065
65,687
Taken
72,550
49,226
Mitigated
42,930
26,605
Healing
7,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CrazyViolinist6
Baron Samedi
8,708
549
1,523
2,498
9,160
4,361
709
4,439
4,347
57,922
0
L
6,564
1,562
0
965
14,343
9,774
0
7,658
6,111
2,632
38,491
W
Ymir
6,316
2,067
0
2,570
14,069
15,276
329
4,816
9,160
27,645
0
L
Ah Puch
Dragogamer01
Ah Puch
10,061
189
0
1,620
11,753
4,315
37
4,528
7,205
45,869
0
W
Thanatos
JakkBiRD
Thanatos
17,880
6,852
0
13,211
14,654
6,777
43
2,677
11,807
35
89,052
L
3,138
778
0
645
10,704
3,295
0
1,951
8,725
0
32,841
W
8,554
1,478
669
4,349
19,381
19,208
198
3,248
16,023
49,967
522
L
6,312
1,424
0
3,694
22,466
20,869
0
6,877
15,512
22,409
0
L
Danzaburou
fiero760mago
Danzaburou
3,990
916
0
320
13,284
4,677
18
1,338
11,906
0
33,960
W
Izanami
mikeydubs13
Izanami
11,384
8,510
0
1,785
8,423
3,604
1,549
2,592
5,803
0
68,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,924
Gold Earned
37,357
420
Minions Killed
281
0
Camps Cleared
0
1,747,472
Distance Traveled
1,582,492
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,604
534
99
6
0
353,409
0
L
Odin
8,311
462
72
4
0
325,946
2
W
Ymir
7,933
441
25
1
0
316,508
3
L
Ah Puch
7,433
413
79
4
0
291,210
0
W
Thanatos
11,325
629
110
6
0
412,064
2
L
Apollo
7,331
407
54
3
0
305,427
1
W
Artio
9,656
536
80
4
0
339,993
0
L
Ymir
7,205
400
23
1
0
318,730
7
L
Danzaburou
7,077
393
53
3
0
341,179
0
W
Izanami
9,406
523
106
6
0
325,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role