Player Matchup

Vamana
Vamana
FokkinEll
Vamana
Level 68
God Stats
0W - 3L
1,234 SR
Queue Stats
143W - 132L
1,438 Elo+
Party 3
Chernobog
Chernobog
IamMangal
Chernobog
Level 66
God Stats
3W - 2L
1,499 SR
Queue Stats
84W - 69L
1,535 Elo+
Party 1
Zhong Kui
Zhong Kui
MasterGrief117
Zhong Kui
Level 59
God Stats
5W - 7L
1,437 SR
Queue Stats
193W - 169L
1,510 Elo+
Party 3
Ymir
Ymir
cocsucker
Ymir
Level 49
God Stats
6W - 9L
1,397 SR
Queue Stats
137W - 122L
1,504 Elo+
Party 1
Tyr
Tyr
jpovedeus99
Tyr
Level 63
God Stats
35W - 21L
1,551 SR
Queue Stats
131W - 84L
1,546 Elo+
Solo
Team Averages
Level 61
1,424 SR
1,506 Elo+

VS

Team Averages
Level 74
1,601 SR
1,494 Elo+
Arachne
Arachne
BludWarrior37
Arachne
Level 64
God Stats
2W - 0L
1,713 SR
Queue Stats
2W - 0L
1,747 Elo+
Solo
Charon
Charon
DomSoFlo
Charon
Level 117
God Stats
7W - 4L
1,603 SR
Queue Stats
55W - 70L
1,438 Elo+
Party 2
King Arthur
King Arthur
Wrexnation
King Arthur
Level 59
God Stats
3W - 0L
1,530 SR
Queue Stats
9W - 12L
1,357 Elo+
Solo
Janus
Janus
XXXSnak3Eye2XXX
Janus
Level 63
God Stats
39W - 38L
1,589 SR
Queue Stats
272W - 283L
1,580 Elo+
Solo
Artemis
Artemis
yekim1993
Artemis
Level 68
God Stats
1W - 0L
1,570 SR
Queue Stats
9W - 17L
1,350 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
FokkinEll
Vamana
10
0 / 0 / 1
5,585
559
2,876
7,133
3,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
IamMangal
Chernobog
10
1 / 1 / 1
5,503
550
3,661
4,875
1,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
MasterGrief117
Zhong Kui
10
3 / 1 / 0
5,997
600
2,861
7,554
5,766
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ymir
8
1 / 0 / 1
5,393
539
2,503
6,869
3,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

1
0 / 0 / 0
3,455
346
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
9
0 / 1 / 1
5,122
512
1,535
8,687
3,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charon
DomSoFlo
Charon
8
0 / 0 / 2
5,339
534
3,083
5,159
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
Wrexnation
King Arthur
10
0 / 0 / 1
6,006
601
2,351
4,466
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
1 / 1 / 0
6,102
610
3,936
2,328
733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
yekim1993
Artemis
8
1 / 3 / 0
5,062
506
3,210
4,936
1,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
5
Kills
2
2
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
0
1
1
0.5
W
Charon
DomSoFlo
Charon
0
0
2
1
L
Vamana
FokkinEll
Vamana
0
0
1
0.5
L
Chernobog
IamMangal
Chernobog
1
1
1
1.5
L
Zhong Kui
MasterGrief117
Zhong Kui
3
1
0
3
W
King Arthur
Wrexnation
King Arthur
0
0
1
0.5
W
1
1
0
1
L
Ymir
1
0
1
1.5
L
0
0
0
0
W
Artemis
yekim1993
Artemis
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,901
Damage
14,115
26,431
Taken
25,576
14,294
Mitigated
11,610
9,743
Healing
5,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
1,535
816
0
1,927
8,687
3,010
0
999
7,688
0
28,311
W
Charon
DomSoFlo
Charon
3,083
637
0
1,420
5,159
3,469
0
1,279
3,880
13,286
0
L
Vamana
FokkinEll
Vamana
2,876
1,007
0
1,198
7,133
3,130
0
1,352
5,677
0
41,606
L
Chernobog
IamMangal
Chernobog
3,661
2,662
0
1,117
4,875
1,588
342
1,179
3,691
0
40,578
L
Zhong Kui
MasterGrief117
Zhong Kui
2,861
431
0
4,513
7,554
5,766
0
2,659
4,613
38,398
0
W
King Arthur
Wrexnation
King Arthur
2,351
148
0
468
4,466
2,791
184
502
3,964
0
34,284
W
3,936
116
0
260
2,328
733
258
922
1,406
37,245
0
L
Ymir
2,503
685
96
2,819
6,869
3,810
104
1,438
5,431
13,747
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
yekim1993
Artemis
3,210
1,396
0
1,012
4,936
1,607
0
1,662
3,274
0
22,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,933
Gold Earned
27,631
233
Minions Killed
252
0
Camps Cleared
0
844,262
Distance Traveled
988,410
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,122
512
48
5
0
232,654
0
W
Charon
5,339
534
14
1
0
184,297
0
L
Vamana
5,585
559
68
7
0
246,003
0
L
Chernobog
5,503
550
85
9
0
191,566
2
L
Zhong Kui
5,997
600
61
6
0
196,620
2
W
King Arthur
6,006
601
58
6
0
185,070
0
W
Janus
6,102
610
90
9
0
196,213
0
L
Ymir
5,393
539
19
2
0
207,856
0
L
Tyr
3,455
346
0
0
0
2,217
0
W
Artemis
5,062
506
42
4
0
190,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role