Player Matchup

Bastet
Bastet
ChunkyMilk5994
Bastet
Level 109
God Stats
14W - 8L
1,739 SR
Queue Stats
212W - 199L
1,473 Elo+
Solo
Bacchus
Bacchus
DaAsian1
Bacchus
Level 142
God Stats
2W - 0L
1,792 SR
Queue Stats
259W - 94L
1,619 Elo+
Solo
Izanami
Izanami
Katalii
Izanami
Level 133
God Stats
8W - 4L
1,713 SR
Queue Stats
237W - 232L
1,492 Elo+
Party 1
Tiamat
Tiamat
RikkuYuna
Tiamat
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
32W - 25L
1,504 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Zerovoltz
Cu Chulainn
Level 149
God Stats
2W - 0L
1,500 SR
Queue Stats
271W - 274L
1,468 Elo+
Party 1
Team Averages
Level 112
1,649 SR
1,511 Elo+

VS

Team Averages
Level 103
1,604 SR
1,420 Elo+
Ao Kuang
Ao Kuang
Darth Remz
Ao Kuang
Level 157
God Stats
1W - 1L
1,725 SR
Queue Stats
334W - 300L
1,570 Elo+
Solo
Hades
Hades
K_otic_Killa123
Hades
Level 122
God Stats
3W - 3L
1,513 SR
Queue Stats
193W - 205L
1,442 Elo+
Solo
Maui
Maui
SHMAYO92
Maui
Level 29
God Stats
1W - 3L
1,430 SR
Queue Stats
21W - 59L
1,294 Elo+
Party 2
Odin
Odin
lofe o bred
Odin
Level 129
God Stats
1W - 1L
1,707 SR
Queue Stats
23W - 41L
1,390 Elo+
Party 2
Cerberus
Cerberus
teebullet
Cerberus
Level 78
God Stats
0W - 1L
1,644 SR
Queue Stats
12W - 22L
1,405 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 8
9,827
702
17,491
12,019
6,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
DaAsian1
Bacchus
19
6 / 2 / 15
11,938
853
16,590
15,430
24,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
Katalii
Izanami
18
9 / 4 / 14
11,910
851
19,186
10,534
5,716
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
RikkuYuna
Tiamat
17
2 / 2 / 18
10,023
716
7,656
11,420
7,437
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
Zerovoltz
Cu Chulainn
15
2 / 5 / 15
10,207
729
13,891
17,752
16,160
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Darth Remz
Ao Kuang
17
6 / 7 / 5
10,530
752
12,236
18,792
11,884
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
3 / 4 / 7
9,986
713
16,345
14,246
9,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
15
1 / 4 / 7
9,341
667
3,813
17,291
23,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
4 / 4 / 8
9,635
688
12,411
14,568
14,080
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
teebullet
Cerberus
15
2 / 4 / 5
8,668
619
5,644
19,021
18,956
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
48
23
Kills
16
16
Deaths
23
70
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
3
8
2.67
W
Bacchus
DaAsian1
Bacchus
6
2
15
6.75
L
Ao Kuang
Darth Remz
Ao Kuang
6
7
5
1.21
L
3
4
7
1.63
W
Izanami
Katalii
Izanami
9
4
14
4
W
Tiamat
RikkuYuna
Tiamat
2
2
18
5.5
L
Maui
1
4
7
1.13
W
Cu Chulainn
Zerovoltz
Cu Chulainn
2
5
15
1.9
L
4
4
8
2
L
Cerberus
teebullet
Cerberus
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,814
Damage
50,449
67,155
Taken
83,918
59,758
Mitigated
77,081
20,019
Healing
20,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,491
3,281
1,049
2,955
12,019
6,050
386
8,033
3,878
0
30,800
W
Bacchus
DaAsian1
Bacchus
16,590
1,902
1,898
5,406
15,430
24,395
630
6,749
8,476
24,837
0
L
Ao Kuang
Darth Remz
Ao Kuang
12,236
2,361
1,002
3,924
18,792
11,884
0
4,992
13,800
20,905
0
L
16,345
1,431
2,411
4,543
14,246
9,036
0
4,077
10,169
32,411
0
W
Izanami
Katalii
Izanami
19,186
11,534
1,774
919
10,534
5,716
5,107
5,098
5,222
0
41,896
W
Tiamat
RikkuYuna
Tiamat
7,656
1,524
904
2,788
11,420
7,437
1,325
6,263
4,900
18,256
0
L
Maui
3,813
698
538
1,836
17,291
23,125
112
5,771
11,520
15,062
0
W
Cu Chulainn
Zerovoltz
Cu Chulainn
13,891
1,887
737
1,589
17,752
16,160
287
10,069
7,579
269
27,978
L
12,411
1,122
1,950
920
14,568
14,080
493
4,659
9,909
0
24,110
L
Cerberus
teebullet
Cerberus
5,644
303
750
2,398
19,021
18,956
0
4,986
14,035
12,075
938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,905
Gold Earned
48,160
145
Minions Killed
139
0
Camps Cleared
0
1,269,488
Distance Traveled
1,123,902
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,827
702
30
2
0
285,793
0
W
Bacchus
11,938
853
20
1
0
290,700
0
L
Ao Kuang
10,530
752
29
2
0
232,288
0
L
Hades
9,986
713
46
3
0
146,545
0
W
Izanami
11,910
851
62
4
0
221,010
0
W
Tiamat
10,023
716
15
1
0
225,479
0
L
Maui
9,341
667
17
1
0
244,797
0
W
Cu Chulainn
10,207
729
18
1
0
246,506
0
L
Odin
9,635
688
23
2
0
246,610
2
L
Cerberus
8,668
619
24
2
0
253,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role