Player Matchup

Bacchus
Bacchus
Gold IV
DaT Kid Reek
Bacchus
Gold IV
Level 158
God Stats
4W - 3L
1,537 SR
Queue Stats
369W - 406L
1,445 MMR
Solo
Mulan
Mulan
Gold IV
FlickzMagic
Mulan
Gold IV
Level 105
God Stats
1W - 1L
1,887 SR
Queue Stats
68W - 76L
1,435 MMR
Solo
Arachne
Arachne
Gold IV
HotDawgHands
Arachne
Gold IV
Level 96
God Stats
22W - 17L
1,576 SR
Queue Stats
384W - 390L
1,435 MMR
Solo
Janus
Janus
Silver II
RaztriiMagnus
Janus
Silver II
Level 116
God Stats
3W - 3L
1,752 SR
Queue Stats
30W - 36L
1,454 MMR
Solo
Cupid
Cupid
Bronze III
SpecialSynergy
Cupid
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,454 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,650 SR
1,445 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 144
1,473 SR
1,436 MMR
Chaac
Chaac
Gold V
AWeaponizedFart
Chaac
Gold V
Level 145
God Stats
2W - 5L
1,449 SR
Queue Stats
141W - 137L
1,323 MMR
Party 1
Anhur
Anhur
Gold II
BLeRoy
Anhur
Gold II
Level 129
God Stats
1W - 2L
1,204 SR
Queue Stats
306W - 314L
1,565 MMR
Party 1
Geb
Geb
Bronze V
LagannMickz
Geb
Bronze V
Level 108
God Stats
1W - 1L
1,573 SR
Queue Stats
29W - 22L
1,400 MMR
Solo
Ix Chel
Ix Chel
Platinum V
SLAYA77777
Ix Chel
Platinum V
Level 208
God Stats
10W - 23L
1,391 SR
Queue Stats
237W - 229L
1,457 MMR
Solo
Amaterasu
Amaterasu
Gold II
ZiggyCT
Amaterasu
Gold II
Level 128
God Stats
3W - 0L
1,750 SR
Queue Stats
310W - 314L
1,434 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DaT Kid Reek
Bacchus
7
1 / 3 / 1
5,312
483
5,854
9,303
8,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 4 / 0
6,589
599
7,213
10,619
5,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
HotDawgHands
Arachne
10
1 / 1 / 1
5,772
525
4,365
8,964
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 1
6,054
550
4,261
7,085
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
5,385
490
4,277
8,100
2,251
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Ao KuangAresHachiman

VS

Bans
HadesSusanoBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 5
5,918
538
4,106
8,845
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
BLeRoy
Anhur
11
3 / 1 / 3
6,679
607
6,065
7,631
2,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 1 / 8
5,670
515
4,283
8,153
4,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ix Chel
SLAYA77777
Ix Chel
11
3 / 1 / 2
6,705
610
6,919
5,851
2,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
ZiggyCT
Amaterasu
12
6 / 0 / 1
6,936
631
7,201
13,156
9,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
14
14
Deaths
4
4
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
1
5
4.5
W
Anhur
BLeRoy
Anhur
3
1
3
4.5
L
Bacchus
DaT Kid Reek
Bacchus
1
3
1
0.5
L
0
4
0
0
L
Arachne
HotDawgHands
Arachne
1
1
1
1.5
W
0
1
8
4
L
1
4
1
0.38
W
Ix Chel
SLAYA77777
Ix Chel
3
1
2
4
L
1
2
1
0.75
W
Amaterasu
ZiggyCT
Amaterasu
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,970
Damage
28,574
44,071
Taken
43,636
22,027
Mitigated
24,399
11,051
Healing
15,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,106
1,205
0
3,982
8,845
5,012
0
1,868
6,845
0
35,256
W
Anhur
BLeRoy
Anhur
6,065
4,492
0
1,707
7,631
2,620
0
2,915
4,716
0
38,550
L
Bacchus
DaT Kid Reek
Bacchus
5,854
1,230
0
2,518
9,303
8,512
0
2,912
6,302
18,170
0
L
7,213
2,265
0
2,483
10,619
5,380
456
0
10,619
0
52,301
L
Arachne
HotDawgHands
Arachne
4,365
2,971
0
3,278
8,964
3,414
0
2,345
6,473
0
37,219
W
4,283
806
0
1,928
8,153
4,800
0
2,486
5,613
16,393
0
L
4,261
129
0
796
7,085
2,470
0
3,763
3,050
41,197
0
W
Ix Chel
SLAYA77777
Ix Chel
6,919
426
414
1,405
5,851
2,070
0
2,089
3,624
54,728
0
L
4,277
3,039
82
1,894
8,100
2,251
0
1,657
6,425
0
25,689
W
Amaterasu
ZiggyCT
Amaterasu
7,201
3,629
0
6,427
13,156
9,897
0
1,072
12,032
0
43,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,112
Gold Earned
31,908
292
Minions Killed
312
0
Camps Cleared
0
1,082,162
Distance Traveled
1,130,725
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
5,918
538
49
4
0
246,591
0
W
Anhur
6,679
607
76
7
0
207,342
4
L
Bacchus
5,312
483
18
2
0
192,521
2
L
Mulan
6,589
599
77
7
0
216,874
0
L
Arachne
5,772
525
59
5
0
241,073
1
W
Geb
5,670
515
22
2
0
235,456
2
L
Janus
6,054
550
86
8
0
231,199
1
W
Ix Chel
6,705
610
100
9
0
228,639
0
L
Cupid
5,385
490
52
5
0
200,495
0
W
Amaterasu
6,936
631
65
6
0
212,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role