Player Matchup

Anubis
Anubis
DriftedAnT17
Anubis
Level 34
God Stats
24W - 13L
1,529 SR
Queue Stats
63W - 64L
1,421 Elo+
Party 1
Mulan
Mulan
JBizzal23
Mulan
Level 96
God Stats
9W - 12L
1,491 SR
Queue Stats
165W - 167L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
Velarius Lex
Baron Samedi
Level 12
God Stats
4W - 8L
1,520 SR
Queue Stats
17W - 25L
1,378 Elo+
Party 1
Cthulhu
Cthulhu
ZASALEMEL
Cthulhu
Level 24
God Stats
27W - 21L
1,537 SR
Queue Stats
61W - 58L
1,393 Elo+
Party 1
Thanatos
Thanatos
sabersore-132
Thanatos
Level 61
God Stats
11W - 9L
1,722 SR
Queue Stats
24W - 29L
1,432 Elo+
Solo
Team Averages
Level 45
1,560 SR
1,402 Elo+

VS

Team Averages
Level 108
1,527 SR
1,419 Elo+
Rama
Rama
Dust_Wolf30
Rama
Level 154
God Stats
6W - 11L
1,626 SR
Queue Stats
100W - 98L
1,439 Elo+
Solo
Ymir
Ymir
MrPieMan895
Ymir
Level 77
God Stats
16W - 15L
1,594 SR
Queue Stats
21W - 20L
1,446 Elo+
Party 2
Erlang Shen
Erlang Shen
VileThorns2436
Erlang Shen
Level 57
God Stats
8W - 9L
1,456 SR
Queue Stats
120W - 130L
1,377 Elo+
Party 2
Ne Zha
Ne Zha
ZombieJesus1575
Ne Zha
Level 136
God Stats
5W - 7L
1,413 SR
Queue Stats
356W - 400L
1,385 Elo+
Solo
Ah Puch
Ah Puch
skynoah
Ah Puch
Level 115
God Stats
45W - 37L
1,545 SR
Queue Stats
409W - 456L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
8 / 0 / 12
11,158
1,240
12,969
5,476
3,317
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
JBizzal23
Mulan
16
0 / 1 / 17
9,659
1,073
7,879
8,595
9,061
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Baron Samedi
Velarius Lex
Baron Samedi
17
5 / 0 / 15
10,721
1,191
10,075
6,361
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
ZASALEMEL
Cthulhu
16
6 / 1 / 14
10,994
1,222
13,802
11,151
15,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
sabersore-132
Thanatos
16
3 / 3 / 11
10,121
1,125
7,603
6,465
3,455
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

339

VS

Team 2 Tickets

149

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 3
9,887
1,099
11,556
17,170
6,474
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
2 / 4 / 2
9,816
1,091
7,570
15,970
17,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Erlang Shen
VileThorns2436
Erlang Shen
14
2 / 9 / 3
9,231
1,026
8,764
20,663
10,888
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 1
8,625
958
5,181
6,363
2,903
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
skynoah
Ah Puch
12
0 / 0 / 0
6,281
698
0
268
108

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
14
22
Kills
5
5
Deaths
24
69
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
8
0
12
14
L
1
7
3
0.36
W
Mulan
JBizzal23
Mulan
0
1
17
8.5
L
2
4
2
0.75
W
Baron Samedi
Velarius Lex
Baron Samedi
5
0
15
12.5
L
Erlang Shen
VileThorns2436
Erlang Shen
2
9
3
0.39
W
Cthulhu
ZASALEMEL
Cthulhu
6
1
14
13
L
0
4
1
0.13
W
Thanatos
sabersore-132
Thanatos
3
3
11
2.83
L
Ah Puch
skynoah
Ah Puch
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,328
Damage
33,071
38,048
Taken
60,434
35,488
Mitigated
37,592
12,897
Healing
5,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
12,969
1,411
0
1,243
5,476
3,317
0
1,998
3,328
23,382
0
L
11,556
8,127
0
2,467
17,170
6,474
0
8,909
7,882
0
48,220
W
Mulan
JBizzal23
Mulan
7,879
821
0
2,402
8,595
9,061
0
1,298
7,147
0
15,250
L
7,570
378
0
897
15,970
17,219
0
9,767
5,692
17,275
0
W
Baron Samedi
Velarius Lex
Baron Samedi
10,075
684
1,961
2,165
6,361
3,760
0
2,814
3,247
18,212
0
L
Erlang Shen
VileThorns2436
Erlang Shen
8,764
4,709
0
1,251
20,663
10,888
0
10,758
9,086
0
15,386
W
Cthulhu
ZASALEMEL
Cthulhu
13,802
1,759
336
1,937
11,151
15,895
0
1,372
9,779
22,871
1,118
L
5,181
1,679
0
566
6,363
2,903
0
4,350
1,688
0
8,810
W
Thanatos
sabersore-132
Thanatos
7,603
2,973
0
2,853
6,465
3,455
0
811
5,654
0
18,606
L
Ah Puch
skynoah
Ah Puch
0
0
0
0
268
108
0
164
50
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,653
Gold Earned
43,840
183
Minions Killed
120
4
Camps Cleared
5
882,968
Distance Traveled
532,123
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,158
1,240
40
4
1
171,557
0
L
Rama
9,887
1,099
67
7
5
139,191
0
W
Mulan
9,659
1,073
25
3
1
172,654
0
L
Ymir
9,816
1,091
29
3
0
129,072
0
W
Baron Samedi
10,721
1,191
26
3
1
172,933
0
L
Erlang Shen
9,231
1,026
10
1
0
170,038
0
W
Cthulhu
10,994
1,222
41
5
0
184,554
0
L
Ne Zha
8,625
958
14
2
0
93,742
0
W
Thanatos
10,121
1,125
51
6
1
181,270
0
L
Ah Puch
6,281
698
0
0
0
80
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role