Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Combat_Wambat556
Izanami
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 9L
1,234 Elo+
Solo
Sun Wukong
Sun Wukong
boopssi
Sun Wukong
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 90L
1,609 Elo+
Solo
Scylla
Scylla
unknownshooter1
Scylla
Level 118
God Stats
2W - 2L
1,805 SR
Queue Stats
287W - 288L
1,429 Elo+
Party 1
Atlas
Atlas
xXDoomCowXx
Atlas
Level 78
God Stats
8W - 4L
1,843 SR
Queue Stats
82W - 72L
1,476 Elo+
Solo
Team Averages
Level 103
1,630 SR
1,450 Elo+

VS

Team Averages
Level 131
1,591 SR
1,518 Elo+
Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Fr0ggii99
Loki
Level 149
God Stats
12W - 8L
1,767 SR
Queue Stats
304W - 295L
1,520 Elo+
Solo
Hera
Hera
WyaTTburp xc
Hera
Level 154
God Stats
14W - 13L
1,568 SR
Queue Stats
975W - 925L
1,519 Elo+
Solo
Anubis
Anubis
abisac03
Anubis
Level 129
God Stats
111W - 88L
1,621 SR
Queue Stats
463W - 430L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 5 / 2
5,311
483
3,909
9,816
3,983
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

9
1 / 3 / 2
5,483
498
3,343
5,403
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
boopssi
Sun Wukong
10
0 / 3 / 0
5,766
524
2,124
8,549
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 3 / 0
4,527
412
608
4,182
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

8
2 / 0 / 1
5,964
542
3,565
7,355
5,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
3 / 1 / 2
6,842
622
4,136
4,563
1,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
 
Kuzenbo
9
0 / 1 / 3
5,856
532
3,146
7,040
6,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
12
4 / 0 / 4
6,924
629
3,341
5,242
1,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 1 / 1
6,699
609
6,843
5,528
1,810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anubis
abisac03
Anubis
12
2 / 0 / 2
7,310
665
4,572
3,813
1,830
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
3
Kills
14
14
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
5
2
0.2
W
Rama
 
Rama
3
1
2
4
W
Kuzenbo
 
Kuzenbo
0
1
3
1.5
L
1
3
2
0.67
W
Loki
4
0
4
6
W
5
1
1
5.5
W
Anubis
abisac03
Anubis
2
0
2
3
L
Sun Wukong
boopssi
Sun Wukong
0
3
0
0
L
0
3
0
0
L
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,549
Damage
22,038
35,305
Taken
26,186
16,995
Mitigated
13,188
6,385
Healing
11,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,909
2,778
0
1,397
9,816
3,983
0
5,198
4,470
0
33,467
W
Rama
 
Rama
4,136
3,343
0
2,368
4,563
1,571
0
1,276
3,287
0
48,201
W
Kuzenbo
 
Kuzenbo
3,146
1,163
0
1,407
7,040
6,109
5
1,663
5,377
15,483
0
L
3,343
2,587
204
313
5,403
1,873
0
1,054
4,349
0
40,882
W
Loki
3,341
845
0
3,538
5,242
1,868
0
350
4,892
0
46,102
W
6,843
1,913
0
1,357
5,528
1,810
0
884
4,644
47,952
0
W
Anubis
abisac03
Anubis
4,572
89
0
3,140
3,813
1,830
0
0
3,813
55,793
0
L
Sun Wukong
boopssi
Sun Wukong
2,124
720
0
2,163
8,549
4,463
0
3,539
4,970
0
40,232
L
608
81
0
500
4,182
1,190
0
1,641
2,425
15,083
0
L
3,565
1,885
165
1,643
7,355
5,486
0
2,767
4,530
13,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,051
Gold Earned
33,631
279
Minions Killed
382
0
Camps Cleared
0
958,379
Distance Traveled
1,091,975
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,311
483
53
5
0
235,458
0
W
Rama
6,842
622
85
8
0
196,296
2
W
Kuzenbo
5,856
532
22
2
0
232,047
1
L
Izanami
5,483
498
92
8
0
185,184
0
W
Loki
6,924
629
75
7
0
262,277
1
W
Hera
6,699
609
87
8
0
227,555
0
W
Anubis
7,310
665
113
10
0
173,800
2
L
Sun Wukong
5,766
524
87
8
0
196,747
0
L
Scylla
4,527
412
35
3
0
122,006
0
L
Atlas
5,964
542
12
1
0
218,984
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role