Player Matchup

Skadi
Skadi
 
Skadi
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
MikeTeavee
Baron Samedi
Level 108
God Stats
23W - 24L
1,606 SR
Queue Stats
158W - 147L
1,559 Elo+
Party 2
Ares
Ares
StapleMePlz
Ares
Level 96
God Stats
7W - 11L
1,458 SR
Queue Stats
109W - 92L
1,523 Elo+
Party 3
Sun Wukong
Sun Wukong
Stpcris
Sun Wukong
Level 69
God Stats
2W - 4L
1,525 SR
Queue Stats
46W - 31L
1,602 Elo+
Party 2
Pele
Pele
TheBoomBapEra
Pele
Level 128
God Stats
13W - 21L
1,399 SR
Queue Stats
668W - 646L
1,520 Elo+
Party 2
Team Averages
Level 100
1,498 SR
1,541 Elo+

VS

Team Averages
Level 116
1,546 SR
1,512 Elo+
Achilles
Achilles
Accellerated
Achilles
Level 127
God Stats
6W - 9L
1,381 SR
Queue Stats
339W - 330L
1,491 Elo+
Solo
Sol
Sol
Galzenith
Sol
Level 66
God Stats
13W - 14L
1,502 SR
Queue Stats
107W - 109L
1,503 Elo+
Party 1
Cthulhu
Cthulhu
Melon9000
Cthulhu
Level 87
God Stats
36W - 18L
1,672 SR
Queue Stats
582W - 530L
1,547 Elo+
Party 1
Thanatos
Thanatos
Rstrupd
Thanatos
Level 103
God Stats
16W - 10L
1,671 SR
Queue Stats
194W - 164L
1,501 Elo+
Party 1
Ah Puch
Ah Puch
Sanatamed
Ah Puch
Level 197
God Stats
18W - 12L
1,502 SR
Queue Stats
238W - 252L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
5 / 2 / 0
8,154
582
9,798
9,190
3,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
MikeTeavee
Baron Samedi
11
0 / 3 / 2
6,453
461
4,249
9,873
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 3
7,384
527
3,854
12,842
9,063
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
Stpcris
Sun Wukong
11
0 / 2 / 1
6,819
487
5,321
11,445
7,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
5 / 4 / 1
8,411
601
10,945
13,626
4,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Accellerated
Achilles
13
1 / 2 / 2
7,837
560
5,978
10,396
10,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

13
0 / 2 / 2
7,490
535
4,334
8,364
3,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Melon9000
Cthulhu
11
1 / 3 / 4
6,853
490
6,438
11,935
9,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Rstrupd
Thanatos
14
9 / 2 / 3
8,984
642
12,486
14,806
6,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Sanatamed
Ah Puch
14
3 / 2 / 4
8,419
601
8,196
8,680
3,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
11
Kills
14
14
Deaths
11
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
5
2
0
2.5
W
Achilles
Accellerated
Achilles
1
2
2
1
W
0
2
2
0.5
W
Cthulhu
Melon9000
Cthulhu
1
3
4
1
L
Baron Samedi
MikeTeavee
Baron Samedi
0
3
2
0.33
W
Thanatos
Rstrupd
Thanatos
9
2
3
5.25
W
Ah Puch
Sanatamed
Ah Puch
3
2
4
2.5
L
1
3
3
0.83
L
Sun Wukong
Stpcris
Sun Wukong
0
2
1
0.25
L
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,167
Damage
37,432
56,976
Taken
54,181
28,581
Mitigated
33,123
11,115
Healing
18,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
9,798
3,454
0
1,623
9,190
3,254
609
4,308
4,882
0
68,077
W
Achilles
Accellerated
Achilles
5,978
670
0
1,514
10,396
10,274
0
0
10,396
0
52,624
W
4,334
1,093
0
4,021
8,364
3,606
181
1,533
6,831
53,492
5,701
W
Cthulhu
Melon9000
Cthulhu
6,438
485
186
1,203
11,935
9,976
135
2,306
9,629
19,859
0
L
Baron Samedi
MikeTeavee
Baron Samedi
4,249
586
286
1,761
9,873
3,865
0
5,420
4,453
38,804
0
W
Thanatos
Rstrupd
Thanatos
12,486
4,904
0
9,992
14,806
6,182
0
1,534
13,272
0
73,807
W
Ah Puch
Sanatamed
Ah Puch
8,196
44
0
1,391
8,680
3,085
159
2,730
5,950
60,913
0
L
3,854
603
1,234
2,221
12,842
9,063
0
6,047
6,795
16,079
0
L
Sun Wukong
Stpcris
Sun Wukong
5,321
1,018
0
2,545
11,445
7,564
0
302
11,143
0
44,467
L
10,945
2,212
0
1,445
13,626
4,835
0
2,738
10,888
0
82,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,221
Gold Earned
39,583
398
Minions Killed
425
0
Camps Cleared
0
1,364,218
Distance Traveled
1,448,633
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,154
582
115
8
0
256,104
7
W
Achilles
7,837
560
87
6
0
263,681
1
W
Sol
7,490
535
111
8
0
289,818
2
W
Cthulhu
6,853
490
22
2
0
284,452
0
L
Baron Samedi
6,453
461
79
6
0
269,295
5
W
Thanatos
8,984
642
89
6
0
332,112
1
W
Ah Puch
8,419
601
116
8
0
278,570
6
L
Ares
7,384
527
19
1
0
283,658
4
L
Sun Wukong
6,819
487
73
5
0
256,486
4
L
Pele
8,411
601
112
8
0
298,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role