Player Matchup

Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
AbsoruRiver
Sobek
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 59L
1,556 Elo+
Solo
Cernunnos
Cernunnos
Rexaze
Cernunnos
Level 141
God Stats
3W - 3L
1,821 SR
Queue Stats
460W - 449L
1,534 Elo+
Solo
Yu Huang
Yu Huang
criskaudzi
Yu Huang
Level 143
God Stats
2W - 5L
1,443 SR
Queue Stats
190W - 165L
1,598 Elo+
Party 1
Surtr
Surtr
lurex948
Surtr
Level 124
God Stats
0W - 1L
1,882 SR
Queue Stats
151W - 145L
1,554 Elo+
Party 1
Team Averages
Level 136
1,629 SR
1,548 Elo+

VS

Team Averages
Level 146
1,546 SR
1,518 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
AgonyBellona
Vamana
Level 114
God Stats
4W - 5L
1,542 SR
Queue Stats
877W - 872L
1,516 Elo+
Solo
Atlas
Atlas
CapTommy43
Atlas
Level 159
God Stats
8W - 3L
1,688 SR
Queue Stats
607W - 585L
1,535 Elo+
Party 2
Ah Puch
Ah Puch
DG HunTeRzZ
Ah Puch
Level 157
God Stats
8W - 5L
1,621 SR
Queue Stats
659W - 665L
1,515 Elo+
Solo
Janus
Janus
Sam_the_Cassell
Janus
Level 148
God Stats
5W - 4L
1,379 SR
Queue Stats
349W - 320L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 1 / 0
4,727
788
1,202
3,659
3,240
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
0 / 3 / 3
5,512
919
2,057
8,496
9,067
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
Rexaze
Cernunnos
12
2 / 2 / 2
6,105
1,018
6,957
5,824
2,617
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yu Huang
criskaudzi
Yu Huang
11
1 / 2 / 4
5,826
971
6,156
4,597
2,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
lurex948
Surtr
12
2 / 3 / 3
5,953
992
4,319
7,752
7,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
0 / 2 / 7
5,921
987
3,138
7,572
10,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
12
6 / 1 / 3
6,972
1,162
5,543
7,226
6,572
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
10
1 / 1 / 10
6,063
1,011
5,629
7,714
6,873
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ah Puch
DG HunTeRzZ
Ah Puch
13
2 / 1 / 9
7,458
1,243
8,800
4,419
3,125
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 1 / 5
6,199
1,033
4,757
2,605
1,289
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
5
Kills
11
11
Deaths
6
12
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
1
0
0
W
Kuzenbo
 
Kuzenbo
0
2
7
1.75
L
0
3
3
0.5
W
Vamana
6
1
3
7.5
W
Atlas
1
1
10
6
W
Ah Puch
DG HunTeRzZ
Ah Puch
2
1
9
6.5
L
Cernunnos
Rexaze
Cernunnos
2
2
2
1.5
W
2
1
5
4.5
L
Yu Huang
criskaudzi
Yu Huang
1
2
4
1.5
L
Surtr
lurex948
Surtr
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,691
Damage
27,867
30,328
Taken
29,536
24,338
Mitigated
27,891
9,357
Healing
8,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,202
86
976
1,600
3,659
3,240
0
2,899
718
0
1,680
W
Kuzenbo
 
Kuzenbo
3,138
1,141
307
1,254
7,572
10,032
0
3,256
4,316
4,389
0
L
2,057
169
189
1,322
8,496
9,067
0
6,116
2,255
5,063
0
W
Vamana
5,543
1,591
1,709
849
7,226
6,572
264
1,967
5,259
0
9,160
W
Atlas
5,629
1,461
1,318
2,384
7,714
6,873
63
1,985
5,729
8,633
0
W
Ah Puch
DG HunTeRzZ
Ah Puch
8,800
609
0
1,154
4,419
3,125
41
652
3,767
26,197
0
L
Cernunnos
Rexaze
Cernunnos
6,957
2,451
0
724
5,824
2,617
0
4,542
1,107
0
14,052
W
4,757
90
0
0
2,605
1,289
884
492
2,113
12,051
0
L
Yu Huang
criskaudzi
Yu Huang
6,156
517
1,232
993
4,597
2,189
0
3,266
1,204
14,469
0
L
Surtr
lurex948
Surtr
4,319
1,362
1,275
1,046
7,752
7,225
0
4,788
2,720
139
10,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,123
Gold Earned
32,613
71
Minions Killed
88
0
Camps Cleared
0
536,977
Distance Traveled
584,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
4,727
788
1
0
0
70,087
0
W
Kuzenbo
5,921
987
7
1
0
127,381
0
L
Sobek
5,512
919
6
1
0
117,130
0
W
Vamana
6,972
1,162
10
2
0
122,223
0
W
Atlas
6,063
1,011
6
1
0
110,558
0
W
Ah Puch
7,458
1,243
43
7
0
116,756
0
L
Cernunnos
6,105
1,018
18
3
0
106,421
0
W
Janus
6,199
1,033
22
4
0
108,035
0
L
Yu Huang
5,826
971
29
5
0
120,571
0
L
Surtr
5,953
992
17
3
0
122,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role