Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
EvilKing5000
Vulcan
Level 153
God Stats
0W - 3L
1,266 SR
Queue Stats
262W - 275L
1,402 Elo+
Party 3
Cernunnos
Cernunnos
MrToxicEagle
Cernunnos
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
S0UNDB0ARD
Neith
Level 162
God Stats
14W - 23L
1,421 SR
Queue Stats
885W - 944L
1,538 Elo+
Solo
Thoth
Thoth
Solaire927
Thoth
Level 100
God Stats
0W - 1L
1,493 SR
Queue Stats
4W - 5L
1,687 Elo+
Solo
Team Averages
Level 128
1,436 SR
1,525 Elo+

VS

Team Averages
Level 113
1,494 SR
1,413 Elo+
Aphrodite
Aphrodite
Cynic Wolf
Aphrodite
Level 145
God Stats
5W - 4L
1,482 SR
Queue Stats
556W - 560L
1,412 Elo+
Party 1
Bacchus
Bacchus
EDOMUS PRIME
Bacchus
Level 89
God Stats
10W - 9L
1,457 SR
Queue Stats
725W - 748L
1,418 Elo+
Party 1
Chiron
Chiron
ScaryLover
Chiron
Level 108
God Stats
4W - 0L
1,500 SR
Queue Stats
171W - 179L
1,465 Elo+
Solo
Gilgamesh
Gilgamesh
SunZilla-
Gilgamesh
Level 117
God Stats
2W - 0L
1,741 SR
Queue Stats
29W - 36L
1,379 Elo+
Party 2
Hun Batz
Hun Batz
TheMoogs17
Hun Batz
Level 107
God Stats
1W - 1L
1,292 SR
Queue Stats
19W - 22L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
14
0 / 1 / 2
7,097
645
5,124
7,531
5,567
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Vulcan
10
0 / 4 / 1
6,434
585
151
5,745
2,488
Cernunnos
MrToxicEagle
Cernunnos
16
2 / 6 / 0
8,383
762
8,031
13,202
6,102
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Neith
17
2 / 1 / 3
8,555
778
10,904
7,206
3,621
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thoth
14
1 / 5 / 2
7,852
714
9,065
11,998
4,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cynic Wolf
Aphrodite
17
3 / 1 / 13
9,173
834
9,614
11,583
8,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bacchus
EDOMUS PRIME
Bacchus
16
4 / 1 / 11
9,812
892
11,306
24,189
22,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
ScaryLover
Chiron
15
4 / 2 / 8
8,464
769
10,991
8,484
4,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
SunZilla-
Gilgamesh
12
1 / 0 / 4
7,351
668
5,478
8,565
7,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hun Batz
TheMoogs17
Hun Batz
13
5 / 2 / 5
8,329
757
4,731
7,629
5,125
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
5
Kills
17
17
Deaths
6
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
1
2
1
W
Aphrodite
Cynic Wolf
Aphrodite
3
1
13
9.5
W
Bacchus
EDOMUS PRIME
Bacchus
4
1
11
9.5
L
Vulcan
0
4
1
0.13
L
Cernunnos
MrToxicEagle
Cernunnos
2
6
0
0.33
L
Neith
2
1
3
3.5
W
Chiron
ScaryLover
Chiron
4
2
8
4
L
Thoth
1
5
2
0.4
W
Gilgamesh
SunZilla-
Gilgamesh
1
0
4
3
W
Hun Batz
TheMoogs17
Hun Batz
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,275
Damage
42,120
45,682
Taken
60,450
22,638
Mitigated
47,942
16,428
Healing
37,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
5,124
746
4,011
3,148
7,531
5,567
0
1,454
5,776
10,017
0
W
Aphrodite
Cynic Wolf
Aphrodite
9,614
543
8,855
7,941
11,583
8,610
247
2,677
8,906
27,603
0
W
Bacchus
EDOMUS PRIME
Bacchus
11,306
210
995
8,775
24,189
22,690
281
4,468
19,721
20,181
0
L
Vulcan
151
151
0
0
5,745
2,488
0
3,357
2,341
796
0
L
Cernunnos
MrToxicEagle
Cernunnos
8,031
2,436
0
1,929
13,202
6,102
232
7,819
5,081
0
23,886
L
Neith
10,904
3,327
1,202
3,279
7,206
3,621
0
3,169
3,862
0
36,153
W
Chiron
ScaryLover
Chiron
10,991
1,659
1,353
1,864
8,484
4,155
82
2,348
6,136
0
23,642
L
Thoth
9,065
730
172
2,687
11,998
4,860
147
5,979
5,717
13,095
0
W
Gilgamesh
SunZilla-
Gilgamesh
5,478
648
1,846
3,442
8,565
7,362
29
2,317
6,248
1,346
6,927
W
Hun Batz
TheMoogs17
Hun Batz
4,731
930
824
1,817
7,629
5,125
0
2,530
5,099
0
13,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,321
Gold Earned
43,129
121
Minions Killed
124
0
Camps Cleared
0
795,793
Distance Traveled
1,122,085
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,097
645
14
1
0
145,734
0
W
Aphrodite
9,173
834
48
4
0
231,983
0
W
Bacchus
9,812
892
14
1
0
267,741
0
L
Vulcan
6,434
585
2
0
0
85,027
0
L
Cernunnos
8,383
762
42
4
0
185,741
0
L
Neith
8,555
778
55
5
0
191,508
0
W
Chiron
8,464
769
27
2
0
201,774
0
L
Thoth
7,852
714
8
1
0
187,783
0
W
Gilgamesh
7,351
668
15
1
0
234,529
0
W
Hun Batz
8,329
757
20
2
0
186,058
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role