Player Matchup

Horus
Horus
DarthAzra
Horus
Level 129
God Stats
12W - 10L
1,551 SR
Queue Stats
74W - 88L
1,412 Elo+
Party 3
Bacchus
Bacchus
Drogoroth
Bacchus
Level 149
God Stats
0W - 1L
1,217 SR
Queue Stats
92W - 106L
1,411 Elo+
Party 3
Chaac
Chaac
Oblivionater
Chaac
Level 128
God Stats
0W - 3L
1,538 SR
Queue Stats
58W - 74L
1,408 Elo+
Party 3
Sol
Sol
Ray MK 01
Sol
Level 107
God Stats
0W - 2L
1,443 SR
Queue Stats
15W - 26L
1,412 Elo+
Party 3
Nu Wa
Nu Wa
danielj393
Nu Wa
Level 105
God Stats
2W - 2L
1,876 SR
Queue Stats
83W - 79L
1,521 Elo+
Solo
Team Averages
Level 124
1,525 SR
1,433 Elo+

VS

Team Averages
Level 132
1,544 SR
1,496 Elo+
Bastet
Bastet
Alabisi27
Bastet
Level 149
God Stats
5W - 5L
1,540 SR
Queue Stats
292W - 301L
1,479 Elo+
Party 1
Hades
Hades
Dragovala
Hades
Level 156
God Stats
23W - 14L
1,698 SR
Queue Stats
659W - 604L
1,545 Elo+
Party 2
Yu Huang
Yu Huang
Furacaoz
Yu Huang
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 117L
1,539 Elo+
Party 1
Sun Wukong
Sun Wukong
Jamie The Blend
Sun Wukong
Level 133
God Stats
12W - 12L
1,473 SR
Queue Stats
219W - 200L
1,489 Elo+
Party 2
Neith
Neith
luki_spielt_Lp
Neith
Level 82
God Stats
57W - 57L
1,510 SR
Queue Stats
82W - 77L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DarthAzra
Horus
8
1 / 4 / 1
5,324
444
3,547
9,293
4,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
Drogoroth
Bacchus
9
0 / 2 / 1
5,459
455
3,651
7,906
7,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 3 / 2
5,899
492
8,178
14,988
11,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

10
1 / 3 / 0
5,730
478
4,357
6,791
2,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
9
0 / 3 / 1
5,662
472
7,472
7,232
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Alabisi27
Bastet
12
2 / 0 / 7
6,795
566
6,665
9,840
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hades
Dragovala
Hades
12
6 / 0 / 4
6,996
583
7,757
10,671
8,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yu Huang
Furacaoz
Yu Huang
12
4 / 0 / 3
6,901
575
5,503
5,030
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Jamie The Blend
Sun Wukong
12
1 / 1 / 6
7,353
613
7,738
11,361
6,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 1 / 3
6,551
546
5,670
7,593
2,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
2
Kills
15
15
Deaths
2
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bastet
Alabisi27
Bastet
2
0
7
5.5
L
Horus
DarthAzra
Horus
1
4
1
0.38
W
Hades
Dragovala
Hades
6
0
4
8
L
Bacchus
Drogoroth
Bacchus
0
2
1
0.25
W
Yu Huang
Furacaoz
Yu Huang
4
0
3
5.5
W
Sun Wukong
Jamie The Blend
Sun Wukong
1
1
6
4
L
0
3
2
0.33
L
1
3
0
0.33
L
Nu Wa
0
3
1
0.17
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,205
Damage
33,333
46,210
Taken
44,495
28,928
Mitigated
23,943
13,651
Healing
16,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Alabisi27
Bastet
6,665
1,136
0
3,999
9,840
3,625
162
1,774
7,890
0
55,079
L
Horus
DarthAzra
Horus
3,547
1,610
378
2,268
9,293
4,354
0
3,504
5,789
0
22,344
W
Hades
Dragovala
Hades
7,757
282
68
4,953
10,671
8,628
150
4,158
6,279
35,002
0
L
Bacchus
Drogoroth
Bacchus
3,651
472
0
2,906
7,906
7,999
0
2,346
5,560
11,266
0
W
Yu Huang
Furacaoz
Yu Huang
5,503
381
0
1,476
5,030
1,927
254
2,722
2,060
60,704
0
W
Sun Wukong
Jamie The Blend
Sun Wukong
7,738
1,993
0
2,878
11,361
6,906
92
1,481
9,712
0
56,395
L
8,178
1,565
0
4,124
14,988
11,660
0
2,230
12,758
0
48,561
L
4,357
1,048
0
2,135
6,791
2,404
0
1,144
5,647
38,829
4,248
L
Nu Wa
7,472
1,443
0
1,840
7,232
2,511
0
4,036
3,196
49,487
0
W
5,670
2,460
0
2,786
7,593
2,857
1,406
4,184
3,249
0
44,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
34,596
279
Minions Killed
384
0
Camps Cleared
0
1,166,778
Distance Traveled
1,153,718
18
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
6,795
566
78
7
0
259,294
0
L
Horus
5,324
444
36
3
0
251,452
5
W
Hades
6,996
583
57
5
0
234,522
0
L
Bacchus
5,459
455
15
1
0
249,549
6
W
Yu Huang
6,901
575
97
8
0
227,593
0
W
Sun Wukong
7,353
613
86
7
0
221,010
0
L
Chaac
5,899
492
64
5
0
238,866
3
L
Sol
5,730
478
75
6
0
231,245
4
L
Nu Wa
5,662
472
89
7
0
195,666
0
W
Neith
6,551
546
66
6
0
211,299
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role