Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HugoJ04
Anubis
Level 15
God Stats
2W - 2L
1,836 SR
Queue Stats
5W - 4L
1,636 Elo+
Party 2
Sun Wukong
Sun Wukong
Kingzazo13
Sun Wukong
Level 84
God Stats
1W - 2L
1,683 SR
Queue Stats
58W - 33L
1,650 Elo+
Party 2
Ares
Ares
i1sm4
Ares
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 31L
1,674 Elo+
Party 2
Ao Kuang
Ao Kuang
itzan1999
Ao Kuang
Level 180
God Stats
0W - 2L
1,488 SR
Queue Stats
339W - 333L
1,586 Elo+
Solo
Team Averages
Level 108
1,601 SR
1,609 Elo+

VS

Team Averages
Level 138
1,597 SR
1,518 Elo+
Hercules
Hercules
 
Hercules
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
DOODAH145
Cu Chulainn
Level 136
God Stats
12W - 4L
1,746 SR
Queue Stats
287W - 361L
1,484 Elo+
Party 1
Medusa
Medusa
DemosK
Medusa
Level 145
God Stats
15W - 14L
1,512 SR
Queue Stats
347W - 402L
1,518 Elo+
Party 1
Vulcan
Vulcan
sDAWGI97I
Vulcan
Level 153
God Stats
4W - 7L
1,429 SR
Queue Stats
412W - 500L
1,510 Elo+
Party 1
Arachne
Arachne
thenach02
Arachne
Level 84
God Stats
4W - 1L
1,798 SR
Queue Stats
77W - 59L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
1
0 / 0 / 0
3,362
336
0
187
35
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
HugoJ04
Anubis
10
1 / 3 / 0
5,432
543
2,673
7,317
3,234
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Kingzazo13
Sun Wukong
11
2 / 1 / 1
6,564
656
6,135
8,303
4,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ares
i1sm4
Ares
9
2 / 1 / 1
5,562
556
4,568
6,554
4,129
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
itzan1999
Ao Kuang
10
1 / 0 / 1
5,542
554
3,771
6,900
2,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 0 / 1
5,887
589
1,847
5,624
3,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cu Chulainn
DOODAH145
Cu Chulainn
10
1 / 2 / 0
5,239
524
3,903
9,184
6,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
DemosK
Medusa
10
0 / 2 / 1
5,660
566
2,663
5,993
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
sDAWGI97I
Vulcan
10
1 / 2 / 2
5,897
590
5,997
4,623
1,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
thenach02
Arachne
9
0 / 0 / 2
4,950
495
1,549
8,790
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
6
Kills
5
5
Deaths
6
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
0
0
0
W
Hercules
 
Hercules
3
0
1
3.5
W
Cu Chulainn
DOODAH145
Cu Chulainn
1
2
0
0.5
W
Medusa
DemosK
Medusa
0
2
1
0.25
L
Anubis
HugoJ04
Anubis
1
3
0
0.33
L
Sun Wukong
Kingzazo13
Sun Wukong
2
1
1
2.5
L
Ares
i1sm4
Ares
2
1
1
2.5
L
Ao Kuang
itzan1999
Ao Kuang
1
0
1
1.5
W
Vulcan
sDAWGI97I
Vulcan
1
2
2
1
W
Arachne
thenach02
Arachne
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,147
Damage
15,959
29,261
Taken
34,214
13,887
Mitigated
16,523
11,888
Healing
9,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
0
0
0
47
187
35
0
0
187
0
839
W
Hercules
 
Hercules
1,847
605
0
2,153
5,624
3,726
0
1,564
4,060
0
13,567
W
Cu Chulainn
DOODAH145
Cu Chulainn
3,903
299
0
902
9,184
6,158
0
0
9,184
0
34,349
W
Medusa
DemosK
Medusa
2,663
1,647
0
1,751
5,993
2,396
0
4,059
1,934
0
42,439
L
Anubis
HugoJ04
Anubis
2,673
304
0
2,862
7,317
3,234
0
4,288
2,819
38,164
0
L
Sun Wukong
Kingzazo13
Sun Wukong
6,135
1,596
0
3,139
8,303
4,293
0
378
7,909
0
44,641
L
Ares
i1sm4
Ares
4,568
448
0
1,214
6,554
4,129
0
0
6,554
29,194
0
L
Ao Kuang
itzan1999
Ao Kuang
3,771
548
0
4,626
6,900
2,196
0
1,009
5,795
37,608
0
W
Vulcan
sDAWGI97I
Vulcan
5,997
1,905
0
870
4,623
1,308
0
2,455
2,168
43,600
0
W
Arachne
thenach02
Arachne
1,549
1,368
0
3,798
8,790
2,935
0
2,934
5,856
0
35,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,462
Gold Earned
27,633
279
Minions Killed
277
0
Camps Cleared
0
838,047
Distance Traveled
968,428
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,362
336
2
0
0
22,806
0
W
Hercules
5,887
589
14
1
0
210,703
2
W
Cu Chulainn
5,239
524
40
4
0
162,710
0
W
Medusa
5,660
566
72
7
0
174,293
0
L
Anubis
5,432
543
80
8
0
177,917
0
L
Sun Wukong
6,564
656
81
8
0
203,219
2
L
Ares
5,562
556
43
4
0
198,287
1
L
Ao Kuang
5,542
554
73
7
0
235,818
0
W
Vulcan
5,897
590
89
9
0
193,362
0
W
Arachne
4,950
495
62
6
0
227,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role