Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Dulger123456789
Anhur
Level 28
God Stats
12W - 19L
1,488 SR
Queue Stats
98W - 107L
1,457 Elo+
Party 1
Sun Wukong
Sun Wukong
Igvenr
Sun Wukong
Level 67
God Stats
3W - 2L
1,222 SR
Queue Stats
25W - 32L
1,267 Elo+
Party 1
Erlang Shen
Erlang Shen
Kamael34
Erlang Shen
Level 145
God Stats
8W - 1L
1,500 SR
Queue Stats
133W - 132L
1,418 Elo+
Party 1
Baron Samedi
Baron Samedi
Reapsss
Baron Samedi
Level 77
God Stats
4W - 4L
1,500 SR
Queue Stats
26W - 25L
1,326 Elo+
Party 1
Team Averages
Level 80
1,442 SR
1,394 Elo+

VS

Team Averages
Level 96
1,612 SR
1,443 Elo+
Ix Chel
Ix Chel
Lorenor Marv
Ix Chel
Level 105
God Stats
5W - 2L
1,806 SR
Queue Stats
208W - 207L
1,496 Elo+
Party 2
Chernobog
Chernobog
edgarramalho_82
Chernobog
Level 144
God Stats
6W - 7L
1,371 SR
Queue Stats
828W - 877L
1,415 Elo+
Solo
Mercury
Mercury
ihgReX
Mercury
Level 127
God Stats
8W - 14L
1,397 SR
Queue Stats
227W - 239L
1,467 Elo+
Party 2
Ares
Ares
xiHarro
Ares
Level 63
God Stats
20W - 8L
1,685 SR
Queue Stats
175W - 173L
1,497 Elo+
Party 3
Sun Wukong
Sun Wukong
xiSnaky
Sun Wukong
Level 39
God Stats
4W - 3L
1,802 SR
Queue Stats
62W - 85L
1,338 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 0 / 2
4,958
496
2,320
4,986
3,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
5,075
508
1,558
5,928
1,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Igvenr
Sun Wukong
11
3 / 0 / 0
6,644
664
4,141
6,173
4,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Erlang Shen
Kamael34
Erlang Shen
11
4 / 2 / 3
6,375
638
7,612
8,607
4,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Baron Samedi
Reapsss
Baron Samedi
11
3 / 0 / 3
6,170
617
3,618
3,957
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Lorenor Marv
Ix Chel
10
1 / 3 / 1
5,819
582
2,222
5,309
1,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
edgarramalho_82
Chernobog
10
1 / 0 / 1
5,958
596
2,057
3,061
1,158
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
ihgReX
Mercury
9
1 / 3 / 1
5,337
534
1,906
9,131
3,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
xiHarro
Ares
7
0 / 1 / 1
4,743
474
2,471
5,930
4,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
xiSnaky
Sun Wukong
5
0 / 3 / 0
4,275
428
1,169
5,480
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
2
1
W
0
1
0
0
W
Sun Wukong
Igvenr
Sun Wukong
3
0
0
3
W
Erlang Shen
Kamael34
Erlang Shen
4
2
3
2.75
L
Ix Chel
Lorenor Marv
Ix Chel
1
3
1
0.5
W
Baron Samedi
Reapsss
Baron Samedi
3
0
3
4.5
L
Chernobog
edgarramalho_82
Chernobog
1
0
1
1.5
L
Mercury
ihgReX
Mercury
1
3
1
0.5
L
Ares
xiHarro
Ares
0
1
1
0.5
L
Sun Wukong
xiSnaky
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,249
Damage
9,825
29,651
Taken
28,911
16,150
Mitigated
13,426
10,640
Healing
5,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,320
276
0
1,771
4,986
3,725
0
1,300
3,653
9,892
0
W
1,558
1,362
0
2,781
5,928
1,783
0
535
5,393
0
27,155
W
Sun Wukong
Igvenr
Sun Wukong
4,141
731
0
897
6,173
4,433
574
0
6,173
0
40,475
W
Erlang Shen
Kamael34
Erlang Shen
7,612
4,543
0
3,527
8,607
4,410
0
1,523
6,993
0
50,367
L
Ix Chel
Lorenor Marv
Ix Chel
2,222
295
50
1,460
5,309
1,795
0
2,983
2,326
29,738
0
W
Baron Samedi
Reapsss
Baron Samedi
3,618
262
341
1,323
3,957
1,799
0
1,125
2,746
35,151
0
L
Chernobog
edgarramalho_82
Chernobog
2,057
1,208
0
1,587
3,061
1,158
0
590
2,471
0
45,251
L
Mercury
ihgReX
Mercury
1,906
1,436
0
215
9,131
3,056
0
695
8,436
0
34,857
L
Ares
xiHarro
Ares
2,471
312
0
1,207
5,930
4,667
0
1,670
4,260
11,081
0
L
Sun Wukong
xiSnaky
Sun Wukong
1,169
241
0
1,447
5,480
2,750
0
0
5,480
0
15,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,222
Gold Earned
26,132
283
Minions Killed
248
0
Camps Cleared
0
1,005,076
Distance Traveled
882,641
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,958
496
10
1
0
228,834
2
W
Anhur
5,075
508
56
6
0
185,959
4
W
Sun Wukong
6,644
664
69
7
0
172,741
0
W
Erlang Shen
6,375
638
74
7
0
227,832
0
L
Ix Chel
5,819
582
60
6
0
182,403
0
W
Baron Samedi
6,170
617
74
7
0
189,710
2
L
Chernobog
5,958
596
87
9
0
198,205
1
L
Mercury
5,337
534
57
6
0
203,522
0
L
Ares
4,743
474
13
1
0
208,028
4
L
Sun Wukong
4,275
428
31
3
0
90,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role