Player Matchup

Amaterasu
Amaterasu
Asster_98
Amaterasu
Level 128
God Stats
1W - 2L
1,296 SR
Queue Stats
124W - 119L
1,487 Elo+
Solo
Tyr
Tyr
GodOfGeese
Tyr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,339 Elo+
Solo
Tiamat
Tiamat
Makeden
Tiamat
Level 24
God Stats
1W - 1L
1,727 SR
Queue Stats
25W - 20L
1,430 Elo+
Solo
Cthulhu
Cthulhu
lIIlAmylIIl
Cthulhu
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 47L
1,385 Elo+
Solo
Guan Yu
Guan Yu
wukkii
Guan Yu
Level 162
God Stats
8W - 11L
1,530 SR
Queue Stats
503W - 485L
1,584 Elo+
Solo
Team Averages
Level 89
1,511 SR
1,445 Elo+

VS

Team Averages
Level 131
1,499 SR
1,516 Elo+
Sol
Sol
AsesinoDeCerdos
Sol
Level 117
God Stats
3W - 2L
1,748 SR
Queue Stats
55W - 56L
1,570 Elo+
Solo
Sylvanus
Sylvanus
BtM1025
Sylvanus
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,514 Elo+
Party 1
Atlas
Atlas
EASLEYBOY
Atlas
Level 157
God Stats
6W - 4L
1,676 SR
Queue Stats
457W - 488L
1,475 Elo+
Solo
Poseidon
Poseidon
GodsMercy
Poseidon
Level 125
God Stats
5W - 10L
1,329 SR
Queue Stats
232W - 240L
1,475 Elo+
Solo
Sobek
Sobek
pagcon
Sobek
Level 106
God Stats
1W - 1L
1,241 SR
Queue Stats
14W - 8L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Asster_98
Amaterasu
16
3 / 8 / 6
10,654
627
16,164
22,644
27,333
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
1 / 12 / 1
8,932
525
8,363
26,739
27,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
Makeden
Tiamat
20
3 / 4 / 5
12,012
707
19,658
13,719
11,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
lIIlAmylIIl
Cthulhu
19
2 / 5 / 5
11,674
687
28,088
19,799
29,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
wukkii
Guan Yu
18
1 / 6 / 6
10,402
612
16,762
22,875
32,341
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 1 / 22
13,586
799
29,372
20,950
12,936
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
BtM1025
Sylvanus
20
5 / 2 / 28
12,237
720
11,347
25,161
25,422
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
EASLEYBOY
Atlas
18
5 / 2 / 25
11,556
680
14,433
23,934
30,339
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
GodsMercy
Poseidon
20
12 / 3 / 17
13,192
776
23,787
15,932
9,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
pagcon
Sobek
18
4 / 2 / 27
12,458
733
13,002
25,858
35,303
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
154
10
Kills
35
35
Deaths
10
23
Assists
119
Player
Kills
Deaths
Assists
KDA
W
9
1
22
20
L
Amaterasu
Asster_98
Amaterasu
3
8
6
0.75
W
Sylvanus
BtM1025
Sylvanus
5
2
28
9.5
W
Atlas
EASLEYBOY
Atlas
5
2
25
8.75
L
1
12
1
0.13
W
Poseidon
GodsMercy
Poseidon
12
3
17
6.83
L
Tiamat
Makeden
Tiamat
3
4
5
1.38
L
Cthulhu
lIIlAmylIIl
Cthulhu
2
5
5
0.9
W
Sobek
pagcon
Sobek
4
2
27
8.75
L
Guan Yu
wukkii
Guan Yu
1
6
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,035
Damage
91,941
105,776
Taken
111,835
128,155
Mitigated
113,500
22,786
Healing
61,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,372
10,344
5,340
8,411
20,950
12,936
3,819
9,518
11,195
68,408
0
L
Amaterasu
Asster_98
Amaterasu
16,164
5,245
1,019
3,621
22,644
27,333
0
19,412
3,232
0
22,012
W
Sylvanus
BtM1025
Sylvanus
11,347
1,546
22,281
11,319
25,161
25,422
1,010
12,894
12,184
17,978
0
W
Atlas
EASLEYBOY
Atlas
14,433
4,211
729
962
23,934
30,339
529
9,242
14,499
25,832
2,373
L
8,363
1,066
710
1,165
26,739
27,298
0
21,607
5,132
0
13,938
W
Poseidon
GodsMercy
Poseidon
23,787
5,816
1,996
2,520
15,932
9,500
2,398
7,639
8,246
52,167
0
L
Tiamat
Makeden
Tiamat
19,658
1,716
0
1,741
13,719
11,649
0
11,782
1,937
45,738
0
L
Cthulhu
lIIlAmylIIl
Cthulhu
28,088
129
3,885
3,530
19,799
29,534
0
17,493
2,306
54,074
0
W
Sobek
pagcon
Sobek
13,002
1,286
2,798
5,342
25,858
35,303
428
8,453
16,976
22,477
0
L
Guan Yu
wukkii
Guan Yu
16,762
1,570
2,261
4,854
22,875
32,341
0
19,274
3,601
0
32,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,674
Gold Earned
63,029
201
Minions Killed
179
0
Camps Cleared
0
1,378,463
Distance Traveled
1,559,947
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,586
799
70
4
0
310,257
0
L
Amaterasu
10,654
627
20
1
0
236,741
0
W
Sylvanus
12,237
720
12
1
0
312,070
0
W
Atlas
11,556
680
16
1
0
298,790
0
L
Tyr
8,932
525
18
1
0
258,856
0
W
Poseidon
13,192
776
62
4
0
301,126
0
L
Tiamat
12,012
707
64
4
0
276,237
0
L
Cthulhu
11,674
687
63
4
0
308,448
0
W
Sobek
12,458
733
19
1
0
337,704
0
L
Guan Yu
10,402
612
36
2
0
298,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role