Player Matchup

Zeus
Zeus
Kallmur
Zeus
Level 197
God Stats
134W - 99L
1,613 SR
Queue Stats
333W - 306L
1,528 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Swoldin
Morgan Le Fay
Level 119
God Stats
0W - 2L
1,314 SR
Queue Stats
120W - 101L
1,482 Elo+
Party 2
Neith
Neith
XXPurpleRavenXX
Neith
Level 89
God Stats
36W - 39L
1,449 SR
Queue Stats
139W - 129L
1,449 Elo+
Party 2
Charon
Charon
ajrthegreat
Charon
Level 109
God Stats
4W - 2L
1,844 SR
Queue Stats
135W - 126L
1,501 Elo+
Party 2
Surtr
Surtr
wildepro10
Surtr
Level 69
God Stats
6W - 3L
1,758 SR
Queue Stats
176W - 168L
1,537 Elo+
Solo
Team Averages
Level 117
1,596 SR
1,499 Elo+

VS

Team Averages
Level 139
1,583 SR
1,491 Elo+
Sol
Sol
DAVE LIFAEN
Sol
Level 161
God Stats
220W - 196L
1,546 SR
Queue Stats
350W - 323L
1,475 Elo+
Solo
Hachiman
Hachiman
Eraticus1234
Hachiman
Level 146
God Stats
6W - 3L
1,504 SR
Queue Stats
161W - 142L
1,545 Elo+
Solo
Bakasura
Bakasura
Mr_Spicy_Waffel
Bakasura
Level 146
God Stats
6W - 8L
1,565 SR
Queue Stats
318W - 305L
1,505 Elo+
Party 1
Charon
Charon
Pvt-BuGZz-BuNNy
Charon
Level 145
God Stats
5W - 6L
1,442 SR
Queue Stats
36W - 39L
1,472 Elo+
Party 1
Bacchus
Bacchus
epicsmithy010
Bacchus
Level 98
God Stats
7W - 1L
1,859 SR
Queue Stats
59W - 65L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Kallmur
Zeus
12
4 / 1 / 0
7,277
606
8,484
7,569
2,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Swoldin
Morgan Le Fay
13
3 / 0 / 1
7,252
604
8,742
5,786
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 1 / 0
5,195
433
1,368
4,765
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
10
0 / 0 / 2
6,314
526
3,064
7,734
5,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Surtr
9
0 / 2 / 1
6,163
514
2,145
7,163
2,944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,340
528
3,937
10,762
4,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Eraticus1234
Hachiman
11
1 / 0 / 0
6,341
528
4,500
7,261
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
14
2 / 1 / 2
7,560
630
6,122
11,513
5,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 2 / 0
7,168
597
2,163
6,700
3,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
10
0 / 1 / 0
6,254
521
2,992
7,092
6,856
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
7
Kills
4
4
Deaths
7
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
3
0
0
W
Hachiman
Eraticus1234
Hachiman
1
0
0
1
L
Zeus
Kallmur
Zeus
4
1
0
4
W
Bakasura
2
1
2
3
W
1
2
0
0.5
L
Morgan Le Fay
Swoldin
Morgan Le Fay
3
0
1
3.5
L
0
1
0
0
L
Charon
0
0
2
1
W
Bacchus
0
1
0
0
L
Surtr
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,803
Damage
19,714
33,017
Taken
43,328
15,081
Mitigated
22,043
12,727
Healing
15,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,937
1,102
0
5,089
10,762
4,356
0
8,536
2,226
53,669
0
W
Hachiman
Eraticus1234
Hachiman
4,500
2,186
0
3,097
7,261
2,628
0
3,471
3,790
0
51,801
L
Zeus
Kallmur
Zeus
8,484
786
0
5,140
7,569
2,358
0
782
6,232
65,356
0
W
Bakasura
6,122
4,323
0
3,515
11,513
5,038
0
3,472
8,041
0
68,257
W
2,163
188
0
1,740
6,700
3,165
0
880
5,820
47,528
0
L
Morgan Le Fay
Swoldin
Morgan Le Fay
8,742
658
0
985
5,786
2,571
0
3,714
1,922
52,281
0
L
1,368
753
0
2,036
4,765
1,430
713
116
4,250
0
25,672
L
Charon
3,064
693
0
2,716
7,734
5,778
375
2,317
5,417
26,537
0
W
Bacchus
2,992
328
0
1,996
7,092
6,856
0
3,990
3,102
22,086
0
L
Surtr
2,145
355
0
1,850
7,163
2,944
0
2,163
4,508
331
32,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
33,663
359
Minions Killed
420
0
Camps Cleared
0
1,067,038
Distance Traveled
1,110,480
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,340
528
90
8
0
204,670
0
W
Hachiman
6,341
528
89
7
0
208,237
3
L
Zeus
7,277
606
100
8
0
242,468
3
W
Bakasura
7,560
630
119
10
0
271,455
1
W
Charon
7,168
597
94
8
0
190,677
1
L
Morgan Le Fay
7,252
604
94
8
0
255,730
4
L
Neith
5,195
433
56
5
0
177,986
0
L
Charon
6,314
526
31
3
0
224,229
0
W
Bacchus
6,254
521
28
2
0
235,441
6
L
Surtr
6,163
514
78
7
0
166,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role