Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
SUPERFLUFF11
Anhur
Level 142
God Stats
2W - 0L
1,478 SR
Queue Stats
84W - 100L
1,489 Elo+
Party 1
Ares
Ares
Sayla
Ares
Level 141
God Stats
3W - 3L
1,601 SR
Queue Stats
44W - 40L
1,615 Elo+
Party 3
Kukulkan
Kukulkan
Smaskarn273
Kukulkan
Level 26
God Stats
56W - 51L
1,533 SR
Queue Stats
72W - 74L
1,524 Elo+
Party 1
Sun Wukong
Sun Wukong
pascalminion
Sun Wukong
Level 143
God Stats
1W - 3L
1,547 SR
Queue Stats
78W - 87L
1,513 Elo+
Party 1
Team Averages
Level 120
1,532 SR
1,528 Elo+

VS

Team Averages
Level 128
1,526 SR
1,510 Elo+
Chaac
Chaac
 
Chaac
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
JahKii
Anubis
Level 159
God Stats
2W - 7L
1,410 SR
Queue Stats
111W - 107L
1,553 Elo+
Solo
Medusa
Medusa
Pyrna
Medusa
Level 150
God Stats
15W - 15L
1,762 SR
Queue Stats
125W - 132L
1,516 Elo+
Solo
Ah Puch
Ah Puch
lBlackR0sel
Ah Puch
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,410 Elo+
Party 2
Arachne
Arachne
Асмо
Arachne
Level 159
God Stats
5W - 3L
1,458 SR
Queue Stats
236W - 253L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
2 / 0 / 6
8,106
811
11,055
5,233
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 0 / 3
8,696
870
7,282
8,629
4,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
Sayla
Ares
14
2 / 1 / 6
8,258
826
8,865
8,947
9,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Smaskarn273
Kukulkan
14
0 / 2 / 6
7,488
749
7,686
6,137
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
pascalminion
Sun Wukong
14
4 / 1 / 5
7,754
775
8,059
10,305
10,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
1 / 1 / 0
6,837
684
5,507
11,797
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
JahKii
Anubis
14
3 / 3 / 1
7,690
769
7,751
7,411
3,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Pyrna
Medusa
13
0 / 1 / 1
7,061
706
7,416
10,408
4,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
lBlackR0sel
Ah Puch
13
0 / 5 / 1
6,647
665
4,334
8,724
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Асмо
Arachne
14
0 / 0 / 3
7,303
730
5,878
13,182
9,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
10
Kills
4
4
Deaths
10
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
0
6
5
L
Chaac
 
Chaac
1
1
0
1
L
Anubis
JahKii
Anubis
3
3
1
1.17
L
Medusa
Pyrna
Medusa
0
1
1
0.5
W
2
0
3
3.5
W
Ares
Sayla
Ares
2
1
6
5
W
Kukulkan
Smaskarn273
Kukulkan
0
2
6
1.5
L
Ah Puch
lBlackR0sel
Ah Puch
0
5
1
0.1
W
Sun Wukong
pascalminion
Sun Wukong
4
1
5
6.5
L
Arachne
Асмо
Arachne
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,947
Damage
30,886
39,251
Taken
51,522
28,699
Mitigated
29,747
7,677
Healing
12,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,055
3,595
0
1,028
5,233
2,163
364
2,902
2,331
38,560
0
L
Chaac
 
Chaac
5,507
227
0
3,473
11,797
9,154
0
6,733
4,948
0
22,308
L
Anubis
JahKii
Anubis
7,751
209
0
2,076
7,411
3,356
0
4,442
2,849
31,837
0
L
Medusa
Pyrna
Medusa
7,416
3,626
0
1,261
10,408
4,119
0
3,743
6,579
0
29,026
W
7,282
3,354
0
2,444
8,629
4,144
890
2,005
6,425
0
40,378
W
Ares
Sayla
Ares
8,865
811
0
2,047
8,947
9,348
77
2,294
6,561
14,492
0
W
Kukulkan
Smaskarn273
Kukulkan
7,686
97
0
230
6,137
2,758
572
2,232
3,745
29,101
0
L
Ah Puch
lBlackR0sel
Ah Puch
4,334
273
0
200
8,724
3,235
0
4,626
4,014
15,319
0
W
Sun Wukong
pascalminion
Sun Wukong
8,059
1,395
0
1,928
10,305
10,286
0
2,652
7,578
0
16,865
L
Arachne
Асмо
Arachne
5,878
3,596
0
5,925
13,182
9,883
0
7,438
5,526
0
23,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,302
Gold Earned
35,538
302
Minions Killed
202
0
Camps Cleared
0
1,083,691
Distance Traveled
1,043,483
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,106
811
87
9
0
206,654
3
L
Chaac
6,837
684
28
3
0
242,158
0
L
Anubis
7,690
769
49
5
0
182,378
0
L
Medusa
7,061
706
47
5
0
212,081
4
W
Anhur
8,696
870
113
11
0
216,941
0
W
Ares
8,258
826
16
2
0
226,673
3
W
Kukulkan
7,488
749
67
7
0
205,140
0
L
Ah Puch
6,647
665
42
4
0
189,347
0
W
Sun Wukong
7,754
775
19
2
0
228,283
0
L
Arachne
7,303
730
36
4
0
217,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role