Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ELEMINATOR19
Apollo
Level 148
God Stats
2W - 2L
1,335 SR
Queue Stats
94W - 73L
1,557 Elo+
Party 1
Tyr
Tyr
ERICX777
Tyr
Level 147
God Stats
6W - 16L
1,379 SR
Queue Stats
9W - 20L
1,323 Elo+
Solo
Chang'e
Chang'e
Shaft47
Chang'e
Level 89
God Stats
1W - 2L
1,588 SR
Queue Stats
311W - 282L
1,511 Elo+
Party 1
Achilles
Achilles
isabeanz
Achilles
Level 141
God Stats
18W - 14L
1,608 SR
Queue Stats
553W - 464L
1,482 Elo+
Party 1
Team Averages
Level 127
1,482 SR
1,475 Elo+

VS

Team Averages
Level 135
1,516 SR
1,508 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
CallMeChuckDaddy
Arachne
Level 141
God Stats
8W - 9L
1,280 SR
Queue Stats
230W - 188L
1,573 Elo+
Solo
Geb
Geb
Golfer-DizzWang
Geb
Level 109
God Stats
15W - 5L
1,441 SR
Queue Stats
138W - 136L
1,411 Elo+
Party 2
Raijin
Raijin
IsssTragic
Raijin
Level 158
God Stats
6W - 3L
1,795 SR
Queue Stats
150W - 154L
1,485 Elo+
Party 2
Ah Puch
Ah Puch
PowderyPolecat
Ah Puch
Level 122
God Stats
21W - 17L
1,564 SR
Queue Stats
196W - 177L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
0 / 1 / 0
4,716
472
3,219
9,597
3,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Apollo
9
0 / 0 / 1
5,152
515
3,677
3,541
1,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 0
4,742
474
2,474
8,805
6,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chang'e
Shaft47
Chang'e
10
0 / 3 / 0
5,133
513
3,051
7,183
2,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
isabeanz
Achilles
9
1 / 1 / 0
5,359
536
1,563
6,390
4,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 1 / 0
5,409
541
2,385
5,168
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 0
5,904
590
3,552
7,841
3,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 0 / 1
5,333
533
2,554
4,991
2,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
IsssTragic
Raijin
11
2 / 0 / 2
6,632
663
5,818
3,556
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
4 / 0 / 0
6,789
679
8,082
5,296
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
8
8
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
0
0
W
Hou Yi
 
Hou Yi
0
1
0
0
W
2
0
0
2
L
Apollo
0
0
1
0.5
L
0
3
0
0
W
0
0
1
0.5
W
Raijin
IsssTragic
Raijin
2
0
2
3
W
4
0
0
4
L
Chang'e
Shaft47
Chang'e
0
3
0
0
L
Achilles
isabeanz
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,984
Damage
22,391
35,516
Taken
26,852
18,253
Mitigated
12,296
11,608
Healing
12,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,219
1,950
0
3,487
9,597
3,432
0
3,804
5,781
0
26,205
W
Hou Yi
 
Hou Yi
2,385
544
0
836
5,168
2,063
0
0
5,168
0
37,506
W
3,552
3,042
0
3,788
7,841
3,509
0
927
6,741
0
47,179
L
Apollo
3,677
2,641
0
1,311
3,541
1,363
0
953
2,588
0
41,754
L
2,474
130
0
2,429
8,805
6,097
0
5,951
2,854
0
29,526
W
2,554
57
1,253
1,731
4,991
2,881
0
609
4,344
16,567
0
W
Raijin
IsssTragic
Raijin
5,818
753
0
1,018
3,556
1,289
0
1,259
2,213
54,498
0
W
8,082
550
0
3,593
5,296
2,554
326
0
5,027
47,084
0
L
Chang'e
Shaft47
Chang'e
3,051
308
160
1,956
7,183
2,479
0
4,252
2,890
33,451
0
L
Achilles
isabeanz
Achilles
1,563
259
0
2,265
6,390
4,882
0
1,406
4,949
0
12,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,102
Gold Earned
30,067
267
Minions Killed
370
0
Camps Cleared
0
965,913
Distance Traveled
1,016,072
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,716
472
49
5
0
192,543
0
W
Hou Yi
5,409
541
90
9
0
180,495
1
W
Arachne
5,904
590
74
7
0
240,712
2
L
Apollo
5,152
515
78
8
0
171,469
0
L
Tyr
4,742
474
49
5
0
199,356
0
W
Geb
5,333
533
22
2
0
205,613
5
W
Raijin
6,632
663
103
10
0
206,273
0
W
Ah Puch
6,789
679
81
8
0
182,979
2
L
Chang'e
5,133
513
74
7
0
193,695
3
L
Achilles
5,359
536
17
2
0
208,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role