Player Matchup

Jing Wei
Jing Wei
BrokenSelfe
Jing Wei
Level 59
God Stats
6W - 4L
1,491 SR
Queue Stats
129W - 135L
1,513 Elo+
Party 4
Kukulkan
Kukulkan
CackSaka
Kukulkan
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 82L
1,500 Elo+
Party 4
Anubis
Anubis
Yiyiri3
Anubis
Level 63
God Stats
2W - 3L
1,504 SR
Queue Stats
11W - 10L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
iSoratex
Sun Wukong
Level 76
God Stats
3W - 1L
1,512 SR
Queue Stats
82W - 64L
1,551 Elo+
Party 3
Ullr
Ullr
iTanoshii
Ullr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,537 Elo+
Party 3
Team Averages
Level 74
1,501 SR
1,514 Elo+

VS

Team Averages
Level 105
1,576 SR
1,481 Elo+
Ares
Ares
BigOlPete
Ares
Level 138
God Stats
1W - 3L
1,719 SR
Queue Stats
200W - 185L
1,504 Elo+
Party 1
Apollo
Apollo
ConcreteBoots
Apollo
Level 127
God Stats
10W - 11L
1,494 SR
Queue Stats
256W - 246L
1,500 Elo+
Solo
Atlas
Atlas
IRysenRyan
Atlas
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 29L
1,470 Elo+
Party 2
Mercury
Mercury
METALJAYMAN 48
Mercury
Level 57
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 16L
1,470 Elo+
Party 2
Chang'e
Chang'e
TinyHodor
Chang'e
Level 135
God Stats
1W - 1L
1,668 SR
Queue Stats
88W - 83L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BrokenSelfe
Jing Wei
13
6 / 1 / 2
7,918
660
9,230
6,596
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
CackSaka
Kukulkan
11
0 / 4 / 3
6,076
506
3,410
8,396
3,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Anubis
Yiyiri3
Anubis
14
4 / 1 / 4
7,809
651
10,225
7,281
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
iSoratex
Sun Wukong
13
3 / 1 / 1
7,974
665
8,720
13,381
9,363
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
12
3 / 3 / 1
7,224
602
2,750
8,793
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
1 / 5 / 1
6,153
513
6,520
12,881
10,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 3 / 3
6,464
539
3,175
7,327
2,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
10
3 / 2 / 3
5,874
490
6,269
10,789
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
1 / 3 / 5
5,707
476
3,431
7,809
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
TinyHodor
Chang'e
12
3 / 3 / 1
7,222
602
7,429
10,848
3,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
16
Kills
10
10
Deaths
16
11
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ares
1
5
1
0.3
W
Jing Wei
BrokenSelfe
Jing Wei
6
1
2
7
W
Kukulkan
CackSaka
Kukulkan
0
4
3
0.38
L
2
3
3
1.17
L
Atlas
3
2
3
2.25
L
1
3
5
1.17
L
Chang'e
TinyHodor
Chang'e
3
3
1
1.17
W
Anubis
Yiyiri3
Anubis
4
1
4
6
W
Sun Wukong
iSoratex
Sun Wukong
3
1
1
3.5
W
Ullr
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,335
Damage
26,824
44,447
Taken
49,654
22,349
Mitigated
27,161
14,060
Healing
10,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
6,520
347
0
2,250
12,881
10,568
0
353
12,528
38,399
0
W
Jing Wei
BrokenSelfe
Jing Wei
9,230
7,386
0
2,350
6,596
2,307
544
2,242
4,326
0
51,800
W
Kukulkan
CackSaka
Kukulkan
3,410
623
0
806
8,396
3,186
0
3,263
5,123
43,489
0
L
3,175
1,927
0
2,064
7,327
2,309
134
2,367
4,960
0
44,907
L
Atlas
6,269
2,475
0
1,350
10,789
8,997
0
3,064
7,725
16,448
0
L
3,431
1,253
0
890
7,809
2,140
0
2,404
5,405
0
25,429
L
Chang'e
TinyHodor
Chang'e
7,429
1,027
129
3,992
10,848
3,147
0
5,447
5,401
48,354
0
W
Anubis
Yiyiri3
Anubis
10,225
77
0
4,966
7,281
3,879
0
3,171
3,960
69,601
0
W
Sun Wukong
iSoratex
Sun Wukong
8,720
2,401
0
5,159
13,381
9,363
0
5,820
6,943
0
69,634
W
Ullr
2,750
1,600
0
779
8,793
3,614
0
4,676
3,877
0
40,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,001
Gold Earned
31,420
444
Minions Killed
289
0
Camps Cleared
0
1,185,112
Distance Traveled
1,200,985
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,153
513
59
5
0
210,621
0
W
Jing Wei
7,918
660
82
7
0
239,466
0
W
Kukulkan
6,076
506
72
6
0
208,237
0
L
Apollo
6,464
539
81
7
0
210,075
0
L
Atlas
5,874
490
14
1
0
265,109
3
L
Mercury
5,707
476
40
3
0
284,765
0
L
Chang'e
7,222
602
95
8
0
230,415
3
W
Anubis
7,809
651
107
9
0
251,286
0
W
Sun Wukong
7,974
665
106
9
0
260,183
0
W
Ullr
7,224
602
77
6
0
225,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role