Player Matchup

Raijin
Raijin
Bugsoft_club
Raijin
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
227W - 234L
1,484 Elo+
Solo
Aphrodite
Aphrodite
FairyTheWar
Aphrodite
Level 46
God Stats
5W - 9L
1,453 SR
Queue Stats
11W - 17L
1,280 Elo+
Solo
Mercury
Mercury
Kawasiwo
Mercury
Level 147
God Stats
1W - 0L
1,285 SR
Queue Stats
37W - 19L
1,582 Elo+
Solo
Mulan
Mulan
Zattian
Mulan
Level 125
God Stats
20W - 19L
1,403 SR
Queue Stats
141W - 145L
1,408 Elo+
Solo
Anhur
Anhur
coyotetd
Anhur
Level 112
God Stats
5W - 5L
1,760 SR
Queue Stats
126W - 131L
1,505 Elo+
Solo
Team Averages
Level 100
1,480 SR
1,452 Elo+

VS

Team Averages
Level 115
1,430 SR
1,481 Elo+
Athena
Athena
FabioInavan
Athena
Level 106
God Stats
4W - 6L
1,309 SR
Queue Stats
330W - 339L
1,479 Elo+
Solo
Mercury
Mercury
Fillmore23
Mercury
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 36L
1,554 Elo+
Solo
Apollo
Apollo
I-Chaos1-l
Apollo
Level 128
God Stats
23W - 34L
1,403 SR
Queue Stats
1,098W - 1,046L
1,476 Elo+
Solo
Baron Samedi
Baron Samedi
diogopc2004
Baron Samedi
Level 89
God Stats
4W - 5L
1,500 SR
Queue Stats
173W - 165L
1,474 Elo+
Solo
Achilles
Achilles
hernangalyano
Achilles
Level 126
God Stats
3W - 5L
1,441 SR
Queue Stats
170W - 177L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
3 / 3 / 3
9,732
649
8,427
12,296
5,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
FairyTheWar
Aphrodite
11
0 / 1 / 2
7,500
500
3,734
12,382
7,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mercury
Kawasiwo
Mercury
16
6 / 5 / 2
9,259
617
10,287
16,288
6,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mulan
Zattian
Mulan
15
1 / 0 / 1
9,274
618
4,585
12,413
7,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anhur
coyotetd
Anhur
14
1 / 2 / 2
8,699
580
5,056
9,934
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
0 / 1 / 4
6,622
441
2,505
8,108
6,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
Fillmore23
Mercury
17
9 / 2 / 0
9,917
661
18,094
11,532
5,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
I-Chaos1-l
Apollo
10
0 / 1 / 3
6,489
433
1,369
7,034
1,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
diogopc2004
Baron Samedi
13
2 / 6 / 5
7,788
519
6,444
11,247
6,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
hernangalyano
Achilles
14
0 / 1 / 0
7,354
490
6,531
9,900
10,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
11
Kills
11
11
Deaths
11
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Raijin
3
3
3
1.5
L
Athena
0
1
4
2
W
Aphrodite
FairyTheWar
Aphrodite
0
1
2
1
L
Mercury
Fillmore23
Mercury
9
2
0
4.5
L
Apollo
I-Chaos1-l
Apollo
0
1
3
1.5
W
Mercury
Kawasiwo
Mercury
6
5
2
1.4
W
Mulan
Zattian
Mulan
1
0
1
1.5
W
Anhur
coyotetd
Anhur
1
2
2
1
L
Baron Samedi
diogopc2004
Baron Samedi
2
6
5
0.75
L
Achilles
hernangalyano
Achilles
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,089
Damage
34,943
63,313
Taken
47,821
32,065
Mitigated
30,388
19,734
Healing
9,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
8,427
992
0
750
12,296
5,754
41
4,474
7,822
73,302
0
L
Athena
2,505
254
0
1,230
8,108
6,002
0
3,482
4,626
16,068
0
W
Aphrodite
FairyTheWar
Aphrodite
3,734
548
2,987
6,982
12,382
7,947
586
1,754
10,453
24,312
0
L
Mercury
Fillmore23
Mercury
18,094
9,649
0
1,950
11,532
5,554
0
2,465
9,067
0
99,917
L
Apollo
I-Chaos1-l
Apollo
1,369
743
0
1,366
7,034
1,911
0
428
6,606
0
36,218
W
Mercury
Kawasiwo
Mercury
10,287
4,017
0
1,000
16,288
6,733
0
1,928
14,360
0
93,158
W
Mulan
Zattian
Mulan
4,585
933
0
4,703
12,413
7,887
0
360
11,064
0
76,823
W
Anhur
coyotetd
Anhur
5,056
2,825
0
3,312
9,934
3,744
1,964
433
9,501
0
70,825
L
Baron Samedi
diogopc2004
Baron Samedi
6,444
965
452
1,376
11,247
6,153
0
5,238
6,009
50,178
0
L
Achilles
hernangalyano
Achilles
6,531
517
0
2,915
9,900
10,768
0
548
9,352
0
55,568

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,464
Gold Earned
38,170
509
Minions Killed
413
0
Camps Cleared
0
1,479,670
Distance Traveled
1,324,179
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
9,732
649
123
8
0
271,919
2
L
Athena
6,622
441
28
2
0
209,487
2
W
Aphrodite
7,500
500
22
1
0
291,453
0
L
Mercury
9,917
661
139
9
0
407,996
0
L
Apollo
6,489
433
67
4
0
201,888
0
W
Mercury
9,259
617
116
8
0
370,946
0
W
Mulan
9,274
618
130
9
0
272,754
6
W
Anhur
8,699
580
118
8
0
272,598
0
L
Baron Samedi
7,788
519
89
6
0
247,141
0
L
Achilles
7,354
490
90
6
0
257,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role