Player Matchup

Serqet
Serqet
Gold IV
Eder_34_3
Serqet
Gold IV
Level 178
God Stats
18W - 24L
1,513 SR
Queue Stats
730W - 720L
1,383 MMR
Solo
Scylla
Scylla
Gold IV
Habbajuck
Scylla
Gold IV
Level 118
God Stats
0W - 1L
1,527 SR
Queue Stats
95W - 108L
1,370 MMR
Solo
Maui
Maui
Gold V
LoVe-_-My-AiM69
Maui
Gold V
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 129L
1,392 MMR
Solo
Jing Wei
Jing Wei
Bronze III
PunkyMurdock
Jing Wei
Bronze III
Level 82
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 13L
1,400 MMR
Solo
Surtr
Surtr
Gold V
nachocabj
Surtr
Gold V
Level 123
God Stats
0W - 1L
1,309 SR
Queue Stats
154W - 162L
1,403 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,470 SR
1,390 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 127
1,494 SR
1,417 MMR
Janus
Janus
Silver IV
 
Janus
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Platinum IV
Cosmobiker73
Freya
Platinum IV
Level 139
God Stats
31W - 41L
1,449 SR
Queue Stats
512W - 506L
1,549 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
LukeGiako23
Kuzenbo
Gold V
Level 149
God Stats
52W - 48L
1,514 SR
Queue Stats
335W - 336L
1,263 MMR
Party 1
Thanatos
Thanatos
Gold IV
Neurone32
Thanatos
Gold IV
Level 63
God Stats
19W - 18L
1,531 SR
Queue Stats
227W - 234L
1,387 MMR
Solo
Odin
Odin
Silver III
Tolkow
Odin
Silver III
Level 125
God Stats
3W - 0L
1,475 SR
Queue Stats
127W - 134L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Eder_34_3
Serqet
14
2 / 4 / 0
7,630
545
5,707
16,051
5,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Scylla
Habbajuck
Scylla
11
0 / 0 / 1
6,788
485
3,774
4,948
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 4 / 0
5,917
423
3,226
10,734
6,195
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
PunkyMurdock
Jing Wei
11
0 / 1 / 1
6,781
484
5,031
7,111
2,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
nachocabj
Surtr
13
0 / 2 / 0
7,669
548
7,626
15,245
16,605
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
ArachneAresCu ChulainnKali

VS

Bans
MercuryAnubisAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 0 / 2
8,028
573
7,480
6,679
2,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 1 / 1
8,227
588
5,884
8,690
3,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Kuzenbo
LukeGiako23
Kuzenbo
12
3 / 0 / 3
7,990
571
4,159
9,181
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Thanatos
Neurone32
Thanatos
14
3 / 1 / 4
8,179
584
10,857
12,880
5,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Odin
Tolkow
Odin
15
0 / 0 / 1
8,784
627
7,498
10,471
11,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
11
11
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
2
4
W
2
1
1
2.5
L
Serqet
Eder_34_3
Serqet
2
4
0
0.5
L
Scylla
Habbajuck
Scylla
0
0
1
0.5
L
0
4
0
0
W
Kuzenbo
LukeGiako23
Kuzenbo
3
0
3
4.5
W
Thanatos
Neurone32
Thanatos
3
1
4
5
L
Jing Wei
PunkyMurdock
Jing Wei
0
1
1
0.5
W
Odin
Tolkow
Odin
0
0
1
0.5
L
Surtr
nachocabj
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,364
Damage
35,878
54,089
Taken
47,901
32,526
Mitigated
32,413
10,182
Healing
23,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,480
688
0
2,079
6,679
2,363
297
1,882
4,485
68,653
0
W
5,884
1,977
0
4,327
8,690
3,612
0
698
7,594
58,124
3,531
L
Serqet
Eder_34_3
Serqet
5,707
993
0
1,557
16,051
5,942
0
4,371
11,442
0
58,700
L
Scylla
Habbajuck
Scylla
3,774
176
0
1,857
4,948
1,247
0
2,201
2,613
49,824
0
L
3,226
436
1,289
1,712
10,734
6,195
0
5,721
4,717
14,999
0
W
Kuzenbo
LukeGiako23
Kuzenbo
4,159
2,191
0
2,889
9,181
9,438
0
2,375
6,644
22,505
0
W
Thanatos
Neurone32
Thanatos
10,857
2,342
0
11,471
12,880
5,358
0
2,786
9,694
0
77,949
L
Jing Wei
PunkyMurdock
Jing Wei
5,031
3,779
0
1,418
7,111
2,537
0
4,404
2,549
0
50,921
W
Odin
Tolkow
Odin
7,498
2,287
0
2,356
10,471
11,642
0
452
10,019
0
80,473
L
Surtr
nachocabj
Surtr
7,626
3,701
0
2,349
15,245
16,605
0
0
15,245
1,137
68,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,785
Gold Earned
41,208
413
Minions Killed
543
0
Camps Cleared
0
1,403,475
Distance Traveled
1,483,776
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,028
573
140
10
0
326,703
1
W
Freya
8,227
588
111
8
0
275,213
2
L
Serqet
7,630
545
90
6
0
356,066
0
L
Scylla
6,788
485
93
7
0
280,478
2
L
Maui
5,917
423
16
1
0
246,906
1
W
Kuzenbo
7,990
571
21
2
0
325,091
5
W
Thanatos
8,179
584
113
8
0
312,147
0
L
Jing Wei
6,781
484
96
7
0
262,938
3
W
Odin
8,784
627
158
11
0
244,622
0
L
Surtr
7,669
548
118
8
0
257,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role