Player Matchup

Artemis
Artemis
DoggDooDoo
Artemis
Level 146
God Stats
38W - 42L
1,589 SR
Queue Stats
323W - 395L
1,466 Elo+
Party 1
Ares
Ares
DoggDookie
Ares
Level 129
God Stats
1W - 1L
1,285 SR
Queue Stats
248W - 308L
1,475 Elo+
Party 1
Hun Batz
Hun Batz
Kyle1877819
Hun Batz
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 92L
1,482 Elo+
Party 1
Discordia
Discordia
frankscaturro
Discordia
Level 132
God Stats
21W - 12L
1,927 SR
Queue Stats
471W - 439L
1,490 Elo+
Solo
King Arthur
King Arthur
yocantrell
King Arthur
Level 159
God Stats
1W - 1L
1,208 SR
Queue Stats
182W - 183L
1,474 Elo+
Solo
Team Averages
Level 127
1,502 SR
1,477 Elo+

VS

Team Averages
Level 141
1,426 SR
1,588 Elo+
Izanami
Izanami
Chief-Jcas-
Izanami
Level 170
God Stats
0W - 2L
1,288 SR
Queue Stats
39W - 27L
1,607 Elo+
Solo
Ymir
Ymir
PotroSalvaje
Ymir
Level 132
God Stats
1W - 1L
1,393 SR
Queue Stats
77W - 61L
1,647 Elo+
Solo
Tiamat
Tiamat
ProteusXXI
Tiamat
Level 128
God Stats
4W - 3L
1,342 SR
Queue Stats
25W - 16L
1,602 Elo+
Party 2
Da Ji
Da Ji
Trucein
Da Ji
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 19L
1,628 Elo+
Party 2
King Arthur
King Arthur
ken-man-13
King Arthur
Level 129
God Stats
3W - 2L
1,606 SR
Queue Stats
36W - 43L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DoggDooDoo
Artemis
17
6 / 1 / 0
11,096
616
12,150
9,449
4,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
2 / 3 / 9
9,502
528
12,304
14,631
17,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
Kyle1877819
Hun Batz
19
5 / 2 / 5
11,211
623
7,100
10,002
4,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
frankscaturro
Discordia
16
4 / 1 / 4
9,777
543
11,294
10,157
4,967
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
yocantrell
King Arthur
15
0 / 2 / 7
9,439
524
11,925
18,884
19,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Chief-Jcas-
Izanami
14
0 / 5 / 1
8,575
476
5,212
11,043
3,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 2 / 4
8,660
481
8,235
21,540
22,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
ProteusXXI
Tiamat
14
1 / 4 / 4
8,474
471
9,373
11,111
7,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Trucein
Da Ji
15
3 / 2 / 2
8,804
489
9,801
15,588
7,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
ken-man-13
King Arthur
15
2 / 4 / 0
8,987
499
9,933
19,612
18,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
17
Kills
9
9
Deaths
17
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Izanami
Chief-Jcas-
Izanami
0
5
1
0.1
W
Artemis
DoggDooDoo
Artemis
6
1
0
6
W
2
3
9
2.17
W
Hun Batz
Kyle1877819
Hun Batz
5
2
5
3.75
L
3
2
4
2.5
L
Tiamat
ProteusXXI
Tiamat
1
4
4
0.75
L
Da Ji
Trucein
Da Ji
3
2
2
2
W
Discordia
frankscaturro
Discordia
4
1
4
6
L
King Arthur
ken-man-13
King Arthur
2
4
0
0.5
W
King Arthur
yocantrell
King Arthur
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,773
Damage
42,554
63,123
Taken
78,894
50,063
Mitigated
59,939
13,893
Healing
12,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Chief-Jcas-
Izanami
5,212
3,370
0
1,888
11,043
3,998
0
795
10,248
0
76,620
W
Artemis
DoggDooDoo
Artemis
12,150
7,000
0
6,149
9,449
4,155
4,083
544
8,905
0
97,609
W
12,304
523
441
2,453
14,631
17,110
80
5,766
8,865
35,729
0
W
Hun Batz
Kyle1877819
Hun Batz
7,100
2,293
0
1,234
10,002
4,532
0
2,587
7,415
0
112,720
L
8,235
2,610
0
5,201
21,540
22,037
0
8,655
12,885
23,880
0
L
Tiamat
ProteusXXI
Tiamat
9,373
770
0
2,400
11,111
7,649
0
6,048
5,063
61,368
0
L
Da Ji
Trucein
Da Ji
9,801
1,443
0
764
15,588
7,377
0
4,294
11,294
23
83,282
W
Discordia
frankscaturro
Discordia
11,294
343
0
1,250
10,157
4,967
150
4,051
6,106
67,710
0
L
King Arthur
ken-man-13
King Arthur
9,933
1,839
0
1,974
19,612
18,878
0
4,112
15,500
59
73,482
W
King Arthur
yocantrell
King Arthur
11,925
1,054
0
2,366
18,884
19,299
0
4,742
14,142
1,974
67,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,025
Gold Earned
43,500
594
Minions Killed
508
0
Camps Cleared
0
1,844,393
Distance Traveled
1,722,388
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,575
476
153
9
0
268,844
2
W
Artemis
11,096
616
165
9
0
343,871
2
W
Ares
9,502
528
35
2
0
356,804
4
W
Hun Batz
11,211
623
160
9
0
418,390
7
L
Ymir
8,660
481
5
0
0
381,611
2
L
Tiamat
8,474
471
123
7
0
362,731
0
L
Da Ji
8,804
489
108
6
0
399,735
0
W
Discordia
9,777
543
132
7
0
368,266
2
L
King Arthur
8,987
499
119
7
0
309,467
0
W
King Arthur
9,439
524
102
6
0
357,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role