Player Matchup

Atlas
Atlas
BobIsMyAunt
Atlas
Level 61
God Stats
7W - 13L
1,380 SR
Queue Stats
172W - 189L
1,470 Elo+
Party 2
Anubis
Anubis
PrinceJustToday
Anubis
Level 146
God Stats
8W - 13L
1,320 SR
Queue Stats
36W - 33L
1,418 Elo+
Solo
Sun Wukong
Sun Wukong
SeandaGladiator
Sun Wukong
Level 52
God Stats
10W - 3L
1,609 SR
Queue Stats
113W - 116L
1,477 Elo+
Party 2
Izanami
Izanami
Sintetik13
Izanami
Level 70
God Stats
11W - 11L
1,415 SR
Queue Stats
220W - 246L
1,417 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xBonYx
Ah Muzen Cab
Level 55
God Stats
7W - 4L
1,720 SR
Queue Stats
45W - 30L
1,440 Elo+
Solo
Team Averages
Level 77
1,489 SR
1,444 Elo+

VS

Team Averages
Level 48
1,389 SR
1,389 Elo+
Artemis
Artemis
Bluesky33
Artemis
Level 61
God Stats
9W - 5L
1,672 SR
Queue Stats
44W - 36L
1,516 Elo+
Solo
Zeus
Zeus
Ch0p1n
Zeus
Level 42
God Stats
0W - 7L
1,056 SR
Queue Stats
27W - 51L
1,294 Elo+
Solo
Nemesis
Nemesis
Dwacko
Nemesis
Level 28
God Stats
6W - 6L
1,143 SR
Queue Stats
197W - 232L
1,303 Elo+
Party 1
Nu Wa
Nu Wa
Kyrandh
Nu Wa
Level 69
God Stats
5W - 5L
1,572 SR
Queue Stats
236W - 237L
1,513 Elo+
Solo
Artio
Artio
MrYellowSky5
Artio
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 240L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 7
9,645
1,206
4,449
10,894
10,797
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
2 / 1 / 6
9,164
1,146
12,053
7,736
4,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
SeandaGladiator
Sun Wukong
14
2 / 0 / 3
8,882
1,110
7,980
12,954
9,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Sintetik13
Izanami
14
0 / 2 / 5
8,208
1,026
5,095
7,377
3,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
xBonYx
Ah Muzen Cab
15
4 / 0 / 6
9,589
1,199
14,844
3,701
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

331

VS

Team 2 Tickets

237

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bluesky33
Artemis
13
3 / 0 / 0
8,741
1,093
8,007
3,642
1,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zeus
Ch0p1n
Zeus
13
0 / 2 / 0
7,691
961
8,654
8,589
3,121
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Dwacko
Nemesis
13
1 / 5 / 1
8,029
1,004
4,360
10,997
4,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
Kyrandh
Nu Wa
14
0 / 0 / 3
8,313
1,039
11,308
7,599
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 2
8,552
1,069
4,129
17,351
14,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
10
Kills
4
4
Deaths
10
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bluesky33
Artemis
3
0
0
3
W
2
1
7
5.5
L
Zeus
Ch0p1n
Zeus
0
2
0
0
L
Nemesis
Dwacko
Nemesis
1
5
1
0.3
L
Nu Wa
Kyrandh
Nu Wa
0
0
3
1.5
L
0
3
2
0.33
W
2
1
6
5
W
Sun Wukong
SeandaGladiator
Sun Wukong
2
0
3
3.5
W
Izanami
Sintetik13
Izanami
0
2
5
1.25
W
Ah Muzen Cab
xBonYx
Ah Muzen Cab
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,421
Damage
36,458
42,662
Taken
48,178
29,197
Mitigated
26,242
8,380
Healing
4,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bluesky33
Artemis
8,007
4,789
0
760
3,642
1,561
0
1,149
2,493
0
21,740
W
4,449
1,588
0
2,844
10,894
10,797
0
5,676
5,212
9,679
0
L
Zeus
Ch0p1n
Zeus
8,654
1,247
0
0
8,589
3,121
0
3,512
4,927
19,096
0
L
Nemesis
Dwacko
Nemesis
4,360
894
0
648
10,997
4,285
0
4,473
6,374
0
9,381
L
Nu Wa
Kyrandh
Nu Wa
11,308
2,554
0
0
7,599
2,777
0
2,505
4,944
28,310
0
L
4,129
307
146
2,684
17,351
14,498
0
4,563
12,188
10,162
0
W
12,053
139
0
2,570
7,736
4,188
0
4,669
2,901
44,998
0
W
Sun Wukong
SeandaGladiator
Sun Wukong
7,980
1,506
0
1,924
12,954
9,709
0
8,148
4,797
0
27,257
W
Izanami
Sintetik13
Izanami
5,095
2,705
0
893
7,377
3,001
0
4,113
3,259
0
12,623
W
Ah Muzen Cab
xBonYx
Ah Muzen Cab
14,844
4,956
0
149
3,701
1,502
0
2,869
823
0
38,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,488
Gold Earned
41,326
223
Minions Killed
141
6
Camps Cleared
4
798,932
Distance Traveled
757,808
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,741
1,093
30
4
1
157,654
0
W
Atlas
9,645
1,206
11
1
0
166,682
0
L
Zeus
7,691
961
33
4
0
147,650
0
L
Nemesis
8,029
1,004
17
2
2
136,887
0
L
Nu Wa
8,313
1,039
48
6
1
147,303
0
L
Artio
8,552
1,069
13
2
0
168,314
0
W
Anubis
9,164
1,146
75
9
0
142,881
0
W
Sun Wukong
8,882
1,110
47
6
1
190,384
0
W
Izanami
8,208
1,026
29
4
2
133,951
0
W
Ah Muzen Cab
9,589
1,199
61
8
3
165,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role