Player Matchup

Cu Chulainn
Cu Chulainn
AlxndrSC
Cu Chulainn
Level 145
God Stats
53W - 31L
1,619 SR
Queue Stats
442W - 433L
1,447 Elo+
Solo
Ravana
Ravana
DreamedPants336
Ravana
Level 110
God Stats
16W - 11L
1,584 SR
Queue Stats
279W - 262L
1,428 Elo+
Solo
Chang'e
Chang'e
FearedDemon
Chang'e
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,384 Elo+
Solo
Amaterasu
Amaterasu
SwiftFilms
Amaterasu
Level 89
God Stats
2W - 1L
1,321 SR
Queue Stats
122W - 110L
1,516 Elo+
Solo
Izanami
Izanami
jadaqq09
Izanami
Level 149
God Stats
27W - 21L
1,534 SR
Queue Stats
531W - 518L
1,549 Elo+
Solo
Team Averages
Level 107
1,511 SR
1,465 Elo+

VS

Team Averages
Level 94
1,517 SR
1,454 Elo+
Arachne
Arachne
 
Arachne
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Alaliiah
Lancelot
Level 78
God Stats
3W - 3L
1,557 SR
Queue Stats
31W - 21L
1,553 Elo+
Party 1
Neith
Neith
AshtrayII
Neith
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,468 Elo+
Party 1
Sobek
Sobek
SantiagoPR
Sobek
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,248 Elo+
Solo
Ra
Ra
Tykoone
Ra
Level 129
God Stats
6W - 7L
1,526 SR
Queue Stats
551W - 546L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AlxndrSC
Cu Chulainn
11
4 / 1 / 4
7,044
503
6,915
8,236
7,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
2 / 0 / 3
7,250
518
5,397
3,242
1,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
FearedDemon
Chang'e
11
0 / 2 / 2
6,128
438
3,985
8,870
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
SwiftFilms
Amaterasu
13
2 / 1 / 1
7,836
560
8,297
12,648
11,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
jadaqq09
Izanami
14
6 / 1 / 2
8,795
628
8,942
7,393
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
1 / 0 / 2
7,468
533
3,750
10,082
5,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
Alaliiah
Lancelot
12
1 / 2 / 0
7,595
543
9,016
14,666
8,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
AshtrayII
Neith
10
0 / 5 / 0
5,776
413
2,494
7,206
2,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
9
0 / 3 / 2
6,060
433
2,686
11,987
10,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 4 / 1
7,932
567
5,725
7,521
2,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
5
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
0
2
2
L
Lancelot
Alaliiah
Lancelot
1
2
0
0.5
W
Cu Chulainn
AlxndrSC
Cu Chulainn
4
1
4
6
L
Neith
AshtrayII
Neith
0
5
0
0
W
2
0
3
3.5
W
Chang'e
FearedDemon
Chang'e
0
2
2
0.5
L
Sobek
0
3
2
0.33
W
Amaterasu
SwiftFilms
Amaterasu
2
1
1
2.5
L
2
4
1
0.63
W
Izanami
jadaqq09
Izanami
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,536
Damage
23,671
40,389
Taken
51,462
26,966
Mitigated
29,363
12,843
Healing
12,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,750
2,920
0
3,499
10,082
5,113
25
990
8,960
0
62,320
L
Lancelot
Alaliiah
Lancelot
9,016
3,582
0
5,077
14,666
8,905
536
140
13,851
0
57,690
W
Cu Chulainn
AlxndrSC
Cu Chulainn
6,915
1,210
0
3,053
8,236
7,110
253
1,786
6,450
1,301
27,895
L
Neith
AshtrayII
Neith
2,494
1,405
0
551
7,206
2,092
0
90
6,971
0
26,820
W
5,397
950
0
442
3,242
1,502
0
762
2,480
0
57,741
W
Chang'e
FearedDemon
Chang'e
3,985
309
560
2,470
8,870
2,758
300
3,924
4,878
40,365
0
L
Sobek
2,686
146
75
1,861
11,987
10,389
0
919
10,601
18,576
0
W
Amaterasu
SwiftFilms
Amaterasu
8,297
3,041
0
3,519
12,648
11,762
216
188
12,460
0
53,395
L
5,725
594
474
552
7,521
2,864
591
2,316
4,993
58,609
0
W
Izanami
jadaqq09
Izanami
8,942
6,368
0
2,799
7,393
3,834
0
1,683
5,710
0
77,661

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,053
Gold Earned
34,831
425
Minions Killed
357
0
Camps Cleared
0
1,317,800
Distance Traveled
1,390,785
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,468
533
98
7
0
303,807
2
L
Lancelot
7,595
543
99
7
0
284,043
0
W
Cu Chulainn
7,044
503
35
3
0
290,557
0
L
Neith
5,776
413
37
3
0
253,759
0
W
Ravana
7,250
518
93
7
0
319,523
7
W
Chang'e
6,128
438
75
5
0
239,121
0
L
Sobek
6,060
433
29
2
0
276,067
0
W
Amaterasu
7,836
560
86
6
0
244,596
0
L
Ra
7,932
567
94
7
0
273,109
0
W
Izanami
8,795
628
136
10
0
224,003
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role