Player Matchup

Ymir
Ymir
BattosaiKenshin0
Ymir
Level 155
God Stats
26W - 37L
1,413 SR
Queue Stats
245W - 266L
1,386 Elo+
Solo
Skadi
Skadi
Grevious38300
Skadi
Level 59
God Stats
5W - 0L
1,794 SR
Queue Stats
18W - 13L
1,545 Elo+
Solo
Arachne
Arachne
catysvin
Arachne
Level 48
God Stats
7W - 7L
1,332 SR
Queue Stats
207W - 212L
1,415 Elo+
Party 2
Janus
Janus
pazadas_pt
Janus
Level 49
God Stats
47W - 38L
1,567 SR
Queue Stats
213W - 221L
1,422 Elo+
Party 2
Bacchus
Bacchus
多余的解释
Bacchus
Level 128
God Stats
20W - 20L
1,552 SR
Queue Stats
350W - 358L
1,425 Elo+
Solo
Team Averages
Level 88
1,532 SR
1,439 Elo+

VS

Team Averages
Level 64
1,430 SR
1,403 Elo+
Poseidon
Poseidon
Dx_Smoker_XII_97
Poseidon
Level 77
God Stats
7W - 8L
1,174 SR
Queue Stats
144W - 160L
1,384 Elo+
Solo
Nu Wa
Nu Wa
F1 Jorginho
Nu Wa
Level 27
God Stats
5W - 8L
1,284 SR
Queue Stats
59W - 57L
1,457 Elo+
Party 1
Hachiman
Hachiman
Rentrok
Hachiman
Level 67
God Stats
3W - 3L
1,665 SR
Queue Stats
55W - 41L
1,401 Elo+
Solo
Osiris
Osiris
mrpannocchia
Osiris
Level 40
God Stats
2W - 6L
1,527 SR
Queue Stats
29W - 44L
1,318 Elo+
Solo
Achilles
Achilles
skinragged
Achilles
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 63L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
8,148
543
1,675
11,630
8,899
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

11
3 / 4 / 5
6,812
454
8,345
12,191
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Arachne
catysvin
Arachne
13
6 / 0 / 1
8,183
546
7,361
10,457
4,128
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
14
2 / 0 / 4
8,792
586
9,754
5,647
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 2 / 6
7,681
512
7,405
9,684
8,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,426
495
6,857
7,720
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 3 / 3
6,968
465
4,821
7,737
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Rentrok
Hachiman
10
0 / 5 / 2
5,902
393
7,196
9,984
3,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
10
2 / 5 / 3
6,495
433
7,503
15,159
14,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
skinragged
Achilles
12
2 / 2 / 1
7,234
482
4,492
11,323
7,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
16
Kills
5
6
Deaths
16
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
0
1
0
0
L
1
3
3
0.83
W
3
4
5
1.38
L
Hachiman
Rentrok
Hachiman
0
5
2
0.2
W
Arachne
catysvin
Arachne
6
0
1
6.5
L
Osiris
2
5
3
0.7
W
Janus
2
0
4
4
L
Achilles
skinragged
Achilles
2
2
1
1.25
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,540
Damage
30,869
49,609
Taken
51,923
27,980
Mitigated
30,388
10,259
Healing
7,951
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,675
0
101
1,221
11,630
8,899
238
6,111
4,956
44,943
0
L
6,857
613
0
2,244
7,720
2,568
278
2,522
5,152
50,755
0
L
4,821
362
0
250
7,737
2,605
0
4,540
2,879
44,175
0
W
8,345
3,477
0
1,961
12,191
4,347
0
578
11,613
0
28,107
L
Hachiman
Rentrok
Hachiman
7,196
3,375
0
1,172
9,984
3,619
171
2,926
6,648
0
34,549
W
Arachne
catysvin
Arachne
7,361
5,345
0
3,393
10,457
4,128
84
2,269
8,098
0
49,142
L
Osiris
7,503
2,894
150
2,931
15,159
14,448
202
4,718
9,946
0
36,958
W
Janus
9,754
886
0
1,990
5,647
2,040
331
1,571
4,030
80,265
0
L
Achilles
skinragged
Achilles
4,492
1,575
0
1,204
11,323
7,148
288
2,580
8,464
0
58,324
W
7,405
801
0
1,593
9,684
8,566
14
450
9,234
28,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,616
Gold Earned
34,025
344
Minions Killed
327
0
Camps Cleared
0
1,422,889
Distance Traveled
1,433,148
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,148
543
67
4
0
272,377
0
L
Poseidon
7,426
495
91
6
0
276,206
0
L
Nu Wa
6,968
465
69
5
0
272,853
0
W
Skadi
6,812
454
33
2
0
271,468
0
L
Hachiman
5,902
393
41
3
0
247,294
4
W
Arachne
8,183
546
62
4
0
321,393
0
L
Osiris
6,495
433
28
2
0
285,591
0
W
Janus
8,792
586
135
9
0
317,713
0
L
Achilles
7,234
482
98
7
0
351,204
2
W
Bacchus
7,681
512
47
3
0
239,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role