Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
ARedLightCamera
Athena
Level 157
God Stats
4W - 1L
1,725 SR
Queue Stats
614W - 556L
1,548 Elo+
Solo
Hachiman
Hachiman
MScott713
Hachiman
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
111W - 110L
1,466 Elo+
Party 2
Bakasura
Bakasura
redice512
Bakasura
Level 148
God Stats
14W - 25L
1,436 SR
Queue Stats
149W - 165L
1,497 Elo+
Party 2
Arachne
Arachne
weazal321
Arachne
Level 149
God Stats
12W - 11L
1,446 SR
Queue Stats
292W - 285L
1,477 Elo+
Solo
Team Averages
Level 130
1,522 SR
1,498 Elo+

VS

Team Averages
Level 96
1,483 SR
1,504 Elo+
Jing Wei
Jing Wei
Darkring17
Jing Wei
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,496 Elo+
Solo
Chang'e
Chang'e
Gm_villa
Chang'e
Level 125
God Stats
42W - 25L
1,697 SR
Queue Stats
141W - 139L
1,589 Elo+
Solo
Sun Wukong
Sun Wukong
Ocalilian
Sun Wukong
Level 68
God Stats
14W - 10L
1,532 SR
Queue Stats
100W - 96L
1,512 Elo+
Party 1
Apollo
Apollo
SirrSanity
Apollo
Level 122
God Stats
1W - 5L
1,166 SR
Queue Stats
507W - 485L
1,504 Elo+
Solo
Cthulhu
Cthulhu
TYHPE OH
Cthulhu
Level 17
God Stats
17W - 17L
1,520 SR
Queue Stats
41W - 45L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
1 / 4 / 1
6,732
421
12,504
10,676
4,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 2 / 7
8,126
508
5,349
17,539
16,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
MScott713
Hachiman
15
4 / 3 / 4
9,428
589
10,655
11,591
6,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bakasura
redice512
Bakasura
16
3 / 3 / 3
9,640
603
8,599
14,616
7,272
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
weazal321
Arachne
12
3 / 2 / 1
7,457
466
3,298
12,357
5,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darkring17
Jing Wei
14
4 / 3 / 2
8,112
507
7,805
11,146
4,281
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Gm_villa
Chang'e
15
4 / 1 / 2
8,852
553
10,450
13,343
5,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Ocalilian
Sun Wukong
13
3 / 1 / 2
7,933
496
7,480
10,212
5,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
SirrSanity
Apollo
16
2 / 3 / 3
9,662
604
9,661
11,476
5,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
TYHPE OH
Cthulhu
11
1 / 5 / 4
7,493
468
5,359
12,377
9,036
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
27
13
Kills
14
14
Deaths
13
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
1
0.38
L
2
2
7
2.75
W
Jing Wei
Darkring17
Jing Wei
4
3
2
1.67
W
Chang'e
Gm_villa
Chang'e
4
1
2
5
L
Hachiman
MScott713
Hachiman
4
3
4
2
W
Sun Wukong
Ocalilian
Sun Wukong
3
1
2
4
W
Apollo
SirrSanity
Apollo
2
3
3
1.17
W
Cthulhu
TYHPE OH
Cthulhu
1
5
4
0.6
L
Bakasura
redice512
Bakasura
3
3
3
1.5
L
Arachne
weazal321
Arachne
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,405
Damage
40,755
66,779
Taken
58,554
39,405
Mitigated
29,925
21,854
Healing
21,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
12,504
913
0
1,730
10,676
4,014
0
4,530
6,146
44,549
0
L
5,349
1,199
0
2,899
17,539
16,626
31
5,462
12,077
24,122
0
W
Jing Wei
Darkring17
Jing Wei
7,805
5,294
0
2,515
11,146
4,281
225
1,352
9,574
0
52,902
W
Chang'e
Gm_villa
Chang'e
10,450
929
1,694
5,718
13,343
5,668
0
9,420
3,923
65,127
0
L
Hachiman
MScott713
Hachiman
10,655
5,027
0
3,462
11,591
6,216
178
2,804
8,787
0
85,207
W
Sun Wukong
Ocalilian
Sun Wukong
7,480
1,361
0
4,394
10,212
5,674
0
3,832
6,380
0
57,647
W
Apollo
SirrSanity
Apollo
9,661
3,656
0
4,485
11,476
5,266
1,129
126
10,543
0
86,826
W
Cthulhu
TYHPE OH
Cthulhu
5,359
317
1,280
1,316
12,377
9,036
0
3,123
8,869
16,646
0
L
Bakasura
redice512
Bakasura
8,599
4,952
0
8,119
14,616
7,272
63
1,659
12,957
0
75,874
L
Arachne
weazal321
Arachne
3,298
1,696
0
5,644
12,357
5,277
777
1,354
11,003
0
45,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,383
Gold Earned
42,052
446
Minions Killed
493
0
Camps Cleared
0
1,620,736
Distance Traveled
1,643,680
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,732
421
68
4
0
282,074
0
L
Athena
8,126
508
29
2
0
338,043
3
W
Jing Wei
8,112
507
90
6
0
287,296
0
W
Chang'e
8,852
553
135
8
0
342,462
6
L
Hachiman
9,428
589
133
8
0
284,110
0
W
Sun Wukong
7,933
496
84
5
0
368,222
0
W
Apollo
9,662
604
153
10
0
309,304
0
W
Cthulhu
7,493
468
31
2
0
336,396
1
L
Bakasura
9,640
603
140
9
0
352,644
3
L
Arachne
7,457
466
76
5
0
363,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role