Player Matchup

Chiron
Chiron
Auriculus
Chiron
Level 128
God Stats
16W - 9L
1,686 SR
Queue Stats
253W - 213L
1,645 Elo+
Party 1
Fenrir
Fenrir
Bill42
Fenrir
Level 109
God Stats
4W - 5L
1,433 SR
Queue Stats
202W - 201L
1,471 Elo+
Solo
Anubis
Anubis
ColostomyBag
Anubis
Level 156
God Stats
14W - 5L
1,744 SR
Queue Stats
347W - 285L
1,619 Elo+
Party 1
Kukulkan
Kukulkan
JuicyJ9212
Kukulkan
Level 87
God Stats
30W - 26L
1,564 SR
Queue Stats
188W - 196L
1,387 Elo+
Solo
Cerberus
Cerberus
TSL72
Cerberus
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,200 Elo+
Solo
Team Averages
Level 99
1,585 SR
1,464 Elo+

VS

Team Averages
Level 85
1,501 SR
1,546 Elo+
Fafnir
Fafnir
 
Fafnir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
TBDR Amp
Kukulkan
Level 7
God Stats
0W - 1L
1,375 SR
Queue Stats
1W - 2L
1,437 Elo+
Party 2
Danzaburou
Danzaburou
iLucario
Danzaburou
Level 156
God Stats
15W - 8L
1,699 SR
Queue Stats
227W - 174L
1,668 Elo+
Solo
Janus
Janus
kjv512
Janus
Level 105
God Stats
2W - 2L
1,433 SR
Queue Stats
10W - 5L
1,627 Elo+
Party 2
King Arthur
King Arthur
xRodLegacyx
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Auriculus
Chiron
15
7 / 2 / 7
9,032
903
13,270
8,374
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Bill42
Fenrir
15
5 / 2 / 2
8,577
858
5,710
7,720
3,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
15
6 / 3 / 10
8,793
879
18,223
6,879
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
JuicyJ9212
Kukulkan
16
0 / 0 / 5
8,848
885
2,866
3,329
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
TSL72
Cerberus
13
1 / 1 / 5
7,768
777
2,434
13,075
9,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
3 / 1 / 4
9,053
905
6,101
12,012
13,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Kukulkan
TBDR Amp
Kukulkan
12
1 / 5 / 1
6,755
676
2,210
8,136
2,118
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
iLucario
Danzaburou
14
2 / 4 / 4
7,973
797
13,342
10,384
3,212
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Janus
kjv512
Janus
13
1 / 4 / 1
7,310
731
3,618
7,641
1,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
xRodLegacyx
King Arthur
12
1 / 5 / 2
7,011
701
1,202
9,736
5,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
20
19
Kills
8
8
Deaths
19
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
1
4
5
W
Chiron
Auriculus
Chiron
7
2
7
5.25
W
Fenrir
Bill42
Fenrir
5
2
2
3
W
Anubis
6
3
10
3.67
W
Kukulkan
JuicyJ9212
Kukulkan
0
0
5
2.5
L
Kukulkan
TBDR Amp
Kukulkan
1
5
1
0.3
W
Cerberus
TSL72
Cerberus
1
1
5
3.5
L
Danzaburou
iLucario
Danzaburou
2
4
4
1
L
Janus
kjv512
Janus
1
4
1
0.38
L
King Arthur
xRodLegacyx
King Arthur
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,503
Damage
26,473
39,377
Taken
47,909
23,182
Mitigated
25,943
8,475
Healing
5,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
6,101
2,695
0
2,496
12,012
13,910
0
3,887
8,125
14,337
0
W
Chiron
Auriculus
Chiron
13,270
4,991
848
1,059
8,374
3,742
991
4,617
3,757
0
29,278
W
Fenrir
Bill42
Fenrir
5,710
1,421
0
1,108
7,720
3,746
208
1,220
6,500
0
24,993
W
Anubis
18,223
634
0
408
6,879
4,365
522
2,860
4,019
27,549
0
W
Kukulkan
JuicyJ9212
Kukulkan
2,866
87
296
203
3,329
1,624
1,755
219
3,110
47,843
0
L
Kukulkan
TBDR Amp
Kukulkan
2,210
212
0
0
8,136
2,118
0
3,362
4,774
6,543
0
W
Cerberus
TSL72
Cerberus
2,434
210
990
3,563
13,075
9,705
479
3,013
10,062
11,063
0
L
Danzaburou
iLucario
Danzaburou
13,342
5,338
0
2,737
10,384
3,212
0
4,424
5,960
0
34,024
L
Janus
kjv512
Janus
3,618
425
0
0
7,641
1,105
0
7,052
589
20,119
0
L
King Arthur
xRodLegacyx
King Arthur
1,202
230
0
0
9,736
5,598
0
4,798
4,938
5
8,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,018
Gold Earned
38,102
244
Minions Killed
129
0
Camps Cleared
0
989,036
Distance Traveled
898,315
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,053
905
21
2
0
230,105
0
W
Chiron
9,032
903
45
5
0
200,650
0
W
Fenrir
8,577
858
51
5
0
220,027
0
W
Anubis
8,793
879
26
3
0
169,701
0
W
Kukulkan
8,848
885
98
10
0
200,251
0
L
Kukulkan
6,755
676
15
2
0
162,035
0
W
Cerberus
7,768
777
24
2
0
198,407
0
L
Danzaburou
7,973
797
51
5
0
189,664
0
L
Janus
7,310
731
26
3
0
157,906
2
L
King Arthur
7,011
701
16
2
0
158,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role