Player Matchup

Mercury
Mercury
Diamond III
 
Mercury
Diamond III
Level 177
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond III
 
Izanami
Diamond III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Diamond IV
AG Fall3n
Horus
Diamond IV
Level 160
God Stats
8W - 7L
1,644 SR
Queue Stats
763W - 755L
2,117 MMR
Solo
Osiris
Osiris
Diamond I
Marbsyy
Osiris
Diamond I
Level 165
God Stats
8W - 1L
1,826 SR
Queue Stats
243W - 191L
2,086 MMR
Solo
Scylla
Scylla
Diamond II
Nestie
Scylla
Diamond II
Level 156
God Stats
1W - 0L
1,554 SR
Queue Stats
85W - 60L
2,175 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 163
1,605 SR
1,875 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,723 SR
2,153 MMR
Ullr
Ullr
Masters
Harυ
Ullr
Masters
Level 218
God Stats
0W - 1L
1,663 SR
Queue Stats
39W - 30L
2,378 MMR
Party 2
Fafnir
Fafnir
Diamond V
Kraander
Fafnir
Diamond V
Level 217
God Stats
4W - 3L
1,797 SR
Queue Stats
280W - 265L
2,040 MMR
Party 2
Pele
Pele
Diamond IV
Mυted
Pele
Diamond IV
Level 66
God Stats
20W - 11L
1,764 SR
Queue Stats
203W - 180L
2,072 MMR
Solo
Bellona
Bellona
Diamond IV
Slimetoes
Bellona
Diamond IV
Level 89
God Stats
14W - 8L
1,769 SR
Queue Stats
332W - 302L
2,109 MMR
Solo
Merlin
Merlin
Diamond IV
TrolllLee
Merlin
Diamond IV
Level 158
God Stats
10W - 10L
1,622 SR
Queue Stats
400W - 404L
2,166 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
3 / 0 / 1
4,069
814
1,993
3,608
1,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
 
Izanami
6
1 / 1 / 2
3,633
727
2,695
3,035
917
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
AG Fall3n
Horus
6
0 / 0 / 3
3,787
757
1,499
4,161
2,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Osiris
Marbsyy
Osiris
7
1 / 0 / 1
4,194
839
1,619
3,097
1,953
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Scylla
Nestie
Scylla
7
1 / 0 / 0
3,779
756
862
1,801
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
AthenaAresLokiCharon

VS

Bans
RavanaNoxAo KuangKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Harυ
Ullr
5
0 / 1 / 1
2,972
594
2,764
2,828
715
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
Kraander
Fafnir
5
0 / 1 / 1
3,500
700
1,151
4,338
3,098
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
Mυted
Pele
6
1 / 1 / 0
3,453
691
2,152
3,567
938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
Slimetoes
Bellona
3
0 / 2 / 0
2,611
522
1,078
3,019
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
TrolllLee
Merlin
7
0 / 1 / 0
3,601
720
1,054
2,032
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
6
Kills
1
1
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
0
1
3.5
W
Izanami
 
Izanami
1
1
2
2
W
Horus
AG Fall3n
Horus
0
0
3
1.5
L
Ullr
Harυ
Ullr
0
1
1
0.5
L
Fafnir
Kraander
Fafnir
0
1
1
0.5
W
Osiris
Marbsyy
Osiris
1
0
1
1.5
L
Pele
Mυted
Pele
1
1
0
1
W
Scylla
Nestie
Scylla
1
0
0
1
L
Bellona
Slimetoes
Bellona
0
2
0
0
L
Merlin
TrolllLee
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,668
Damage
8,199
15,702
Taken
15,784
6,577
Mitigated
7,263
5,924
Healing
4,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,993
1,439
0
579
3,608
1,029
0
361
3,247
0
17,666
W
Izanami
 
Izanami
2,695
2,240
0
995
3,035
917
0
366
2,669
0
28,714
W
Horus
AG Fall3n
Horus
1,499
682
378
2,312
4,161
2,104
0
517
3,644
0
7,232
L
Ullr
Harυ
Ullr
2,764
1,399
0
250
2,828
715
0
0
2,828
0
16,241
L
Fafnir
Kraander
Fafnir
1,151
446
0
1,723
4,338
3,098
0
0
4,338
7,477
0
W
Osiris
Marbsyy
Osiris
1,619
652
0
930
3,097
1,953
0
0
3,097
0
21,968
L
Pele
Mυted
Pele
2,152
759
0
563
3,567
938
0
139
3,428
0
19,043
W
Scylla
Nestie
Scylla
862
191
0
730
1,801
574
0
961
840
25,533
0
L
Bellona
Slimetoes
Bellona
1,078
621
0
792
3,019
1,873
0
0
3,019
0
5,624
L
Merlin
TrolllLee
Merlin
1,054
50
0
757
2,032
639
0
723
1,309
24,160
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,462
Gold Earned
16,137
184
Minions Killed
120
0
Camps Cleared
0
572,846
Distance Traveled
501,924
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,069
814
38
8
0
148,607
0
W
Izanami
3,633
727
51
10
0
97,342
0
W
Horus
3,787
757
13
3
0
95,272
2
L
Ullr
2,972
594
26
5
0
95,417
0
L
Fafnir
3,500
700
9
2
0
114,623
0
W
Osiris
4,194
839
37
7
0
127,507
0
L
Pele
3,453
691
33
7
0
115,154
0
W
Scylla
3,779
756
45
9
0
104,118
1
L
Bellona
2,611
522
7
1
0
66,845
0
L
Merlin
3,601
720
45
9
0
109,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role