Player Matchup

Ares
Ares
JustZur
Ares
Level 69
God Stats
2W - 5L
1,364 SR
Queue Stats
33W - 71L
1,250 Elo+
Party 2
Ao Kuang
Ao Kuang
Perfectkiller202
Ao Kuang
Level 39
God Stats
2W - 5L
1,205 SR
Queue Stats
30W - 65L
1,233 Elo+
Party 2
Danzaburou
Danzaburou
Redhigh0115
Danzaburou
Level 67
God Stats
6W - 17L
1,376 SR
Queue Stats
57W - 83L
1,318 Elo+
Party 2
Scylla
Scylla
katg8r2
Scylla
Level 48
God Stats
4W - 7L
1,480 SR
Queue Stats
19W - 44L
1,295 Elo+
Party 2
Arachne
Arachne
katg8r_x
Arachne
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 54L
1,241 Elo+
Party 2
Team Averages
Level 57
1,385 SR
1,267 Elo+

VS

Team Averages
Level 114
1,507 SR
1,580 Elo+
Raijin
Raijin
Megabanilike
Raijin
Level 143
God Stats
3W - 0L
1,557 SR
Queue Stats
159W - 118L
1,784 Elo+
Party 1
Set
Set
OpaiHunter
Set
Level 103
God Stats
8W - 2L
1,869 SR
Queue Stats
194W - 181L
1,467 Elo+
Solo
Medusa
Medusa
Pri3xtinct_
Medusa
Level 65
God Stats
5W - 8L
1,292 SR
Queue Stats
60W - 46L
1,376 Elo+
Solo
Cthulhu
Cthulhu
SeigenZedalav
Cthulhu
Level 129
God Stats
1W - 2L
1,713 SR
Queue Stats
183W - 135L
1,784 Elo+
Party 1
Sun Wukong
Sun Wukong
joni10485
Sun Wukong
Level 130
God Stats
6W - 4L
1,104 SR
Queue Stats
226W - 215L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
JustZur
Ares
12
0 / 4 / 4
7,921
417
6,156
21,224
19,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 9 / 0
7,948
418
8,481
22,099
14,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Redhigh0115
Danzaburou
15
4 / 1 / 1
9,676
509
10,200
15,833
6,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Scylla
katg8r2
Scylla
15
1 / 3 / 1
8,183
431
4,980
15,008
5,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
katg8r_x
Arachne
12
1 / 6 / 1
7,570
398
4,475
15,301
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
6 / 2 / 1
12,177
641
16,879
10,444
4,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

18
4 / 0 / 7
10,907
574
11,949
14,153
8,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
14
0 / 4 / 2
8,480
446
5,385
12,829
5,368
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
15
3 / 1 / 0
9,347
492
15,549
16,115
15,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
joni10485
Sun Wukong
18
10 / 0 / 4
12,279
646
16,191
15,095
12,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
23
23
Deaths
7
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
JustZur
Ares
0
4
4
0.5
W
Raijin
6
2
1
3.25
W
4
0
7
7.5
L
1
9
0
0.11
W
Medusa
0
4
2
0.25
L
Danzaburou
Redhigh0115
Danzaburou
4
1
1
4.5
W
Cthulhu
3
1
0
3
W
Sun Wukong
joni10485
Sun Wukong
10
0
4
12
L
Scylla
katg8r2
Scylla
1
3
1
0.5
L
Arachne
katg8r_x
Arachne
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,292
Damage
65,953
89,465
Taken
68,636
50,887
Mitigated
46,821
15,822
Healing
18,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
JustZur
Ares
6,156
932
0
4,629
21,224
19,918
68
7,543
13,010
25,963
0
W
Raijin
16,879
1,547
0
669
10,444
4,575
1,806
2,346
7,862
111,671
0
W
11,949
5,634
0
6,547
14,153
8,282
99
3,776
10,308
0
110,074
L
8,481
1,936
0
4,647
22,099
14,044
0
1,533
20,516
63,038
0
W
Medusa
5,385
2,020
0
2,510
12,829
5,368
662
2,809
9,975
0
58,358
L
Danzaburou
Redhigh0115
Danzaburou
10,200
3,715
0
3,486
15,833
6,467
0
8,068
7,279
0
76,098
W
Cthulhu
15,549
1,070
553
1,209
16,115
15,913
99
3,952
12,140
67,736
639
W
Sun Wukong
joni10485
Sun Wukong
16,191
2,427
0
7,180
15,095
12,683
280
6,361
8,734
0
104,672
L
Scylla
katg8r2
Scylla
4,980
575
0
1,295
15,008
5,061
0
10,936
3,950
66,553
0
L
Arachne
katg8r_x
Arachne
4,475
3,048
0
1,765
15,301
5,397
0
2,356
12,921
0
50,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,298
Gold Earned
53,190
408
Minions Killed
718
0
Camps Cleared
0
1,966,361
Distance Traveled
1,926,957
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,921
417
27
1
0
413,124
0
W
Raijin
12,177
641
192
10
0
348,998
0
W
Set
10,907
574
155
8
0
437,805
2
L
Ao Kuang
7,948
418
97
5
0
383,123
0
W
Medusa
8,480
446
80
4
0
360,727
0
L
Danzaburou
9,676
509
102
5
0
356,612
0
W
Cthulhu
9,347
492
115
6
0
419,502
0
W
Sun Wukong
12,279
646
176
9
0
359,925
0
L
Scylla
8,183
431
106
6
0
382,546
1
L
Arachne
7,570
398
76
4
0
430,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role