Player Matchup

Anubis
Anubis
 
Anubis
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Arute
Janus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 41L
1,497 Elo+
Party 1
Heimdallr
Heimdallr
Darkasaur
Heimdallr
Level 88
God Stats
2W - 1L
1,252 SR
Queue Stats
134W - 112L
1,596 Elo+
Party 1
Zhong Kui
Zhong Kui
MissJd
Zhong Kui
Level 45
God Stats
1W - 2L
1,290 SR
Queue Stats
246W - 221L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
greymond
Cthulhu
Level 79
God Stats
4W - 0L
1,796 SR
Queue Stats
184W - 158L
1,554 Elo+
Party 1
Team Averages
Level 82
1,468 SR
1,538 Elo+

VS

Team Averages
Level 97
1,434 SR
1,428 Elo+
Fenrir
Fenrir
Blxrr
Fenrir
Level 148
God Stats
0W - 1L
1,295 SR
Queue Stats
6W - 3L
1,664 Elo+
Party 2
Merlin
Merlin
Chr0matica478
Merlin
Level 18
God Stats
0W - 2L
1,336 SR
Queue Stats
11W - 17L
1,392 Elo+
Solo
Janus
Janus
Glorious_Basterd
Janus
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 45L
1,467 Elo+
Solo
Cthulhu
Cthulhu
Quwotaa
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,282 Elo+
Party 2
Mulan
Mulan
Tαnk
Mulan
Level 153
God Stats
0W - 1L
1,540 SR
Queue Stats
11W - 12L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
18
3 / 3 / 14
10,947
782
9,483
10,225
5,662
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
Arute
Janus
20
6 / 5 / 10
12,201
872
14,182
11,495
6,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Darkasaur
Heimdallr
20
7 / 5 / 13
11,867
848
16,057
12,988
7,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Zhong Kui
MissJd
Zhong Kui
17
4 / 1 / 15
10,260
733
8,847
11,092
14,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
greymond
Cthulhu
18
5 / 3 / 16
11,970
855
7,070
16,826
20,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Blxrr
Fenrir
14
2 / 6 / 7
9,061
647
8,501
16,103
10,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

20
8 / 5 / 6
11,961
854
20,715
11,270
5,408
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

1
0 / 0 / 0
3,512
251
0
0
0
Cthulhu
Quwotaa
Cthulhu
15
0 / 8 / 8
9,163
655
9,215
22,065
27,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
Tαnk
Mulan
18
7 / 7 / 6
10,994
785
18,983
20,295
23,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
44
25
Kills
17
17
Deaths
26
68
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
3
14
3.33
W
Janus
Arute
Janus
6
5
10
2.2
L
Fenrir
Blxrr
Fenrir
2
6
7
0.92
L
8
5
6
2.2
W
Heimdallr
Darkasaur
Heimdallr
7
5
13
2.7
L
0
0
0
0
W
Zhong Kui
MissJd
Zhong Kui
4
1
15
11.5
L
Cthulhu
Quwotaa
Cthulhu
0
8
8
0.5
L
Mulan
Tαnk
Mulan
7
7
6
1.43
W
Cthulhu
greymond
Cthulhu
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,639
Damage
57,414
62,626
Taken
69,733
53,835
Mitigated
65,978
22,433
Healing
11,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,483
907
2,376
3,827
10,225
5,662
1,083
4,195
5,939
28,982
0
W
Janus
Arute
Janus
14,182
1,625
0
449
11,495
6,197
1,112
5,200
6,244
32,202
0
L
Fenrir
Blxrr
Fenrir
8,501
1,532
293
4,925
16,103
10,374
0
9,249
6,692
0
16,292
L
20,715
144
300
1,013
11,270
5,408
110
6,947
4,185
43,220
0
W
Heimdallr
Darkasaur
Heimdallr
16,057
9,362
338
477
12,988
7,145
3,346
5,680
7,029
0
29,289
L
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
MissJd
Zhong Kui
8,847
1,843
2,558
5,891
11,092
14,260
833
5,820
5,138
11,302
0
L
Cthulhu
Quwotaa
Cthulhu
9,215
521
298
985
22,065
27,041
16
10,792
10,966
16,250
0
L
Mulan
Tαnk
Mulan
18,983
1,060
303
3,124
20,295
23,155
0
11,733
8,308
159
28,445
W
Cthulhu
greymond
Cthulhu
7,070
531
1,964
4,553
16,826
20,571
64
9,194
7,463
19,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,245
Gold Earned
44,691
157
Minions Killed
113
0
Camps Cleared
0
1,179,177
Distance Traveled
971,256
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,947
782
52
4
0
188,315
0
W
Janus
12,201
872
53
4
0
223,317
0
L
Fenrir
9,061
647
19
1
0
255,643
0
L
Merlin
11,961
854
52
4
0
226,822
0
W
Heimdallr
11,867
848
28
2
0
238,573
0
L
Janus
3,512
251
0
0
0
0
0
W
Zhong Kui
10,260
733
6
0
0
258,869
0
L
Cthulhu
9,163
655
24
2
0
236,746
0
L
Mulan
10,994
785
18
1
0
252,045
0
W
Cthulhu
11,970
855
18
1
0
270,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role