Player Matchup

Cthulhu
Cthulhu
ChiefToosie
Cthulhu
Level 128
God Stats
2W - 1L
1,297 SR
Queue Stats
383W - 415L
1,494 Elo+
Party 2
Artemis
Artemis
Dazuii
Artemis
Level 121
God Stats
21W - 5L
1,748 SR
Queue Stats
353W - 359L
1,442 Elo+
Party 2
Charon
Charon
FinickyLotus66
Charon
Level 71
God Stats
3W - 0L
1,500 SR
Queue Stats
201W - 161L
1,449 Elo+
Solo
Horus
Horus
PwrflCherry
Horus
Level 116
God Stats
5W - 0L
1,878 SR
Queue Stats
236W - 267L
1,448 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
sherlock5
Ah Muzen Cab
Level 58
God Stats
7W - 3L
1,721 SR
Queue Stats
287W - 310L
1,396 Elo+
Solo
Team Averages
Level 99
1,629 SR
1,446 Elo+

VS

Team Averages
Level 63
1,518 SR
1,440 Elo+
Medusa
Medusa
AJayJ
Medusa
Level 67
God Stats
1W - 5L
1,503 SR
Queue Stats
324W - 313L
1,495 Elo+
Solo
Sylvanus
Sylvanus
Itachi_Oni
Sylvanus
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,649 Elo+
Party 1
Sun Wukong
Sun Wukong
Loco_519
Sun Wukong
Level 36
God Stats
1W - 2L
1,232 SR
Queue Stats
162W - 169L
1,422 Elo+
Party 1
Izanami
Izanami
LosT_ProPheT_9xX
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 22L
1,161 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XLovelyxo
Morgan Le Fay
Level 88
God Stats
3W - 1L
1,857 SR
Queue Stats
292W - 302L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChiefToosie
Cthulhu
17
6 / 3 / 15
12,180
761
12,975
18,992
23,747
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Dazuii
Artemis
20
11 / 2 / 15
12,452
778
26,442
14,513
8,835
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
6 / 1 / 17
12,568
786
13,839
16,156
20,148
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
1 / 1 / 20
11,008
688
6,334
14,995
15,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
sherlock5
Ah Muzen Cab
20
4 / 0 / 16
11,986
749
15,349
5,163
2,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AJayJ
Medusa
16
2 / 6 / 3
9,626
602
12,763
14,416
7,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
Itachi_Oni
Sylvanus
17
1 / 5 / 5
9,507
594
6,882
17,365
19,655
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sun Wukong
Loco_519
Sun Wukong
17
1 / 5 / 3
9,146
572
9,981
22,750
22,867
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 7 / 3
8,062
504
3,388
12,299
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
XLovelyxo
Morgan Le Fay
19
2 / 5 / 4
10,439
652
16,078
14,528
8,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
24
28
Kills
6
7
Deaths
28
83
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
AJayJ
Medusa
2
6
3
0.58
W
Cthulhu
ChiefToosie
Cthulhu
6
3
15
4.5
W
Artemis
Dazuii
Artemis
11
2
15
9.25
W
6
1
17
14.5
L
Sylvanus
Itachi_Oni
Sylvanus
1
5
5
0.7
L
Sun Wukong
Loco_519
Sun Wukong
1
5
3
0.5
L
0
7
3
0.21
W
1
1
20
11
L
Morgan Le Fay
XLovelyxo
Morgan Le Fay
2
5
4
0.8
W
Ah Muzen Cab
sherlock5
Ah Muzen Cab
4
0
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,939
Damage
49,092
69,819
Taken
81,358
70,831
Mitigated
63,422
37,683
Healing
18,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AJayJ
Medusa
12,763
5,094
1,433
702
14,416
7,375
0
5,706
8,710
0
22,134
W
Cthulhu
ChiefToosie
Cthulhu
12,975
147
3,153
3,264
18,992
23,747
437
5,738
13,254
30,212
134
W
Artemis
Dazuii
Artemis
26,442
10,757
1,247
2,797
14,513
8,835
5,897
5,349
9,164
0
53,331
W
13,839
1,812
2,446
4,128
16,156
20,148
1,018
4,155
12,001
26,452
716
L
Sylvanus
Itachi_Oni
Sylvanus
6,882
1,992
2,560
3,552
17,365
19,655
0
6,291
11,074
13,124
0
L
Sun Wukong
Loco_519
Sun Wukong
9,981
740
587
4,500
22,750
22,867
12
7,825
14,925
0
19,602
L
3,388
2,171
739
386
12,299
4,772
0
3,358
8,941
0
12,638
W
6,334
1,538
10,439
8,681
14,995
15,390
430
5,727
9,268
4,320
4,702
L
Morgan Le Fay
XLovelyxo
Morgan Le Fay
16,078
422
788
2,811
14,528
8,753
0
6,191
8,337
46,251
0
W
Ah Muzen Cab
sherlock5
Ah Muzen Cab
15,349
3,195
1,084
444
5,163
2,711
998
1,991
3,172
0
46,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,194
Gold Earned
46,780
207
Minions Killed
153
0
Camps Cleared
0
1,501,052
Distance Traveled
1,152,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,626
602
34
2
0
268,919
0
W
Cthulhu
12,180
761
36
2
0
287,303
0
W
Artemis
12,452
778
67
4
0
276,560
0
W
Charon
12,568
786
37
2
0
300,492
0
L
Sylvanus
9,507
594
22
1
0
198,037
0
L
Sun Wukong
9,146
572
13
1
0
251,228
0
L
Izanami
8,062
504
23
1
0
179,541
0
W
Horus
11,008
688
17
1
0
282,945
0
L
Morgan Le Fay
10,439
652
61
4
0
254,872
0
W
Ah Muzen Cab
11,986
749
50
3
0
353,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role